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xiaonanln
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goworld
Scalable Distributed Game Server Engine with Hot Swapping in Golang
Apache License 2.0
2.53k
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为什么加群,进不去呀?
#72
yuyubibibobibo
closed
5 years ago
0
change client to lowercase
#71
ghost
closed
5 years ago
0
Start dispatcher failed!!!
#70
hamidfzm
opened
5 years ago
5
V0.1 develop
#69
xiaonanln
closed
5 years ago
0
clear log
#68
xiaonanln
closed
6 years ago
0
remove debug code
#67
xiaonanln
closed
6 years ago
0
[unity demo]can not run multiple server
#66
danie1Lin
closed
6 years ago
1
Project directory structure
#65
KonstantinKuklin
closed
6 years ago
4
Develop
#64
xiaonanln
closed
6 years ago
0
merge from Develop
#63
xiaonanln
closed
6 years ago
0
Handle signals | 处理各种信号
#62
xiaonanln
closed
6 years ago
0
support multiple dispatcher shard
#61
xiaonanln
closed
6 years ago
0
属性同步代码实现是哪个?
#60
ifsc01
closed
6 years ago
1
热重启的性能如何?
#59
xuxbuptisc
closed
6 years ago
12
这是个单主机构架么?
#58
xuqiang76
closed
6 years ago
2
[not an issue] performance measurements
#57
inlife
closed
6 years ago
2
使用灯塔AOI算法,并将AOI计算独立到一个专门的线程中 | Use a dedicated goroutine for AOI calculation and use Tower AOI algorithm
#56
xiaonanln
closed
6 years ago
0
Cleanup linter warnings in cmd/, Replace IsWindows with runtime call
#55
SonarBeserk
closed
6 years ago
0
[unity-demo] Players do not disconnect on leaving play mode
#54
SonarBeserk
closed
5 years ago
0
Use linting
#53
SonarBeserk
closed
4 years ago
0
Translate parts of unity_demo example to English
#52
SonarBeserk
closed
6 years ago
1
Architecture Image is a 404
#51
SonarBeserk
closed
6 years ago
4
[unity-demo] Player position not getting set on the server
#50
spaceemotion
closed
6 years ago
7
Recast & Detour
#49
xiaonanln
opened
6 years ago
0
Write a new goworld manager in golang, get ride of goworld.py
#48
xiaonanln
closed
6 years ago
0
Fix appveyor script
#47
SonarBeserk
closed
4 years ago
0
Update to use dep
#46
SonarBeserk
closed
6 years ago
5
Use dep
#45
SonarBeserk
closed
6 years ago
0
remove send client id
#44
xiaonanln
closed
6 years ago
1
merge Develop
#43
xiaonanln
closed
6 years ago
2
v0.1
#42
xiaonanln
closed
4 years ago
4
Publish Subscribe for goworld | 增加发布、订阅支持
#41
xiaonanln
closed
6 years ago
0
Add a sql module for async accessing SQL DBs | 增加一个异步访问SQL的模块
#40
xiaonanln
closed
4 years ago
1
Provide general MongoDB access | 提供对MongoDB的支持
#39
xiaonanln
closed
6 years ago
0
使用UDP发送位置同步数据
#38
xiaonanln
closed
6 years ago
0
Use jsoniter? | 是否使用jsoniter
#37
xiaonanln
closed
6 years ago
1
Entity support switching between sync mode and filter mode | 对象支持在同步模式和过滤模式之间切换
#36
xiaonanln
closed
6 years ago
0
Add a Gitter chat badge to README.md
#35
gitter-badger
closed
6 years ago
0
Use snappy for compression | 使用snappy压缩算法
#34
xiaonanln
closed
6 years ago
0
建议考虑支持 client 端的 request-response 模式
#33
luosong
closed
6 years ago
2
Unreal Engine 4 Integration for Go World
#32
HeadClot
opened
6 years ago
4
Corrected spelling in README.md
#31
mdhender
closed
6 years ago
1
go get dependency error
#30
bopjiang
closed
6 years ago
10
Try to carray out an coverage test | 搞个Coverage test
#29
xiaonanln
closed
6 years ago
0
merge Develop
#28
xiaonanln
closed
6 years ago
1
Destroy entity if creation fails | 对象创建失败的时候务必销毁对象
#27
xiaonanln
closed
6 years ago
0
FSM implementation for entity behavior | 状态机实现用于角色行为
#26
xiaonanln
opened
6 years ago
0
Client Connection Use UDP protocol like KCP | 客户端连接使用基于UDP的协议,例如KCP
#25
xiaonanln
closed
6 years ago
0
Uniform Client Reconnect Mechanism 通用的断线重连机制
#24
xiaonanln
opened
6 years ago
0
Support Google Protobuf 支持protobuf
#23
xiaonanln
closed
4 years ago
7
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