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yeonghoey
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subleerunker-gd
Godot Implementation of https://subl.ee/runker
MIT License
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Bump Godot version to 3.2
#122
yeonghoey
closed
4 years ago
0
Implement heroalive/sunmee animations
#121
yeonghoey
closed
4 years ago
0
Migrate to Godot 3.2
#120
yeonghoey
closed
4 years ago
0
Compile a reference art sheet
#119
yeonghoey
opened
4 years ago
0
Implement heroalive/sunmee/idle
#118
yeonghoey
closed
4 years ago
0
Implement sunmee
#117
yeonghoey
closed
4 years ago
0
Reorganize misc
#116
yeonghoey
closed
4 years ago
0
Refactor misc
#115
yeonghoey
closed
4 years ago
0
Add sounds to pedalhtting/xnum
#114
yeonghoey
closed
4 years ago
0
Update click sound
#113
yeonghoey
closed
4 years ago
0
Add misc/audio/back and apply sound across scenes
#112
yeonghoey
closed
4 years ago
0
Add combo sound
#111
yeonghoey
closed
4 years ago
0
Add scene sound
#110
yeonghoey
closed
4 years ago
1
Polish title
#109
yeonghoey
closed
4 years ago
0
Add scene fading in/out
#108
yeonghoey
closed
4 years ago
0
Fade effects when transitioning between scenes.
#107
yeonghoey
closed
4 years ago
0
Set use_pixel_snap to true
#106
yeonghoey
closed
4 years ago
0
Fix cam
#105
yeonghoey
closed
4 years ago
0
Add background/waterwell
#104
yeonghoey
closed
4 years ago
0
Refactor stage/ingame
#103
yeonghoey
closed
4 years ago
0
Use Object.set_meta / get_meta to differenciate flame colors
#102
yeonghoey
closed
4 years ago
1
Make Stadium border customizable
#101
yeonghoey
opened
4 years ago
0
Drop spanwer: spawn multiple drops in a row...
#100
yeonghoey
opened
4 years ago
0
Modesel: play mode's music when chaning selection.
#99
yeonghoey
opened
4 years ago
0
Polish title
#98
yeonghoey
opened
4 years ago
0
Use Pixel Snap
#97
yeonghoey
closed
4 years ago
0
Implement drop/flame/green
#96
yeonghoey
closed
4 years ago
0
Infinite background scrolling using "ParallaxBackground" node
#95
yeonghoey
closed
4 years ago
3
Gradually spawn Blue/Green flames more
#94
yeonghoey
opened
4 years ago
0
Green flame
#93
yeonghoey
closed
4 years ago
1
In InGame stage, connect signals at last
#92
yeonghoey
closed
4 years ago
0
Implement Blue flame, which moves fater than Red one.
#91
yeonghoey
closed
4 years ago
1
Mutiple flames in sublee
#90
yeonghoey
closed
4 years ago
1
Refactor actor(gameobjects) positioning
#89
yeonghoey
closed
4 years ago
0
Suicide when ui_cancel pressed
#88
yeonghoey
closed
4 years ago
0
Suicide when pressing ESC
#87
yeonghoey
closed
4 years ago
0
Refactor game object dependencies
#86
yeonghoey
closed
4 years ago
0
Let drop/pedal spawner decide which drop they spawn
#85
yeonghoey
closed
4 years ago
1
Implement drop/shower using Particles2D
#84
yeonghoey
closed
4 years ago
0
Refactor cam
#83
yeonghoey
closed
4 years ago
0
Implement Cam
#82
yeonghoey
closed
4 years ago
0
Release actions when flipping fullscreen
#81
yeonghoey
closed
4 years ago
0
Refactor naming
#80
yeonghoey
closed
4 years ago
0
Release action manually when flipping fullscreen option.
#79
yeonghoey
closed
4 years ago
0
Implement Statbox and best score feature
#78
yeonghoey
closed
4 years ago
0
Merge preset into mode / Implement Modebox
#77
yeonghoey
closed
4 years ago
0
Integerate mode related information
#76
yeonghoey
closed
4 years ago
0
Implement versioning on PersistentModel
#75
yeonghoey
closed
4 years ago
0
Make persistent_model simpler
#74
yeonghoey
closed
4 years ago
0
Particles2D
#73
yeonghoey
closed
4 years ago
0
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