Closed alessard closed 10 years ago
I updated the command line parameters to match the documentation...I also did a bug fix where I had to initialize the Fortress1 and 2 variables of a deck to nullptr upon creation
With decks from customdecks_template:
>tu_optimize mydeck GT12Sk01 afort "Minefield(2)" dfort "Tesla Coil, Forcefield" -r sim 1000 Error while resolving Deck: Minefield(2): Invalid hash character Attacking Fortress Structure(s) Used: Minefield(2) Defending Fortress Structure(s) Used: Tesla Coil, Forcefield Your Fortress Cards: Minefield, Minefield Enemy's Fortress Cards: Tesla Coil, Forcefield Your Deck: [So-BQ-BW-LB-LTO6-GViC] Barracus, Crushing Anvil, Tartarus Brood, Tazerecca, Mach Jet, Starformer, Ayrkrane Vik, Shining Sanctuary Enemy's Deck: [SokU-DV-Dn-IA-Iw+j-LB-MJ-Mf] Barracus, Noxious Tank, Spiteful Raptor, Deranged Malgoth, Spiteful Raptor, Tazerecca, Entrails Bog, Omniphet, Xeno Suzerain, Spiteful Raptor, Sculpted Aegis win%: 16.9 (169 / 1000) stall%: 1.6 (16 / 1000) loss%: 81.5 (815 / 1000)
This is AndyL161 in TU...I made some changes to support fortress cards
Also, I noticed that the Battleground effect is applied after a commanders skills are applied...the order of the skills is important with the new Inhibit skill. Is this correct, I would think that the Battle Ground effect would be applied before a Commanders Skills. I didn't make any changes, but I suspect it should be changed.
Andy