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zero-radiance
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ReDX
Direct3D 12 Renderer
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Improve shading quality
#10
zero-radiance
opened
7 years ago
0
Implement dithering
#9
zero-radiance
opened
7 years ago
0
Pack shader output
#8
zero-radiance
opened
7 years ago
0
Implement a Visibility Buffer based rendering
#7
zero-radiance
opened
8 years ago
2
Implement a physically-based camera system
#6
zero-radiance
opened
8 years ago
0
Use bundles for screen-space/deferred passes
#5
zero-radiance
opened
8 years ago
0
Use placed resources for the G-buffer
#4
zero-radiance
opened
8 years ago
0
Implement frame resource versioning
#3
zero-radiance
closed
8 years ago
1
Set resolution to true 720p
#2
zero-radiance
closed
8 years ago
1
Implement an (UV + mat-id) deferred MSAA pass
#1
zero-radiance
opened
8 years ago
6