Open JPZV opened 3 years ago
I'm having the same issue. Are there any ways to programmatically resize the icon to work around this for now? I'd like to not have to manually resize all my icons
So after waiting I decided to investigate this issue and I found out that the image is not being scaled correctly when added to the UITabBarItem (line 455 of the ShellSectionRenderer.cs), so the fix is to add a re-scale function after adding the UITabBarItem. Please note, you have to scale the image, not resizing it, otherwise you'll lose image quality after resizing it.
For now I have this workaround:
1) Create a new Custom control from Shell
public class ExtendedShell : Shell
{
}
2) Add the following Custom Renderer to the iOS project
[assembly: ExportRenderer(typeof(ExtendedShell), typeof(iOSExtendedShellRenderer))]
namespace MyApp.iOS.CustomRenderers
{
public class iOSExtendedShellRenderer : ShellRenderer
{
protected override IShellSectionRenderer CreateShellSectionRenderer(ShellSection shellSection)
{
return new CustomShellSectionRenderer(this);
}
private class CustomShellSectionRenderer : ShellSectionRenderer
{
public CustomShellSectionRenderer(IShellContext context) : base(context)
{
}
protected override void UpdateTabBarItem()
{
base.UpdateTabBarItem();
//TODO: Calculate the size according the screen.
//According to Apple:
//@1x: 48x32
//@2x: 96x64
//@3x: 144x96
TabBarItem.Image = ResizeImage(TabBarItem.Image, 48, 32);
}
private UIImage ResizeImage(UIImage source, float width, float height)
{
//If source is null, return null
if (source == null)
return null;
//Calculate the resize factor
CGSize sourceSize = source.Size;
double resizeFactor = Math.Min(width / sourceSize.Width, height / sourceSize.Height);
//If the resize factor is greater than 1 (i.e. the Width and Height are bigger than source's size), then DON'T rescale
if (resizeFactor > 1)
return source;
//Calculate the new size
double resizeWidth = sourceSize.Width * resizeFactor;
double resizeHeight = sourceSize.Height * resizeFactor;
//NOTE: DON'T use UIGraphics.BeginImageContext, otherwise the final result will lose some quality.
UIGraphics.BeginImageContextWithOptions(new CGSize(resizeWidth, resizeHeight), false, 0.0f);
//Redraw the image in the new size
source.Draw(new CGRect(0, 0, resizeWidth, resizeHeight));
//Save the new image for later
UIImage scaledImage = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
//Take some coffe
return scaledImage;
}
}
}
}
3) Change every Shell
page to custom:ExtendedShell
<?xml version="1.0" encoding="utf-8" ?>
<custom:ExtendedShell xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:custom="clr-namespace:MyApp.CustomRenderers"
x:Class="MyApp.MainShell">
<TabBar>
<Tab Title="Page1" Icon="Images/Icon1.png">
<!-- Some content -->
</Tab>
<Tab Title="Page2" Icon="Images/Icon2.png">
<!-- Some content -->
</Tab>
<Tab Title="Page3" Icon="Images/Icon3.png">
<!-- Some content -->
</Tab>
</TabBar>
</cr:ExtendedShell>
PLEASE NOTE: It's not ideal to call the ResizeImage
function like ResizeImage(TabBarItem.Image, 48, 32)
as the TabBar could be tall in bigger screens/resolutions. I don't have that much time to investigate nor the experience in iOS (native) to how to calculate the correct height in runtime, so I would be so graceful if the Xamarin Team could figure it out how to calculate and re-scale the TabBar correctly.
Just my fyi: issue still exists. It applies to vector images as well. Solution by JPZV works just fine. In my opinion it looks undistinguishable from the internal renderer (iPhone 13 Simulator vs Android Samsung S22+ real device).
Thanks for the workaround!
NOTE: This issue was originally filled by XXcharlosXX on xamarin-docs two years ago, but I found that this stills not working on Xamarin Forms 5.0.0.2012 and it's seems that XXcharlosXX didn't fill it here.
Original Description
The typical size of an icon is around 30 x 30 px. Lets say for some reason I wanted to use a 512 x 512 px .png for an icon. On iOS this scales the tab bar to the size of the image, NOT the other way around. On Droid, works as desired. 512px image IS scaled to fit the area provided for the tab icon.
Extra description
Beside of the bordering problem. If you try to use a 30x30 px image, the icon will be very pixeled in iOS (and I think the app would be rejected in the store). Even if you use a 60x60 px, the icon will be pixeled and outside the borders.
Steps to Reproduce
(You can use the Sample Project below.)
Remember to change the base class in the *.xaml.cs file
Expected Behavior
The icon for the tab Xam should be appearing inside the bottom bar in both in Android and iOS
Actual Behavior
The icon works as intended in Android, but in iOS it's outside the bordering.
Basic Information
Environment
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Xamarin Designer 16.8.0.507 (remotes/origin/d16-8@e87b24884) Visual Studio extension to enable Xamarin Designer tools in Visual Studio. Xamarin Templates 16.8.112 (86385a3) Templates for building iOS, Android, and Windows apps with Xamarin and Xamarin.Forms. Xamarin.Android SDK 11.1.0.26 (d16-8/a36ce73) Xamarin.Android Reference Assemblies and MSBuild support. Mono: 5e9cb6d Java.Interop: xamarin/java.interop/d16-8@79d9533 ProGuard: Guardsquare/proguard/proguard6.2.2@ebe9000 SQLite: xamarin/sqlite/3.32.1@1a3276b Xamarin.Android Tools: xamarin/xamarin-android-tools/d16-8@2fb1cbc Xamarin.iOS and Xamarin.Mac SDK 14.10.0.4 (5a05865f6) Xamarin.iOS and Xamarin.Mac Reference Assemblies and MSBuild support. ```Screenshots
In this image you can clearly see the icons are larger than the tab bar. The size of the icon is 60 x 60px.
Below is an example of using a 512x 512px .png
Reproduction Link
Sample Project (.zip File)