xenia-project / game-compatibility

https://xenia.jp
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4D53085F - Viva Piñata: Trouble In Paradise #292

Open michalstec1 opened 8 years ago

michalstec1 commented 8 years ago

Marketplace

Tested on https://github.com/xenia-project/xenia/commit/b5469b57bacdba11d13c9052fda9e2128abef5ba

Issues:

Nothing happens, grey screen.

Log:

Log

Labels:

state-nothing

DrChat commented 8 years ago

Hanging in the WMV decoder. See: benvanik/xenia#137

michalstec1 commented 8 years ago

https://github.com/benvanik/xenia/commit/826ea608902974be788d8de0593258ff4d4cd440 Now it hangs while loading the main menu. The intro videos seem to be too bright.

v0

v

v1

Log

MisterXtreme commented 8 years ago

Now Viva Pinata TIP gets to the main screen, didn't try getting any further, however there is a significant amount of "weird" colors. I can upload a log if someone can tell me where to get it.

michalstec1 commented 8 years ago

https://github.com/benvanik/xenia/commit/abdf071c7d3a3ee28d7d23e0aa9f4486c5627fc2

There's regression when it comes to intro videos: b

But it does show the main menu: a

adeleglise commented 7 years ago

Tested on xenia-project/xenia@e8f55d8ff276cce22cf7c44fa95c2fac974ddbef

Works until the loading screen, and force closes Xenia.

wilkovatch commented 6 years ago

Now it gets ingame. The main problem now is that the terrain inside the garden is not rendered.

In the log xenia complains a lot about the fact that primitive type 18 is unsupported, maybe that's why the terrain is not rendered. (and in fact in the source code it says that primitive type 18 (k2DCopyRectListV2) has to be researched, along with other primitive types)

Log: xenia.zip

Tested with xenia-project/xenia@9a158963

Main menu 1

Ingame (the area not rendered is inside the garden) 2

triadne commented 5 years ago

It looks to be much the same as above. there is only water. the hole asset appears when digging. the outside part is very odd, it's like the shadows are flickering or zapping all over the place. the lighting of the in-game objects is also odd. untitled

Kiramii commented 5 years ago

september 23rd and i as well am getting missing ground issues.

Margen67 commented 4 years ago

@SpadezyMex Game-compatibility isn't for tech support.

SpadezyMex commented 4 years ago

@SpadezyMex Game-compatibility isn't for tech support.

oh right sorry I forgot haha. I was into finding out how to fix it, I forgot this was compatibility section not issue haha. Any Idea where I can post the issue? @Margen67

Survikrowa commented 4 years ago

Any news? :c

Margen67 commented 4 years ago

@Survikrowa Here is the news: https://github.com/xenia-project/game-compatibility#what-not-to-post

wilkovatch commented 4 years ago

Now the terrain appears to be rendered correctly. However, when going ingame the screen becomes completely white while in the garden. It looks like xenia is failing to clear the screen at some point (see the gif at the end).

Log: xenia.zip

Tested with xenia-project/xenia@3d2b043

EDIT: it looks like the white screen bug has always been in the DX12 backend (at least since it started going ingame with this game), while the (now obsolete) Vulkan backend never had it while it worked (now it crashes before reaching the main menu). The DX12 backend started going ingame with xenia-project/xenia@4d1b3ca, and while it did not render much back then, the screen still became white when going ingame. The same revision does not have this bug when using the Vulkan backend.

Main menu 1

Ingame (all white) 2

Ingame (brief moment during which the garden is visible) 3

GIF of the moment it becomes white (slowed down by 3x) cut2

Margen67 commented 4 years ago

@Pareas9 https://github.com/xenia-project/game-compatibility#what-not-to-post

Triang3l commented 4 years ago

Probably HDR tone mapping never receiving the average luminance because GPU>CPU readback is not implemented, try --d3d12_readback_resolve=true, but performance will be terrible.

wilkovatch commented 4 years ago

@Triang3l You're right, launching xenia with --d3d12_readback_resolve=true fixes the bug, although the performance is quite bad (10 FPS on my PC (i7-9700k), but the game speed isn't tied to the framerate (no slowdowns), so it isn't that bad EDIT: it actually is slowed down, just not as much as I expected at 10 FPS). EDIT: Also, with --d3d12_readback_resolve=true xenia crashes a few minutes after launching the game ("Graphics device lost"), but this doesn't happen without it, so I suppose it's not a real issue. Screenshot

wilkovatch commented 3 years ago

It has got a bit better (on Canary at least): it still requires --d3d12_readback_resolve=true, but the performance improved quite a bit (in the garden it runs at 13-16 FPS now on my PC (i7-9700k), before it was around 10 FPS), and crashes way less frequently (during my test it crashed after 30 minutes, after reentering a store having graphical issues, before the crash happened within 5 minutes), there are some corrupted models and textures (but not always: the stores sometimes are rendered correctly, sometimes they're severely corrupted).

