xbodya13 / ragdoll_tools_doc

Documentation for Ragdoll tools
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Making hitboxes deforms the mesh #7

Open damnMeddlingKid opened 2 years ago

damnMeddlingKid commented 2 years ago

I just bought the addon and i ran into an issue where creating hitboxes for my armature deforms the mesh. The movement also changes based on the rotation of the armature before creating the hitboxes.

Heres the mesh before creating hitboxes

image

Heres the mesh after creating hitboxes

image

if i give the armature a different rotation the result changes

image

xbodya13 commented 2 years ago

Hi. Do your bones have any constraints? Anyway,try to make hitboxes from the rest pose.

damnMeddlingKid commented 2 years ago

Do your bones have any constraints?

no constraints on the bones.

If i clear all the transformations on the bones then things seem to work. But i've scaled the bones so that the character fits a reference. Is there an easy way to have the bones scaled and also make hitboxes ?.

damnMeddlingKid commented 2 years ago

One thing i've tried is to set "follow bones" and then pose the bones back to the reference pose, but the hitboxes won't move with the bones for some reason.

xbodya13 commented 2 years ago

One thing i've tried is to set "follow bones" and then pose the bones back to the reference pose, but the hitboxes won't move with the bones for some reason.

Make them Animated using button from pie menu

But i've scaled the bones

Is their scale uniform?