== Opus audio codec ==
Opus is a codec for interactive speech and audio transmission over the Internet.
Opus can handle a wide range of interactive audio applications, including Voice over IP, videoconferencing, in-game chat, and even remote live music performances. It can scale from low bit-rate narrowband speech to very high quality stereo music.
Opus, when coupled with an appropriate container format, is also suitable for non-realtime stored-file applications such as music distribution, game soundtracks, portable music players, jukeboxes, and other applications that have historically used high latency formats such as MP3, AAC, or Vorbis.
Opus is specified by IETF RFC 6716:
https://tools.ietf.org/html/rfc6716
The Opus format and this implementation of it are subject to the royalty- free patent and copyright licenses specified in the file COPYING.
This package implements a shared library for encoding and decoding raw Opus bitstreams. Raw Opus bitstreams should be used over RTP according to https://tools.ietf.org/html/rfc7587
The package also includes a number of test tools used for testing the correct operation of the library. The bitstreams read/written by these tools should not be used for Opus file distribution: They include additional debugging data and cannot support seeking.
Opus stored in files should use the Ogg encapsulation for Opus which is described at: https://tools.ietf.org/html/rfc7845
An opus-tools package is available which provides encoding and decoding of Ogg encapsulated Opus files and includes a number of useful features.
Opus-tools can be found at: https://gitlab.xiph.org/xiph/opus-tools.git or on the main Opus website: https://opus-codec.org/
== Deep Learning and Opus ==
Lossy networks continue to be a challenge for real-time communications. While the original implementation of Opus provides an excellent packet loss concealment mechanism, the team has continued to advance the methodology used to improve audio quality in challenge network environments.
In Opus 1.5, we added a deep learning based redundancy encoder that enhances audio in lossy networks by embedding one second of recovery data in the padding data of each packet. The underlying algorithm behind encoding and decoding the recovery data is called the deep redundancy (DRED) algorithm. By leveraging the padding data within the packet, Opus 1.5 is fully backward compatible with prior revisions of Opus. Please see the README under the "dnn" subdirectory to understand DRED.
DRED was developed by a team that Amazon Web Services initially sponsored, who open-sourced the implementation as well as began the standardization process at the IETF: https://datatracker.ietf.org/doc/draft-ietf-mlcodec-opus-extension/ The license behind Opus or the intellectual property position of Opus does not change with Opus 1.5.
== Compiling libopus ==
To build from a distribution tarball, you only need to do the following:
% ./configure
% make
To build from the git repository, the following steps are necessary:
0) Set up a development environment:
On an Ubuntu or Debian family Linux distribution:
% sudo apt-get install git autoconf automake libtool gcc make
On a Fedora/Redhat based Linux:
% sudo dnf install git autoconf automake libtool gcc make
Or for older Redhat/Centos Linux releases:
% sudo yum install git autoconf automake libtool gcc make
On Apple macOS, install Xcode and brew.sh, then in the Terminal enter:
% brew install autoconf automake libtool
1) Clone the repository:
% git clone https://gitlab.xiph.org/xiph/opus.git
% cd opus
2) Compiling the source
% ./autogen.sh
% ./configure
% make
On x86, it's a good idea to use a -march= option that allows the use of AVX2.
3) Install the codec libraries (optional)
% sudo make install
Once you have compiled the codec, there will be a opus_demo executable in the top directory.
Usage: opus_demo [-e]