A collection of Valheim mods maintained by zolantris. Many of these mods were previously maintained by other authors.
Some mods may be maintained only, other mods may be actively worked on
Each mod has the link to the folder and mentions activity.
The following statuses will be used to label repos.
Mod Name | Status | Description |
---|---|---|
ValheimRAFT | Active | Allows Valheim Build system on the water, similar to the Raft Game |
BuildingDamageModExtended | LTS | Allows setting building damage multipliers based on entity types and also additionally allows for damage caps |
Go here for more information.
[General]
enabled=true
target_assembly=BepInEx\core\BepInEx.Preloader.dll
redirect_output_log=false
ignore_disable_switch=false
[UnityMono]
dll_search_path_override=
debug_enabled=true
debug_address=127.0.0.1:10000
debug_suspend=false
[Il2Cpp]
coreclr_path=
corlib_dir=
_Noting that doorstopconfig.ini must be changed within the valheim game folder instead of the r2modman/thunderstore profile folder.
Valheim
add the IP which is the debug_address e.g. 127.0.0.1
and
the port 10000
Add this to `valheim_Data/boot.config folder. This should allow script heavy mods to run on more threads without bottlenecking the game UI so fps will be much higher.
The gc-max-time-slice takes a integer that should be the number of threads available on your machine. Example below for a machine with 20 threads
gc-max-time-slice=20