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yavl
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teeworlds-infclassR
Slightly modified version of official InfClass
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Initial infection is out of order
#126
bretonium
closed
5 years ago
7
Helping.
#125
Risetw
closed
5 years ago
1
geolite2 not available - compile on a x86 machine
#124
teoman002
closed
5 years ago
1
turret disappears if a target dies
#123
bretonium
closed
5 years ago
1
Revert: Log players online, fix bug where not all kills where logged (infclass-stats)
#122
ResamVi
closed
5 years ago
1
On witch arrival console message is printed to user chat
#121
bretonium
opened
5 years ago
1
Boomer radius too big, smoker damage too strong
#120
teoman002
closed
5 years ago
3
Medic selfdamage not working
#119
teoman002
closed
5 years ago
1
ResetWeaponConfig has empty vector
#118
teoman002
closed
4 years ago
2
Server crash 21:57
#117
teoman002
closed
5 years ago
1
Two config vars for looper wall duration
#116
bretonium
closed
5 years ago
1
Translate new /help pages and commands for major languages
#115
yavl
opened
5 years ago
2
Idea from Prankster - Scientist laser portals
#114
teoman002
closed
5 years ago
0
CountActivePlayers,CountHumans,CountZombies + Getter
#113
teoman002
closed
5 years ago
0
Add info how to de-taxi
#112
bretonium
closed
5 years ago
0
added print_idcount command to print how many ids are currently used
#111
duralakun
closed
5 years ago
6
SnapNewID fix?
#110
teoman002
closed
5 years ago
0
Server Crash - SnapNewID()
#109
bretonium
closed
5 years ago
14
created a way to measure the performance of the server
#108
duralakun
closed
5 years ago
6
Optimization of active players / humans / zombies
#107
teoman002
closed
5 years ago
0
Introduce IntervalTick() for non-real-time updates
#106
teoman002
closed
5 years ago
3
Log players online + bug fixes (infclass-stats)
#105
ResamVi
closed
5 years ago
0
Simple NerfFactor implementation
#104
teoman002
opened
5 years ago
3
config var improvements
#103
duralakun
opened
5 years ago
5
Hunters and Medic shotguns
#102
duralakun
closed
5 years ago
3
Put all weapon/damage related variables into one place
#101
teoman002
closed
5 years ago
1
reduce max scientist mines to 1 if not enough players are online
#100
duralakun
closed
5 years ago
4
If there are 3 players, 2 should become zombies
#99
duralakun
closed
5 years ago
1
removed message to cout
#98
bretonium
closed
5 years ago
1
hero must stay still to show indicator + indicator made more visible
#97
duralakun
closed
5 years ago
3
We need more config vars
#96
duralakun
closed
5 years ago
4
Hero indicator idea
#95
bretonium
closed
5 years ago
5
Tarzan mode defies ideas of maps
#94
bretonium
opened
5 years ago
4
More small fixes to medic description
#93
bretonium
closed
5 years ago
0
Server crash with hero indicator enabled
#92
bretonium
closed
5 years ago
2
Medic description
#91
bretonium
closed
5 years ago
0
tarzan hooking is not reset after infection
#90
bretonium
closed
5 years ago
0
Add SO_REUSEPORT to econ socket
#89
bretonium
opened
5 years ago
4
check for returned pointer being not null
#88
bretonium
closed
5 years ago
2
Tarzan-mode
#87
teoman002
closed
5 years ago
2
Fun Rounds breaking random pick feature
#86
duralakun
closed
5 years ago
1
removed comments
#85
duralakun
closed
5 years ago
4
Merc bombs killing humans
#84
duralakun
closed
5 years ago
1
Added IsZombie(), IsHuman(), rewrote IsInfected() to IsZombie()
#83
teoman002
closed
5 years ago
1
small spider buff
#82
duralakun
closed
5 years ago
1
smooker hook damage reduction by 1
#81
duralakun
closed
5 years ago
0
infc_warehouse2
#80
duralakun
closed
5 years ago
2
Added turret feature
#79
teoman002
closed
5 years ago
3
Suggestion: Tarzan-mode for humans or bats or both
#78
yavl
closed
5 years ago
5
Feature turret onto resamvi flag improvement
#77
teoman002
closed
5 years ago
13
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