Pawxel is a free and open-source screenshot tool heavily inspired by Shottr with a focus on design and simplicity.
A little screencast is available on the website. You can grab the latest version of Pawxel from the releases page.
To get started you can take a look at a gentle overview of Pawxel's UI. There are also some tips & tricks who can help you improve working with Pawxel.
...and there is still more to come!
To view a full list of what's working and what's not working during beta, you can visit the changelog.
NOTE: Pawxel is only released as an archive. There is no installer or similiar. The tool is and should be lightweight, an installation is not required. The only folder you need to delete after deleting Pawxel from your disk is
$HOME/.pawxel
.
Grab the latest .zip
or .tar
from the releases page.
pawxel.exe
inside the extracted archive.pawxel.sh
or take a look into the bin/
folder to find the executable and run it from there directly.There are also packages on the Arch User Repository available maintained by @christian-heusel:
pawxel
: Builds the latest tagpawxel-git
: Builds the development branchNOTE: Pawxel only runs on Windows & Linux. Because it is inspired by Shottr, I recommend that for using on macOS. Actively tested on Windows 10, Windows 11 and Debian-based Linux distros (Linux Mint & Ubuntu). Although untested it should easily run on Windows 8.x and other Linux distros.
To build Pawxel you'll need some dependencies first:
build-essential
on debian for example)Clone the repo and it's submodules:
$ git clone https://github.com/yeahitsjan/pawxel.git
$ cd pawxel
$ git submodule init
$ git submodule update
You can then either run qmake
and make / mingw32-make
from your command line, or easier, just open up pawxel.pro
with QtCreator and hit Build
.
Some tasks before you create your report:
$ echo XDG_SESSION_TYPE
in a terminal for more informations)From there on your report will be triaged and you get a response as quickly as possible.
Pawxel uses a variety of open-source libraries. To mention them we link them in this part of the README.
Pawxel was closed-source until I reconsidered releasing the source code to the public. It is licensed under the GNU GPLv3. You can take a look at the LICENSE file.