Log: xenia.zip

Tested with xenia-canary/xenia-canary@053782c

In the garden Screenshot (76)

Corrupted model and texture Screenshot (78)

Graphically corrupted store Screenshot (80)

The same store after reopening it, it got better but Xenia crashed this time Screenshot (82)

Articxs commented 2 years ago

The game seems to run a lot better since i've tried it, not perfect yet ofc, but it's getting there! Audio works fine too. It does require --d3d12_readback_resolve=trueotherwise you won't be able to see the visuals. It crashed once when i was alt-tabbed... Overall no crashes so far and played for 30 mins to an hour+ in story and free mode.

The fps is around: 10 - 15 FPS In shops around: 19 FPS When reading the help page: 30 FPS

Log File: Log_File1.zip

Tested on: Xenia Master fdec0ab3 (Nov 3 2021)

My computer specs: (got a pretty old pc) Intel Core i7 4790K @ 4.00GHz 4GB NVIDIA GeForce GTX 970 (MSI) DDR3 16GB RAM

Screenshot_15

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Screenshot_8

Screenshot_7

Screenshot_5

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Screenshot_18

Screenshot_17

My first time making a post here, so let me know if i posted it "wrong" or something. :)

lotus482 commented 2 years ago

Thanks to the users on the Discord, it seems like --scribble_heap=true can serve as a substitute to --d3d12_readback_resolve=true in order to get past the white screen without the performance hit of the latter (I also used --protect_zero=false since that is often paired with scribble heap, but I didn't notice any difference when playing with it enabled or disabled). Played around five hours of it over the course of a week and had solid performance and no crashes ingame. There are some audio issues in some instances where it doesn't seem to sync up with the video (only in the first cutscene upon starting a new garden or when obtaining a new gardener rank), but the game almost runs like a native port. Really good stuff. The build I used is from Xenia Canary but everything works the same in master branch as well.

The bugs I came across were as follows: vsync doesn't eliminate screen tearing in fullscreen mode (but is needed to prevent graphical bugs like flickering water), the game can sometimes load in the wrong image for an item in shops or information menus (easiest to trigger by scrolling through every item category in Costalot's shop), and there is a Chippopotamus in full color present upon starting a new garden that is located in the forest north of the garden (not there in Just For Fun mode though). Overall minor issues that don't impede the gameplay in any meaningful way. I should also note that these bugs are not specific to changing scribble_heap or protect_zero as they also happen with d3d12_readback_resolve enabled.

Frame rate: Consistent 30 FPS that can dip to around 25 FPS if there's a lot of stuff in your garden.

My specs: i5 8300H GTX 1060 16 gb RAM Running off an SSD

Log file: xenia log.zip

Tested with Xenia Canary Experimental 5046e46f5 (Feb 2 2022)

Screenshot (5) Images for candies being replaced with items from the tiles section due to scrolling through too many images at once

resident chippopotamus Chippopotamus in the forest north of the garden (wild pinatas are supposed to be black and white, and the Chippopotamus comes from a mud lake to the south side of the garden once you fulfill the Appear Requirements)

chippopotamus appear

Screenshot (6)

Screenshot (3)

Screenshot (7)

xTaihou commented 2 years ago

Thanks to the users on the Discord, it seems like --scribble_heap=true can serve as a substitute to --d3d12_readback_resolve=true in order to get past the white screen without the performance hit of the latter (I also used --protect_zero=false since that is often paired with scribble heap, but I didn't notice any difference when playing with it enabled or disabled). Played around five hours of it over the course of a week and had solid performance and no crashes ingame. There are some audio issues in some instances where it doesn't seem to sync up with the video (only in the first cutscene upon starting a new garden or when obtaining a new gardener rank), but the game almost runs like a native port. Really good stuff. The build I used is from Xenia Canary but everything works the same in master branch as well.

