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zacharyvincze
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pokemon-red-sdl2
Pokemon Red reconstructed in SDL2. Mainly for game development and engine testing.
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Failed to open gfx/tilesets/overworld.tilecol
#10
alexHxun
opened
2 years ago
2
Map scripting
#9
zacharyvincze
opened
7 years ago
0
Optimize tile collision method
#8
zacharyvincze
closed
7 years ago
0
NPC Scripting
#7
zacharyvincze
opened
7 years ago
0
Implement fixed time step
#6
zacharyvincze
closed
7 years ago
0
Use tilesets in map data
#5
zacharyvincze
closed
7 years ago
2
Fix walking animations
#4
zacharyvincze
closed
7 years ago
0
Camera position rounding issues
#3
zacharyvincze
closed
7 years ago
1
Add player collisions and tile-based movement
#2
zacharyvincze
closed
7 years ago
2
Fix camera movement
#1
zacharyvincze
closed
7 years ago
1