Want to go to the Mun, but you are too afraid to risk it all on the first go?.
zer0Kerbal
, originally by Ph34rb0tadopted with express permission and brought to you by KerbSimpleCo
=== KERTURN IB ===
Want to go to the Mun, but you are too afraid to risk it all on the first go?
Fear not, mere mortal! The godlike interns, err...kerbgineers of Hot Beverage Inc. have you covered!
Next to the perfect booster for some LKO messing about with the Kerpollo (only partially included), you'll also get a lot of bang for your nonexistable funds!
Modeled and scales after specs found scribbled on Wernher von Gr�n's napkins (potatoes, sauerkraut and sausages, by the way), the Kerturn IB embodies the latest great achievement in kerbalneering. Comprising of two readily exciteable stages and weighing in at more than your mom, it gets you where you need to - provided you don't let it pogo about (This thing just loves ska and punk rock).
For what you've paid, you'll get a first stage powered by a whopping eight burning bells (Is that the right term?) with a matching fuel tank to boot! Next up, you get hollow tubes (aka a kerbgineer's treadmill) to attach your lower stage to the less impressive, but still trustworthy, nice, versatile, intelligent and acceptably looking (hook it up with that 6/10 friend of yours, or your ex) as well as versatile second stage. Powered by a single engine designed by a single kerbgineer who singlehandedly attended a single-party on a single occasion wearing only a single sock and got too busy singing singles to speak to others, err...yeah, one engine.
After a bit of piping and hollow structures for lots of flammable liquids, you're in for a treat...a space flower! At least that's what the test pilots described it after the N2O leak on the first flight (great hilarity ensued on the comm channel). Comprised of a baseplate and four petals, the flower will not only shield your cargo (for whatever reasons a tank of N2O on the first flight), but, when detached, will float by in a meticuously executed (two days worth of supercomputer calculations were allegedly needed to get this right) maneuver only millimeters from the capsule's deci-inch thick skin in a formation resembling a flower with opened petals (duh!). Should there not be a payload available (come on, there always is - moms-in-law, annoying neighbours, ex-partners, household trash), HBI will supply you with a truss to fill up the void. Should this truss be not needed, it can also be used in the construction of space junkyards, err...stations or ground junkyards, err...objects or junkyard junkya-...junkyards.
To give the appearance of a spacecraft suitable for accomplishing any planned goals, we have also included a storage container and yet another engine. Yes, that's right. Instead of devoting our time and budget for the construction of an even bigger booster (There was another napkin. They're everywhere! I could swear that one is stalking us right now!), we've just spent it in Kerbvegas and left you with these two excuses for a space-rated support and propulsion system. Don't let the huge bell of the engine fool you. In space, size really does matter! Just look at that stupid star. All big, bright and shiny, thinking it's the best of the best with its perfectly crisp surface and amazing curves and... Anyway, to ensure that the engine is not just decoration (this was the actual plan up to the very last second), we've included a service module containing all the things you need for a two-week mission. Fuel, RCS fuel, fuel cells, Kerbal fuel, breathing fuel, hydration fuel, electrical fuel, fuel fuel...oh, and books! To alleviate any further boredom (impossible, as you can have long-term fun with fuel), we've also included deployable communications antennae. Chuckle away as you deploy and stow, deploy and stow, deploy and stow, etc...them. Bonus points for doing this during the most critical moments of your flight. Yelling "AAAAAAAAAAAAAAAAAAARGH!" shortly before comms and telemetry cut out unlocks the "CAPCOM heartattack" achievement, by the way.
We're very special Kerbals and we and our parts deserve special treatment (wash at 30�C, not machine washeable, don't machine dry, iron with caution), so we use only the most special, custom resources. So take care when trying to mix our propulsion systems with other propulsion systems. Like two animals of the same sex, they just might not get along. For example, we've observed that our first stage engine got into a bloody fight with our second stage tank after which the tank got chased off. Then the engine tried to celebrate victory by traing to make with another supplier's decoupler.
It wasn't a pretty sight.
So much for the standard parts. Since we're the most generous outfit on Kerbin, we've also included a very handy adapter to bolt the second stage to an even larger booster. Aren't we nice? Yes, we are. Come on, say it...saaaaaaay iiiiiiit...
There you go. Good boy.
