Turn your FPV Combat board, sensor and gun to a nice ground target and a reliable test station!
You'll need FPV Combat kit and some other parts, full list below.
Bottom plate has holes for easy mount on any standard camera tripod.
Custom firmware for FPVCombat boards in form of .hex
file can be downloaded from Releases.
Prints well in PLA and standard 0.4mm nozzle, no supports needed. Everything can be printed without supports, even Top and Bottom plates (overhangs are printable w/o supports with a little trick implemented directly into 3D models)
Some parts (Top, Standoff) are available in two variants: basic and for M3 threaded inserts. Without inserts assembly is faster, with inserts -- nicer and tolerates multiple assemblies/disassemblies.
Wiring of the sensor, gun, HC-12 and addressible 10 RGB strip is straightforward and shall not pose any problems.
Sensor 1
pins, other sensor pins will not work.Use XLoader on Windows or avrdude on Mac/Linux to flash included .hex file to the HW25 combat board. The combat board can be easily restored to original state by flashing official FPV Combat firmware again.
Operation modes can be switched at any time with a help of the mode switch, see Wiring.
"SCL" and "GND" must be disconnected.
Test mode is indicated by a sigle pixel/led moving back and forth.
Three leds shall turn green if all 3 tests pass, they then move down one row and moving led appears again indicating the station is ready for a new test session. In case of any test step fails, respective led (GUN, NETWORK or SENSOR) turns red, state moves one row down and moving led indicates system is ready for a new test session. Color of the moving led indicates the result of the previous test session (green for success and red for failure).
"SCL" and "GND" must be connected.
Target mode is indicated by 10 blue leds.
Once a hit is received, a single green led (top/first row) replaces the blue leds. Once 5 hits received, first led of the bottom row turns green (indicating 5 hits) and first row clears. 10 hits indicated by red led of the second row. Maximum number of hits indicated: 54 (five red leds of the second row and four green leds of the first row)
When in target mode, trigger gun or hit manually by shorting TRIG and PWM_IN to GND respecfully (since version 1.5.0).
This feature enables a custom hit detection (bomb drop?) and simple button shooting (ground turret?).