This is an experimental fork of Yamagi Quake II with ongoing work to add support for Quake II Enhanced aka Q2 Remaster(ed). This enhanced version has a lot non trivial changes, adding support isn't easy and takes time. Feel free to try this code but you mileage may vary.
Have a look at the yquake2 repository for the "normal" Yamagi Quake II: https://github.com/yquake2/yquake2
Alpha windows 64 bit binaries. Saves format is unstabled and could change between alpha releases.
State:
Monsters:
Models support:
Format | Original Game | Frame vertex | Meshes | Comments |
---|---|---|---|---|
mdl | Quake 1 | 8 bit | Single | Unsupported grouped textures |
md2 | Quake 2 | 8 bit | Single | |
md2 | Anachronox | 8/10/16 bit | Single | No tagged surfaces, unchecked with game |
mdx | Kingpin | 8 bit | Multiple | No sfx support, unchecked with game |
fm | Heretic 2 | 8 bit | Multiple | |
def | SiN | Part of sam | Multiple | Unchecked with game |
dkm | Daikatana DKM1 | 8 bit | Multiple | Unchecked with game |
dkm | Daikatana DKM2 | 10 bit | Multiple | Unchecked with game |
md3 | Quake 3 | 16 bit | Multiple | No tags support |
md5 | Doom 3/Quake 4 | float | Multiple | Requires md2 for skins |
sbm | SiN | Part of sam | Multiple | Unchecked with game |
sam | SiN | 8 bit | Multiple | Unchecked with game |
All models support only single texture for all meshes and frames limit based on game protocol.
Texture support:
Format | Original Game | Comments |
---|---|---|
wal | Quake 2 | 8 bit |
wal | Daikatana | 8 bit |
swl | SiN | 8 bit |
m8 | Heretic 2 | 8 bit |
m32 | Heretic 2 | 24 bit |
pcx | Quake2 | 24 bit |
tga | Quake2 | 24 bit |
png | retexturing | 24 bit |
jpg | retexturing | 24 bit |
bmp | Daikatana | 24 bit |
Maps support:
Format | Version | Game |
---|---|---|
IBSP | 39 | Quake 2 / Anachronox / Kingpin / Heretic 2 |
IBSP | 41 | Daikatana / SIN |
RBSP | 1 | SIN |
QBSP | 39 | Quake 2 ReRelease |
BSPX | 39 | Quake 2 ReRelease (Extension to IBSP) |
Note:
Games:
Goals:
Not a goal:
Code tested with such maps.
Yamagi Quake II is an enhanced client for id Software's Quake II with focus on offline and coop gameplay. Both the gameplay and the graphics are unchanged, but many bugs in the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit clean. It works perfectly on modern processors and operating systems. Yamagi Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD, OpenBSD, Windows and macOS (experimental).
This code is built upon Icculus Quake II, which itself is based on Quake II 3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the LICENSE file for further information.
Before asking any question, read through the documentation! The current version can be found here: doc/010_index.md
The official releases (including Windows binaries) can be found at our homepage: https://www.yamagi.org/quake2 Unsupported preview builds for Windows can be found at https://deponie.yamagi.org/quake2/misc/