AutoTools
AutoTools looks through your whole inventory and finds the best tool to mine a block or attack a mob. The tool is
determined by mining speed, mining level, enchantments, and the DPS. the Mod features a high level of customisation with
many config options. For blocks where SilkTouch is preferred
see silk_touch.json
and for
Fortune fortune.json.
Shears will always pre preferred
for shears.json
-
Selection Config [default]:
- toggle [false]: AutoTools will always be active and try to get you the best tool. Can be toggled with the set
key.
- disableCreative [true]: Disables AutoTools in creative-mode if toggle is enabled.
- keepSlot [false]: Keeps the selected slot when swapping to a new tool instead of using the vanilla mechanics.
- preferHotBarTool [true]: AutoTools will prefer the tool already in your hotbar if multiple tools have the same
mining
speed, regardless their durability.
- preferLowDurability [false]: AutoTools will prefer the tool with the lower durability, instead of the higher one,
if they
have the same mining speed and enchantments.
- switchBack [false]: AutoTools will switch back to the item you had in your hand before breaking the block
- showDPS [true]: Displays the weapons Damage when hovering over it as a tooltip
- changeForEntities [true]: AutoTools will change to the tool with the most DPS when looking at an entity
-
Block Behaviour:
- onlySwitchIfNecessary [false]: AutoTools only tries to get a new tool if it is needed to break the block
- alwaysPreferFortune [false]: Autotools will use Fortune for Gravel and Leaves
- preferSilkTouch [except_ores]:
- always:
Autotools additionally will use SilkTouch for: grass, stone, ores, leaves, snow
- always_ores:
AutoTools additionally will use SilkTouch for ores
- except_ores:
Autotools additionally will SilkTouch for: grass, stone, leaves, snow
- never: Autotools will only use SilkTouch if its required to mine a block.
- customTools
- Add custom tool-configurations in JSON format (e.g. customTools={"minecraft:block_id":"minecraft:tool_id"}
or customBlocks={"minecraft:block_id":["minecraft:tool_id_1", "minecraft:tool_id_2"]})
- Note: On Forge and NeoForge you have the use customTools="{\"minecraft:block_id\":\"minecraft:
tool_id\"}"
- When adding multiple tools, the first one has the highest priority
There are also pre-define lists for tool groups: autotools:pickaxe, autotools:axe, autotools:shovel,
autotools:hoe, autotools:sword
- To completely disable AutoTools for a block use: "autotools:disabled"
- This works on both blocks and entities (e.g. "minecraft:stone" or "minecraft:sheep")
Compatability
There is a version available for the Forge, NeoForge and Fabric mod loader (ModMenu integration when using the Fabric
version)
AutoTools is entirely client-side and works on servers and with many third-party mods.
For Developers:
Tools: Should implement Item.isCorrectToolForDrops(BlockState) and Item.getDestroySpeed(Item, BlockState). Additionally,
Blocks should correctly implement requiresCorrectToolForDrops
Weapons: Items need their attack damage (and attack speed) stored as AttributeModifiers