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wpsimon09
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Pablo-Renderer
Basic rendering engine that supports PBR
MIT License
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mc guire still does not work
#128
wpsimon09
closed
2 months ago
0
Ssr mc guier
#127
wpsimon09
closed
2 months ago
0
Write own include preprocessor
#126
wpsimon09
closed
1 month ago
1
SSR Ray tracing implementation by McGuire
#125
wpsimon09
closed
2 months ago
0
removed uneccesary shader programs
#124
wpsimon09
closed
2 months ago
0
G buffer pass
#123
wpsimon09
closed
2 months ago
0
UI code refactor
#122
wpsimon09
closed
2 months ago
0
Arm textures change
#121
wpsimon09
closed
2 months ago
0
Assets manager on loading model
#120
wpsimon09
closed
3 months ago
0
Alteration of the material in real time
#119
wpsimon09
closed
2 months ago
2
assets manager for multiple textures works as expected
#118
wpsimon09
closed
3 months ago
0
Assets manager
#117
wpsimon09
closed
3 months ago
0
Texture arrays
#116
wpsimon09
closed
3 months ago
0
Parralax mapping
#115
wpsimon09
closed
1 month ago
1
Add point shadows
#114
wpsimon09
closed
1 month ago
1
Issue with IBL
#113
wpsimon09
closed
3 months ago
0
Make choice to change the material
#112
wpsimon09
closed
2 months ago
0
Refactor shaders to accept texture arrays
#111
wpsimon09
closed
1 month ago
1
Post processing refactoring
#110
wpsimon09
closed
4 months ago
0
Shader manager
#109
wpsimon09
closed
4 months ago
0
Create shader manager
#108
wpsimon09
closed
4 months ago
2
Make texture loading multithreaded
#107
wpsimon09
closed
3 months ago
0
Make render passes have children
#106
wpsimon09
closed
1 month ago
2
Proper post processing
#105
wpsimon09
closed
4 months ago
0
Load texture data with multiple threads and create texture objects in separate one
#104
wpsimon09
closed
4 months ago
1
vertecies and indecies are lodaded in separate threades
#103
wpsimon09
closed
4 months ago
0
Ibl on area color
#102
wpsimon09
closed
4 months ago
0
area light works on textured materials as well
#101
wpsimon09
closed
4 months ago
0
Area on textured
#100
wpsimon09
closed
4 months ago
0
Proper Normal maps from tangent space
#99
wpsimon09
closed
1 month ago
1
Area light
#98
wpsimon09
closed
4 months ago
0
Refactor shader code to support Structures (custom data types)
#97
wpsimon09
closed
1 month ago
1
Light intensity modifier should multiply the light color in Fragment Shader
#96
wpsimon09
closed
1 month ago
1
Area light
#95
wpsimon09
closed
4 months ago
0
Albedo texture does not work properly on PBRTextured materials
#94
wpsimon09
closed
4 months ago
1
UI relayout
#93
wpsimon09
closed
4 months ago
0
Adding UI
#92
wpsimon09
closed
5 months ago
0
Orbit camera implementation
#91
wpsimon09
closed
5 months ago
0
Iamgui
#90
wpsimon09
closed
5 months ago
0
Shaders to matrials
#89
wpsimon09
closed
5 months ago
0
Render graph discard
#88
wpsimon09
closed
5 months ago
0
Implement multipass rendering system
#87
wpsimon09
closed
5 months ago
3
Glfw helper
#86
wpsimon09
closed
6 months ago
0
Exit crash issue
#85
wpsimon09
closed
6 months ago
0
Ibl pipeline refactoring
#84
wpsimon09
closed
6 months ago
0
Implement arcball camera
#83
wpsimon09
closed
4 months ago
0
Check for the memmory leaks and unnecesary shader pointers
#82
wpsimon09
closed
2 months ago
1
Add code comments documentation
#81
wpsimon09
closed
6 months ago
0
Create documention on how to use the frame work
#80
wpsimon09
closed
1 month ago
1
Program crashing after closing
#79
wpsimon09
closed
6 months ago
0
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