Closed wmltogether closed 8 years ago
I found a new U8R111 format texture in Steins;Gate (*.gxt)_,add SceGxmTextureFormat.U8_R111, PixelFormat.Format32bppArgb should fix errors while reading the font texture.
Looks good, thanks!
I found a new U8R111 format texture in Steins;Gate (*.gxt)_,add SceGxmTextureFormat.U8_R111, PixelFormat.Format32bppArgb should fix errors while reading the font texture.