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ysbaddaden
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sdl.cr
SDL2 bindings for Crystal
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Fix boolean checks for TTF functions
#62
bastienleonard
closed
1 year ago
2
Add motion sample
#61
glinesbdev
opened
2 years ago
0
Added framerate samples
#60
glinesbdev
opened
2 years ago
0
Add game controller wrapper and sample
#59
glinesbdev
opened
2 years ago
0
Add Mouse Events Sample
#58
glinesbdev
opened
2 years ago
0
Fixing Samples
#57
glinesbdev
opened
2 years ago
0
Capping frame rate sample
#56
glinesbdev
closed
2 years ago
1
Various sample fixes
#55
glinesbdev
closed
2 years ago
1
Add 3 functions for getting the display mode
#54
bastienleonard
closed
2 years ago
8
Add Rect.includes?()
#53
bastienleonard
closed
2 years ago
0
Fix text size methods
#52
bastienleonard
closed
2 years ago
2
Add Timer, add audio queuing, and make Window return current dimensions
#51
mattrberry
opened
2 years ago
8
Fix Renderer.info method
#50
SleepingInsomniac
closed
2 years ago
0
demo 08_geometry.cr finish with error
#49
unplugandplay
opened
2 years ago
1
Change AudioSpec callback not to be a pointer
#48
SleepingInsomniac
closed
2 years ago
1
Allow streaming texture pixel access
#47
SleepingInsomniac
closed
2 years ago
2
Add support for Event::Keyboard scancode
#46
SleepingInsomniac
closed
2 years ago
0
Fix bytes_per_pixel method
#45
SleepingInsomniac
closed
2 years ago
0
Add remaining WindowEventIDs
#44
mattrberry
closed
3 years ago
0
Quick fix for clip rects
#43
spindlebink
closed
3 years ago
0
Store the whole LibSDL::Event inside the Event struct
#42
oprypin
closed
3 years ago
0
Can't infer the type of instance variable '@event' of SDL::Event
#41
mattrberry
closed
3 years ago
0
fix require path
#40
YusukeHosonuma
closed
3 years ago
1
Marked WindowsFlags as a flags bitfield.
#39
Erquint
closed
3 years ago
0
Marked RendererFlags as a flags bitfield.
#38
Erquint
closed
3 years ago
2
Support Crystal 1.0.0 onwards, perhaps?
#37
Erquint
closed
3 years ago
7
Mark bitfield enum with `@[Flags]`
#36
Erquint
closed
3 years ago
2
Variable name typo in keyboard.cr
#35
Erquint
closed
3 years ago
1
Question - SDL_GetKeyboardState
#34
AlesLulak
opened
4 years ago
8
fixed joystick direction constants
#33
mattrberry
closed
4 years ago
1
Samples fixes
#32
petr-fischer
opened
4 years ago
1
Some missing stuff
#31
asterite
opened
4 years ago
1
Expose SDL_GetDisplayUsableBounds
#30
Virtual-Machine
closed
5 years ago
0
When debugging, Surface.pixels is not set
#29
AresAndy
opened
5 years ago
7
Fix SDL_GetMouseState binding
#28
maxpowa
closed
5 years ago
1
No releases
#27
lesderid
opened
5 years ago
0
Window not opening under certain conditions in --release builds
#26
ghost
opened
6 years ago
4
Fixes sample/basic.cr
#25
j0-1
closed
6 years ago
1
Added SDL_GetWindowWMInfo support, and additional window flags
#24
ReallyComeOn
closed
6 years ago
1
SDL_GetWindowWMInfo missing?
#23
ReallyComeOn
closed
6 years ago
2
Add optional bindings for SDL2_gfx
#22
RomainFranceschini
opened
6 years ago
0
Formatting and README
#21
bararchy
opened
6 years ago
3
Sdl_gfx
#20
bararchy
opened
6 years ago
10
Fix SDL::Window#fullscreen
#19
wooster0
closed
6 years ago
1
Fix SDL_JoystickGetButton's signature
#18
RX14
closed
6 years ago
1
Adding in Timer
#17
jwoertink
opened
7 years ago
3
fixed method call in basic sample. fixes #14
#16
jwoertink
opened
7 years ago
2
Adding the `GLContext` class.
#15
linkpy
opened
7 years ago
1
Slight bug in samples/basic.cr
#14
puppetpies
opened
7 years ago
1
Question about movement
#13
jwoertink
closed
7 years ago
3
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