- Saturn V Wiki
- Marketing Slicks
- Parts Catalog for part pictures
- GitHub Pages
- Discussions or KSP Forums for discussions and news
- ChangeLog for more details of changes
- Known Issues for more details of feature requests and known issues
- Compatibility patches - especially life support
- Contracts for these glorious parts
- Variant Textures
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- Have a request? Glad to have them, kindly submit through GitHub.
- Translations: See the [README in the Localization folder][MOD:local] for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
- English
- your translation here
Use CurseForge/OverWolf App (currently does not install dependencies)
I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. CKAN is a great mod for those that can't use zip tools. If you are having issues please let the CKAN people know and refer to the CKAN thread. My support of CKAN extends as far as me checking the checkbox in Spacedock when I upload. Beware, CKAN can really mess up though it tries very, very, very hard not to.
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
zer0Kerbal
Forum: Thread - Download: CurseForge - Source: GitHub
License:Disclaimer(s)
All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses
Forum: Thread - Download: CurseForge - Source: CurseForge
License:
How to support this and other great mods by zer0Kerbal
Completely voluntary, absolutely amazing, and really does help me out a lot! quote from cybutek creator of Kerbal Engineer
and it is true.
[BIO]: https://forum.kerbalspaceprogram.com/index.php?/topic/191426-*/ "Biomatic (BIO)" [BOOM]: https://forum.kerbalspaceprogram.com/index.php?/topic/192938-*/ "Kaboom! (BOOM)" [FTF]: https://forum.kerbalspaceprogram.com/index.php?/topic/188841-*/ "Field Training Facility (FTF)" [FTL]: https://forum.kerbalspaceprogram.com/index.php?/topic/188841-*/ "Field Training Lab (FTL)" [GPO]: https://forum.kerbalspaceprogram.com/index.php?/topic/207732-*/ "GPO SpeedPump (GPO)" [LIFE]: https://spacedock.info/mod/766/SimpleLife "SimpleLife! (LIFE)" [NOTES]: https://forum.kerbalspaceprogram.com/index.php?/topic/207118-*/ "SimpleNotes! (NOTES) (NOTES)" [ODFC]: https://forum.kerbalspaceprogram.com/index.php?/topic/187625-*/ "On Demand Fuel Cells (ODFC)" [OSL]: https://forum.kerbalspaceprogram.com/index.php?/topic/209490-*/ "OScience Laboratories (OSL)" [PIZZA]: https://forum.kerbalspaceprogram.com/index.php?/topic/209577-*/ "Papa Kerballini's Pizza (PIZZA)" [SCON]: https://forum.kerbalspaceprogram.com/index.php?/topic/191424-*/ "SimpleConstruction! (SCON)" [SLOG]: https://forum.kerbalspaceprogram.com/index.php?/topic/191045-*/ "SimpleLogistics! (SLOG)" [SOL]: https://forum.kerbalspaceprogram.com/index.php?/topic/192489-*/ "Solar Science (SOL)" [HBI]: https://forum.kerbalspaceprogram.com/index.php?/topic/208353-*/ "Hot Beverage Inc (HBI)" [HBEx]: https://github.com/zer0Kerbal/IrradiatedParts "Irradiated Parts (HBEx)" [RTG]: https://github.com/zer0Kerbal/HBRTG "Radioisotope Thermoelectric Generators (RTG)" [KV]: https://forum.kerbalspaceprogram.com/index.php?/topic/211315-*/ "Kerturn (KV)" [FUEL]: https://forum.kerbalspaceprogram.com/index.php?/topic/211260-*/ "Fuel Cell Modules (FEUL)" [SENS]: https://forum.kerbalspaceprogram.com/index.php?/topic/211260-*/ "Sensor Modules (SENS)" [SERV]: https://forum.kerbalspaceprogram.com/index.php?/topic/211246-*/ "Service Modules (SERV)" [mm]: https://forum.kerbalspaceprogram.com/index.php?/topic/50533-*/ "Module Manager" [mml]: https://github.com/net-lisias-ksp/ModuleManager "Module Manager /L" [twk]: https://forum.kerbalspaceprogram.com/index.php?/topic/179030-*/ "TweakScale"Track progress: issues here and projects here along with The Short List
[^1]: this isn't a mod. ;P
[^2]: may work on other versions (YMMV)
[^3]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!