XTK is being taught as part of the CS460 Computer Graphics course at UMass Boston. All lectures and videos are available at https://cs460.org ! This is part of the BostonGFX (==Graphics for Everybody, #GFX4ALL) initiative.
![]() KneeAtlas |
![]() FiberAtlas |
![]() Aneuriskweb |
![]() BrainAtlas |
![]() Mindboggle |
![]() Slice:Drop |
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Lesson 00: Hello cube! The most simple XTK lesson displays a white cube. |
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Lesson 01: Skin the cube and rotate it! This one adds a texture to the cube and activates spinning. |
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Lesson 02: Constructive Solid Geometry is fun! Mesh primitives can be combined using boolean operations. |
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Lesson 03: We need more cubes! One thousand objects are rendered in a single scene. |
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Lesson 04: The magic Porsche! This lesson loads a mesh from a .STL file and shows off the magic mode. |
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Lesson 05: Rotate the skull! A visualization of a mesh loaded from a .VTK file. |
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Lesson 06: Connectivity! Load and render brain fibers from a .TRK file. |
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Lesson 07: One renderer is not enough! Here multiple 3D renderers are showing the same object with different camera positions. |
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Lesson 08: Surf free! Loading freesurfer meshes and brain fibers at the same time. |
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Lesson 09: Points to Spheres! Point data is loaded from a .VTK file and each point is displayed as a sphere. |
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Lesson 10: Slice it! Load a .NRRD single-file DICOM volume and a segmentation mesh from a .VTK file. |
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Lesson 11: Slice it with colors! This one loads a .NRRD single-file DICOM volume and the corresponding segmentation as a label map colorized using a color lookup-table. |
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Lesson 12: Curvature! Here we load a freesurfer mesh (.SMOOTHWM) and different curvature (.CRV) values as an overlay. |
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Lesson 13: I want 2D! This lesson links three 2D renderers to one 3D renderer and loads a .NRRD single-file DICOM and a label map. |
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Lesson 14: Is it a cube? Zoom in to see the particles and some great effects! |
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Lesson 15: D-I-C-O-M! Here we visualize a brain MR scan read from DICOM files. |
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Lesson 16: 10 PRINT 3D A 3D version of the excellent 10 PRINT pattern showcasing advanced XTK object generation. |
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Lesson 17: (RE)Slice it! New arbitrary reslicing capabilities. Everything is happening in Real Time! Leap Motion Ready! |
Get it right here: xtk.js or include it like this:
<script type="text/javascript" src="https://get.goXTK.com/xtk_edge.js"></script>
// create a new 3d renderer
var r = new X.renderer3D();
r.init();
// create a mesh from a .vtk file
var skull = new X.mesh();
skull.file = 'skull.vtk';
// add the object
r.add(skull);
// .. and render it
r.render();
Check out the live version!
The full documentation of the API is available here.
...is available at Project X, the X Toolkit wiki system.
We use http://stackoverflow.com/questions/tagged/xtk for user support. Please ask and tag ([xtk]) your question there!
Yes, please! See the Developer's Heads Up and the X:Future page.
Copyright (c) 2012 The X Toolkit Developers \dev@goXTK.com
The X Toolkit (XTK) is licensed under the MIT License: http://www.opensource.org/licenses/mit-license.php