Closed younes200 closed 4 years ago
Hi Younes,
The links to your demo seems broken... Scrolling should be slow only the first time then once all the slices are cached it should be fast:
Here is how it works in XTK right now:
At load time: We cache only center slices in all directions. (i.e. only 3 slices so it loads much faster)
On scroll: If the requested slice doesn't exist, create it and cache it. If the requested slice is cached, render it.
Thanks
On Thu, Apr 17, 2014 at 7:17 AM, Younes notifications@github.com wrote:
Hi all, I Noticed slow 2d rendering performance when scrolling in slices, here is my example : http://my.slicedrop.com/?r9http://my.slicedrop.com/?r9&utm_campaign=website&utm_source=sendgrid.com&utm_medium=email
I know that WebGL can be much faster than canvas 2D but can we improve the 2d render when scrolling by caching the buffered images ?
Thank you.
— Reply to this email directly or view it on GitHubhttps://github.com/xtk/X/issues/150?utm_campaign=website&utm_source=sendgrid.com&utm_medium=email .
Hi all, I Noticed slow 2d rendering performance when scrolling in slices, here is my example : http://my.slicedrop.com/?r9
I know that WebGL can be much faster than canvas 2D but can we improve the 2d render when scrolling by caching the buffered images ?
Thank you.