The bugs I came across were as follows: vsync doesn't eliminate screen tearing in fullscreen mode (but is needed to prevent graphical bugs like flickering water), the game can sometimes load in the wrong image for an item in shops or information menus (easiest to trigger by scrolling through every item category in Costalot's shop), and there is a Chippopotamus in full color present upon starting a new garden that is located in the forest north of the garden (not there in Just For Fun mode though). Overall minor issues that don't impede the gameplay in any meaningful way. I should also note that these bugs are not specific to changing scribble_heap or protect_zero as they also happen with d3d12_readback_resolve enabled.

Frame rate: Consistent 30 FPS that can dip to around 25 FPS if there's a lot of stuff in your garden.

My specs: i5 8300H GTX 1060 16 gb RAM Running off an SSD

Log file: xenia log.zip

Tested with Xenia Canary Experimental 5046e46f5 (Feb 2 2022)

resident chippopotamus Chippopotamus in the forest north of the garden (wild pinatas are supposed to be black and white, and the Chippopotamus comes from a mud lake to the south side of the garden once you fulfill the Appear Requirements)

Just want to give the heads up that the chippo on the hill by the village has its colours in the original game, it's blocking the Goobaa. So that's not a glitch from the emulator, I think it was a bug in the game itself

lleveron commented 2 years ago

I just want to take the time to thank everyone who has posted here. I've been keeping track of this page for a very long time and I'm very happy to read that the game is finally playable with minor issues. You guys are the real ones.

Kobie101 commented 2 years ago

If anyone wants the game to look like rare replay with 4k just set draw_resolution_scale_x (and y) to =2. For 60 fps turn vsync off. For sharpening the image for better quality go to the post-processing tab on xeina by clicking display in the top left hand corner then click post-processing. From there you can adjust Anti_aliasing (I use fxaa extreme quality) and resampling and sharpening (I use fsr to make the image more crisp because fxaa makes it too blury). With my settings I get roughly 60fps a bit up and down but I dont know if my fps counter is messing up because it looks like 120fps (I'm using a 120hz 4k panel) but either way the game runs great and looks awesome. Hope this helps and thanks to lotus482 and the other github users on this page for updating.

My specs: Ryzen 5 3600 Rtx 3080 10gb 24gb ddr4 3200 (I know I need to get a forth stick xD)

scampert commented 2 years ago

Thanks to the users on the Discord, it seems like --scribble_heap=true can serve as a substitute to --d3d12_readback_resolve=true in order to get past the white screen without the performance hit of the latter (I also used --protect_zero=false since that is often paired with scribble heap, but I didn't notice any difference when playing with it enabled or disabled). Played around five hours of it over the course of a week and had solid performance and no crashes ingame. There are some audio issues in some instances where it doesn't seem to sync up with the video (only in the first cutscene upon starting a new garden or when obtaining a new gardener rank), but the game almost runs like a native port. Really good stuff. The build I used is from Xenia Canary but everything works the same in master branch as well. The bugs I came across were as follows: vsync doesn't eliminate screen tearing in fullscreen mode (but is needed to prevent graphical bugs like flickering water), the game can sometimes load in the wrong image for an item in shops or information menus (easiest to trigger by scrolling through every item category in Costalot's shop), and there is a Chippopotamus in full color present upon starting a new garden that is located in the forest north of the garden (not there in Just For Fun mode though). Overall minor issues that don't impede the gameplay in any meaningful way. I should also note that these bugs are not specific to changing scribble_heap or protect_zero as they also happen with d3d12_readback_resolve enabled. Frame rate: Consistent 30 FPS that can dip to around 25 FPS if there's a lot of stuff in your garden. My specs: i5 8300H GTX 1060 16 gb RAM Running off an SSD Log file: xenia log.zip Tested with Xenia Canary Experimental 5046e46f5 (Feb 2 2022) resident chippopotamus Chippopotamus in the forest north of the garden (wild pinatas are supposed to be black and white, and the Chippopotamus comes from a mud lake to the south side of the garden once you fulfill the Appear Requirements)

Just want to give the heads up that the chippo on the hill by the village has its colours in the original game, it's blocking the Goobaa. So that's not a glitch from the emulator, I think it was a bug in the game itself


I tried to use the suggestion of substituting the d3d12 line with scribble_heap, nothing changed in game for me. If someone got this to work, are you able to show us exactly how to input it into the config? Because I can't seem to figure it out. Thanks!

