This repository contains a work-in-progress decompilation of The Legend of Zelda: Skyward Sword for the Nintendo Wii system.
This repository does NOT contain any game assets or assembly. An existing copy of the game is required in order to contribute.
Currently, the only supported version of the game is SOUE01
: the NTSC-U 1.0 version (USA).
If the following steps don't work for you, please refer to the dtk dependencies documentation.
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
%PATH%
.%PATH%
.
pip install ninja
Install ninja:
brew install ninja
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can
unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
git clone https://github.com/zeldaret/ss.git
SOUE01
game ISO to orig/SOUE01
.
Properties
to open
a new window containing various game properties
Filesystem
tab at the top of this new window (it should be the rightmost tab)Data Partition
and select Extract Entire Partition...
orig/SOUE01
sys/main.dol
files/rels.arc
python configure.py
ninja
Once the initial build succeeds, an objdiff.json
should exist in the root of this project.
Download the latest release of the object diffing tool, objdiff
, from
encounter/objdiff.
Once objdiff
is opened, set the Project directory
by clicking on the Settings
button near the
Project
heading.
The project settings window should have opened. At the top of this window, click the Select
button next to the Project directory
heading.
Select the root of this project and objdiff
should now be fully setup. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.