Open cougarten opened 3 months ago
managed to push the thing out of my base with a second raft :)
I have the same problem. I built a sail... screwed it up and tried to remove it. I ended up removing the green handles because I didn't know better. Now I just have a sail floating mid air near my dock. I have moved it out to see a bit but still in the general vicinity. Worse though it seems once you have assets in the world you can't remove ValheimRaft. I tried to remove it today (disabled first) so I could test why another mod wasn't working anymore (Epic Loot). But then I got the error Valheim Raft needed to be installed. So after disabling didn't work I tried removing both the .dll and the .cfg files and I still get the error. I'm assuming it's because the assets are in the game. Mods are awesome and this one is pretty damn game changing but I hate it when they don't work.
For the sail, manually delete it. Go near it and run the command (f5 console) forcedelete MBSail 5
. This will nuke all sails with a 5 radius. So beware.
For most mods this should be a good tool to nuke glitchy items. Alternatives are Unity-Explorer but it doesn't delete game object data usually when deleting objects directly (unless it's been built-in). So it will show up on reload.
Not sure how you are disabling things but using a mod manager such as r2modman will work. There should be no problems removing raft.
But the game will attempt to delete/garbage collect prefabs/objects that do not exist so you will likely need to revert a world where you remove raft temporarily to debug if you have used raft objects.
Hello, I too have this problem although the forcedelete command did not work. I tried vehicle recover and this showed up
What happened?
how I made things worse:
Picture:
It seems like my second raft can still collide with the sail
I'd also be happy with a way to delete the boat (or all boats)
Steps to reproduce
not sure, don't want a second ghost-sail in the way
Log outputs
only interesting log in BepInEx
Environment