M3gan3Sama commented 2 years ago

I playing this game for a while, but still have some issue with store textures some times, and when i take poto nothing show on that photo. and i used (fps_titlebar = true) on setting file under General tab but it didnt work for me, what can i do to see fps?

RX 580 8gb i7 7700k 32gb ddr4 3200

M3gan3Sama commented 2 years ago

With draw_resolution_scale_x = 1 and draw_resolution_scale_x = 1, d3d12_readback_resolve = true , protect_zero = false, scribble_heap = true and vsync = false, I get about 10 fps in the gurden and 20 fps in the shop, but if I use draw_resolution_scale_x = 2 and draw_resolution_scale_x = 2, i get 30 fps in the gurden and 60 fps in the shop but i also get texture issue for game icons (corrupted textures)

gpu: rx 580 8gb ram: 16gb 3200 cpu: i7 7700k

spudpiggy commented 1 year ago

I got the game to run very well! In the main garden. The Pinarctic or whatever has this overlay that I'm certain would cause seizures. I recorded it in OBS. https://cdn.discordapp.com/attachments/729671788187091024/1016602397411377275/SPOILER_2022-09-06_07-54-16.mp4 Here's my config file. https://cdn.discordapp.com/attachments/729671788187091024/1016603970321530880/xenia.config.toml The game runs at what feels like 60fps on my machine (i5 9400f/gtx 1650/16gb ram) and in fact I noticed that some animations are faster than they should be, which I don't really mind. Maybe it's because I have vsync off? Idk.

spudpiggy commented 1 year ago

I just went on Pinarctic and it's fine now. I've also noticed that sometimes accessory previews glitch out but eventually fix themselves if you move between it and another accessory enough. Speaking of, accessory icons also seem to get replaced a lot. Like, you'll see the wrong icon for the wrong thing. One of the icon's textures often ends up on the Yellow colour selection (for accessories that have colour selections), so that's weird. TL;DR pinarctic is fine rn, the emulation bugs in this game aren't very consistent it seems

xTaihou commented 1 year ago

Speaking of, accessory icons also seem to get replaced a lot. Like, you'll see the wrong icon for the wrong thing. One of the icon's textures often ends up on the Yellow colour selection (for accessories that have colour selections), so that's weird.

I think the accessory icons is a glitch in the actual game as well because I have noticed it on the Gamepass version of the game.

sirdragon33 commented 1 year ago

The game crashes after I confirm creation of a save file. How can I solve it?

jayfiregrowlithe commented 1 year ago

Just want to give the heads up that the chippo on the hill by the village has its colours in the original game, it's blocking the Goobaa. So that's not a glitch from the emulator, I think it was a bug in the game itself

Feel free to mark this as Off-topic as it is but no, that was never a bug, it's a mechanic in the actual game itself.

Threewit commented 1 year ago

Is there a fix for the missing ground textures?

Loudman213 commented 1 year ago

Thanks to the users on the Discord, it seems like --scribble_heap=true can serve as a substitute to --d3d12_readback_resolve=true in order to get past the white screen without the performance hit of the latter (I also used --protect_zero=false since that is often paired with scribble heap, but I didn't notice any difference when playing with it enabled or disabled). Played around five hours of it over the course of a week and had solid performance and no crashes ingame. There are some audio issues in some instances where it doesn't seem to sync up with the video (only in the first cutscene upon starting a new garden or when obtaining a new gardener rank), but the game almost runs like a native port. Really good stuff. The build I used is from Xenia Canary but everything works the same in master branch as well.

The bugs I came across were as follows: vsync doesn't eliminate screen tearing in fullscreen mode (but is needed to prevent graphical bugs like flickering water), the game can sometimes load in the wrong image for an item in shops or information menus (easiest to trigger by scrolling through every item category in Costalot's shop), and there is a Chippopotamus in full color present upon starting a new garden that is located in the forest north of the garden (not there in Just For Fun mode though). Overall minor issues that don't impede the gameplay in any meaningful way. I should also note that these bugs are not specific to changing scribble_heap or protect_zero as they also happen with d3d12_readback_resolve enabled.

Frame rate: Consistent 30 FPS that can dip to around 25 FPS if there's a lot of stuff in your garden.

