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zephray
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VerilogBoy
A Pi emulating a GameBoy sounds cheap. What about an FPGA?
https://hackaday.io/project/57660-verilogboy
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Fix PPU bug where PPU is supposed to enter mode 0 on disable
#30
blazer82
closed
2 years ago
0
Super Mario Land hangs when entering bonus game
#29
blazer82
closed
2 years ago
5
Video out through nes/famicom?
#28
Qiangong2
opened
3 years ago
1
Use actual gameboy carts?
#27
Qiangong2
closed
2 years ago
8
Increased hub power on delay to 1.5 seconds, fixes another USB flash …
#26
skiphansen
closed
4 years ago
0
Added .bit file missed in last commit.
#25
skiphansen
closed
5 years ago
0
USB fixes, now works with 3 devices it didn't work with before.
#24
skiphansen
closed
5 years ago
1
can't build Pano G1 from current code
#23
skiphansen
closed
5 years ago
1
CS was removed in boy.v not updated in pano_top.v and vbh_top.v
#22
ggsubs
opened
5 years ago
0
编译成功,但运行出现错误
#21
EV71
closed
5 years ago
4
Halt on USB
#20
jroever
opened
5 years ago
17
Documentation needed on installing dependencies
#19
ggsubs
opened
5 years ago
6
Linux and MMU
#18
letarg0
closed
5 years ago
4
Fix compile for buggy GNU coreutils (8.28)
#17
skiphansen
closed
5 years ago
0
Are you aware of the MiST and MiSTer projects ?
#16
brNX
closed
5 years ago
2
Pad for keys are too small
#15
zephray
closed
2 years ago
0
Labels are missing for inductors
#14
zephray
closed
2 years ago
0
Pin 1 mark is missing for 3225 crystal footprint
#13
zephray
closed
5 years ago
1
Clock oscillator has pin 1 and 3 swapped
#12
zephray
closed
5 years ago
0
M1 pin is left unconnected
#11
zephray
closed
5 years ago
0
Request for more info about supported FPGAs
#10
ndbroadbent
closed
5 years ago
2
Footprint of SMD LED is too wide
#9
zephray
closed
2 years ago
0
Footprint of PJ-327E is mirrored
#8
zephray
closed
5 years ago
0
Pad of LQFP48 footprint is longer than necessary
#7
zephray
closed
5 years ago
1
0402 Capacitors are too close to each other
#6
zephray
closed
5 years ago
0
Window would not render properly if the start position is not a multiple of 8
#5
zephray
closed
6 years ago
0
DVI output Vsync with PPU output
#4
zephray
closed
6 years ago
0
WRAM and VRAM access are not reliable
#3
zephray
closed
2 years ago
1
PPU takes 176 clocks minimum to render a line rather than 172 on a real gameboy
#2
zephray
closed
6 years ago
1
Find the correct GameBoy LCD timing
#1
zephray
opened
6 years ago
0