Closed adsafs closed 6 years ago
and like make human models to please much appreciated
Current algorithm uses only bone shape to generate hitboxes and doesn't take into account any mesh. So, to achieve proper hitbox shape you may adjust bones and their envelopes.
But,there is a light in the end of a tunnel. Now i 'm working on algorithm that uses vertex groups of the attached mesh to generate hitboxes.
The result should looks like this:
And it's done. Since version 1.2 Ragdoll Tools has this feature.
can you pls send me 1.2 download my blender market wont let me sign in ðŸ˜ðŸ˜¢
On Sun, Jun 24, 2018 at 8:06 AM xbodya13 notifications@github.com wrote:
Closed #2 https://github.com/xbodya13/ragdoll_tools_doc/issues/2.
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Maybe some bug..if you still can't sign in ,send me your email .
i have a new computer can you send me the addon please
On Fri, Sep 21, 2018 at 7:34 PM xbodya13 notifications@github.com wrote:
Maybe some bug..if you still can't sign in ,send me your email .
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Send me your email to this address xbodya13@gmail.com
the hit boxes it make are not accurate i know you say in the video it does that some time but could you make a better algorithm for these kinds of models that are imported
for