My specs: i5 8300H GTX 1060 16 gb RAM Running off an SSD

Log file: xenia log.zip

Tested with Xenia Canary Experimental 5046e46f5 (Feb 2 2022)

Screenshot (5) Images for candies being replaced with items from the tiles section due to scrolling through too many images at once

resident chippopotamus Chippopotamus in the forest north of the garden (wild pinatas are supposed to be black and white, and the Chippopotamus comes from a mud lake to the south side of the garden once you fulfill the Appear Requirements)

chippopotamus appear

Screenshot (6)

Screenshot (3)

Screenshot (7)

Not to sound dumb but where do you actually put --scribble_heap=true is it in the xenia.config.toml file?

spudpiggy commented 1 year ago

It seems like a

Thanks to the users on the Discord, it seems like --scribble_heap=true can serve as a substitute to --d3d12_readback_resolve=true in order to get past the white screen without the performance hit of the latter (I also used --protect_zero=false since that is often paired with scribble heap, but I didn't notice any difference when playing with it enabled or disabled). Played around five hours of it over the course of a week and had solid performance and no crashes ingame. There are some audio issues in some instances where it doesn't seem to sync up with the video (only in the first cutscene upon starting a new garden or when obtaining a new gardener rank), but the game almost runs like a native port. Really good stuff. The build I used is from Xenia Canary but everything works the same in master branch as well. The bugs I came across were as follows: vsync doesn't eliminate screen tearing in fullscreen mode (but is needed to prevent graphical bugs like flickering water), the game can sometimes load in the wrong image for an item in shops or information menus (easiest to trigger by scrolling through every item category in Costalot's shop), and there is a Chippopotamus in full color present upon starting a new garden that is located in the forest north of the garden (not there in Just For Fun mode though). Overall minor issues that don't impede the gameplay in any meaningful way. I should also note that these bugs are not specific to changing scribble_heap or protect_zero as they also happen with d3d12_readback_resolve enabled. Frame rate: Consistent 30 FPS that can dip to around 25 FPS if there's a lot of stuff in your garden. My specs: i5 8300H GTX 1060 16 gb RAM Running off an SSD Log file: xenia log.zip Tested with Xenia Canary Experimental 5046e46f5 (Feb 2 2022) Screenshot (5) Images for candies being replaced with items from the tiles section due to scrolling through too many images at once resident chippopotamus Chippopotamus in the forest north of the garden (wild pinatas are supposed to be black and white, and the Chippopotamus comes from a mud lake to the south side of the garden once you fulfill the Appear Requirements) chippopotamus appear Screenshot (6) Screenshot (3) Screenshot (7)

Not to sound dumb but where do you actually put --scribble_heap=true is it in the xenia.config.toml file?

It's probably a commandline argument.

CertifiedCallatic commented 1 year ago

What actually fixes the ground bug issue I see some people here fixed it but I am using xenia canary and its still not showing ground at all

SamboyCoding commented 1 year ago

I check back on this thread every so often, and with the recent updates I thought it was finally time to give this another go. I'm using Xenia at 4a3b04d4e (master branch from June 10 2023), and I can happily report that I have played through to level 30 in game and I have not yet had a single game breaking bug, and only minor visual issues (on the scale of e.g. a couple cutscenes where the terrain and/or water disappeared for one frame) that I cannot even directly attribute to Xenia - I remember there being the odd glitch in the game itself from when I played on-console. As others have said, the blue Chippopotamus is actually a feature, not a bug.

With vsync disabled I can easily maintain over 100FPS with scribble_heap=true (running on a RTX 3080 and R9 7950X3D) and the game feels so smooth - and nothing major appears to be tied to the framerate. I've not changed any settings other than scribble heap and vsync.

From my point of view, the experience is at a level that actually surpasses playing on the console itself. Huge thank you to everyone who helped make it possible to rediscover this gem ❤️

blebbyboyo commented 10 months ago

may I ask where you downloaded your rom file from? using the file from (removed) im still getting graphical issues in game using the exact same config file as you

spudpiggy commented 10 months ago

may I ask where you downloaded your rom file from? using the file from (removed) im still getting graphical issues in game using the exact same config file as you

My copy is extracted from the install of my physical version. Srs tho, dumping 360 games is easy. legit you can do it with just your 360, the hdd with the game on, and a flash drive. if you get a hdd transfer cable you just need the hdd. (if you go that route get the black one, it does the newer plain SATA hard drives as well as the old SATA-but-a-weirdass-connector hard drives.

Piepop101 commented 8 months ago

I collected every pinata using Xenia Canary 10/28/2023 build. Need to refresh with f5 every so often because shop images randomly replace each other Other than that, it was perfect!

P-O-M-E commented 6 months ago

Is there a fix for the missing ground textures?

lempie commented 6 months ago

I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail

Chuubat commented 5 months ago

I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail

Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄

lempie commented 5 months ago

I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail

Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄

Sounds promising! I will give this a try when I am home from work tonight

lempie commented 5 months ago

I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail

Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄

Hey, the file portable.txt already exists... I am not sure what else to do to fix it as I already tried changing the configs?

Chuubat commented 5 months ago

Hey! Are you definitely using the Xenia stable build? If you download it from here: https://github.com/xenia-project/release-builds-windows/releases

Extract it into a new folder called Xenia Stable or something along those lines, right click in the folder and create the portable.txt file, then when you can access the .toml file change the settings.

The portable.txt file will already exist in the canary build but the canary build is what is causing the problems— so use the build I linked above.

Should be called Xenia-master! 😄

On Fri, 19 Jan 2024 at 4:48 pm, lempie @.***> wrote:

I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail

Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄

Hey, the file portable.txt already exists... I am not sure what else to do to fix it as I already tried changing the configs?

— Reply to this email directly, view it on GitHub https://github.com/xenia-project/game-compatibility/issues/292#issuecomment-1900751369, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSFLUW4BVGK4RXZDWYLYPKPUXAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGA3TKMJTGY4Q . You are receiving this because you commented.Message ID: @.***>

P-O-M-E commented 5 months ago

Hey! Are you definitely using the Xenia stable build? If you download it from here: https://github.com/xenia-project/release-builds-windows/releases Extract it into a new folder called Xenia Stable or something along those lines, right click in the folder and create the portable.txt file, then when you can access the .toml file change the settings. The portable.txt file will already exist in the canary build but the canary build is what is causing the problems— so use the build I linked above. Should be called Xenia-master! 😄 On Fri, 19 Jan 2024 at 4:48 pm, lempie @.> wrote: I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄 Hey, the file portable.txt already exists... I am not sure what else to do to fix it as I already tried changing the configs? — Reply to this email directly, view it on GitHub <#292 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSFLUW4BVGK4RXZDWYLYPKPUXAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGA3TKMJTGY4Q . You are receiving this because you commented.Message ID: @.>

I've installed your file and done as you said but having no luck and not sure where I'm going wrong. Could you help me with this.. w here on the steam deck (Emu Deck) do I change the path so emu deck opens the master and not the canary build? Any help be highly appreciated.

Chuubat commented 5 months ago

Start from the very beginning, delete everything— follow this guide here: https://www.howtogeek.com/882131/how-to-emulate-xbox-360-games-on-your-steam-deck/

Once you’ve got Xenia set up (download the stable build but follow the same steps as the guide) then follow the steps I have outlined above. Some of the steps are slightly outdated so if you need to see my parser configuration screen I’ll send it to you when I get home! For the ROM I used Vimms-lair and that works well.

If all else fails I’ll try to film a video tutorial for Deck users and upload it to YouTube 😭👍🏻

On Sun, 21 Jan 2024 at 12:12 pm, POME @.***> wrote:

Hey! Are you definitely using the Xenia stable build? If you download it from here: https://github.com/xenia-project/release-builds-windows/releases Extract it into a new folder called Xenia Stable or something along those lines, right click in the folder and create the portable.txt file, then when you can access the .toml file change the settings. The portable.txt file will already exist in the canary build but the canary build is what is causing the problems— so use the build I linked above. Should be called Xenia-master! 😄 … <#m1005557717861905108> On Fri, 19 Jan 2024 at 4:48 pm, lempie @.> wrote: I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄 Hey, the file portable.txt already exists... I am not sure what else to do to fix it as I already tried changing the configs? — Reply to this email directly, view it on GitHub <#292 (comment) https://github.com/xenia-project/game-compatibility/issues/292#issuecomment-1900751369>, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSFLUW4BVGK4RXZDWYLYPKPUXAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGA3TKMJTGY4Q https://github.com/notifications/unsubscribe-auth/BFKYVSFLUW4BVGK4RXZDWYLYPKPUXAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGA3TKMJTGY4Q . You are receiving this because you commented.Message ID: @.>

I've installed your file and done as you said but having no luck and not sure where I'm going wrong. Could you help me with this.. w here on the steam deck (Emu Deck) do I change the path so emu deck opens the master and not the canary build? Any help be highly appreciated.

— Reply to this email directly, view it on GitHub https://github.com/xenia-project/game-compatibility/issues/292#issuecomment-1902609673, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSHYITVK5X3WUN3OMG3YPUA2TAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGI3DAOJWG4ZQ . You are receiving this because you commented.Message ID: @.***>

Chuubat commented 5 months ago

Also in your Parser configuration make sure your .exe file is the master Xenia file, NOT canary build. That’ll ensure you’re launching the right Xenia and thus won’t run into any issues. 😁

On Sun, 21 Jan 2024 at 12:41 pm, Kelci Huxter @.***> wrote:

Start from the very beginning, delete everything— follow this guide here:

https://www.howtogeek.com/882131/how-to-emulate-xbox-360-games-on-your-steam-deck/

Once you’ve got Xenia set up (download the stable build but follow the same steps as the guide) then follow the steps I have outlined above. Some of the steps are slightly outdated so if you need to see my parser configuration screen I’ll send it to you when I get home! For the ROM I used Vimms-lair and that works well.

If all else fails I’ll try to film a video tutorial for Deck users and upload it to YouTube 😭👍🏻

On Sun, 21 Jan 2024 at 12:12 pm, POME @.***> wrote:

Hey! Are you definitely using the Xenia stable build? If you download it from here: https://github.com/xenia-project/release-builds-windows/releases Extract it into a new folder called Xenia Stable or something along those lines, right click in the folder and create the portable.txt file, then when you can access the .toml file change the settings. The portable.txt file will already exist in the canary build but the canary build is what is causing the problems— so use the build I linked above. Should be called Xenia-master! 😄 … <#m_3587735325325045843_m1005557717861905108> On Fri, 19 Jan 2024 at 4:48 pm, lempie @.> wrote: I am using xenia canary on steam deck and can't fix the ground being all water :( tried everything above but to no avail Hello, I worked it out. Using the stable build of Xenia works for the floor texture, to get around the scribble_heap true issue, you have to make a portable.txt file in the same folder as Xenia stable build which should give access to the stable build’s .toml file! 😄 Hey, the file portable.txt already exists... I am not sure what else to do to fix it as I already tried changing the configs? — Reply to this email directly, view it on GitHub <#292 (comment) https://github.com/xenia-project/game-compatibility/issues/292#issuecomment-1900751369>, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSFLUW4BVGK4RXZDWYLYPKPUXAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGA3TKMJTGY4Q https://github.com/notifications/unsubscribe-auth/BFKYVSFLUW4BVGK4RXZDWYLYPKPUXAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGA3TKMJTGY4Q . You are receiving this because you commented.Message ID: @.>

I've installed your file and done as you said but having no luck and not sure where I'm going wrong. Could you help me with this.. w here on the steam deck (Emu Deck) do I change the path so emu deck opens the master and not the canary build? Any help be highly appreciated.

— Reply to this email directly, view it on GitHub https://github.com/xenia-project/game-compatibility/issues/292#issuecomment-1902609673, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSHYITVK5X3WUN3OMG3YPUA2TAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGI3DAOJWG4ZQ . You are receiving this because you commented.Message ID: @.***>

P-O-M-E commented 5 months ago

Thank you @Chuubat

Chuubat commented 5 months ago

No problem, if you need any more help just give me a heads up, I’ll try to explain the best I can. Viva piñata was a must have for me so I worked hard to figure it out 😭

On Sun, 21 Jan 2024 at 1:04 pm, POME @.***> wrote:

Thank you @Chuubat https://github.com/Chuubat

— Reply to this email directly, view it on GitHub https://github.com/xenia-project/game-compatibility/issues/292#issuecomment-1902623043, or unsubscribe https://github.com/notifications/unsubscribe-auth/BFKYVSAB2NB4OYCTAFR3DHLYPUG6TAVCNFSM4BWHR7D2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOJQGI3DEMZQGQZQ . You are receiving this because you were mentioned.Message ID: @.***>

Panopod commented 5 months ago

I'm trying to do the same thing on my deck - how do you change the master in parser configuration? I assume this is Steam ROM Manager.