Open JorgenVonPytong opened 3 months ago
Turn off experimentaljitterfix.It must be off for all players. If you are not server syncing those flags it won't work.
Jitter fix makes non-boat physics owners use a attached rigidbody and the physics owner retains the kinematically synced one. Making the updates from the physics owner applied to non-owner's lot more fps performant.
But also consider removing infinity hammer. Those errors are coming from infinity hammer which could be cascading to this mod.
Jitter fix improves multi-player choppiness but requires mods to not add anything to the ship that utilize conflicting physics.
Other steps... Remove ramps. See if that fixes things. Remove ladders see if that fixes things.
Confirm any door mods or hinge mods are not causing issues.
so ive set ExperimentalJitterFix to false and unistall Infinity Hammer and ive removed ladders. It wont help. The situation now is that the ship jumped, and the prefabricated hull and some blocks like floors, walls, roofs, and furniture disappeared.
If you mean ramps, are you referring to the deployable wooden bridges?
im not using doors from mods on the ship
i found this in LogOutput:
[Error : Unity Log] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar. [Error : Unity Log] Failed to create Convex Mesh from source mesh "". An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging. [Error : Unity Log] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar. [Error : Unity Log] Failed to create Convex Mesh from source mesh "". An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging. [Error : Unity Log] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar. [Error : Unity Log] Failed to create Convex Mesh from source mesh "". An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging. [Error : Unity Log] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar. [Error : Unity Log] Failed to create Convex Mesh from source mesh "". An internal unspecified error has occured that could mean the Quickhull algorithm found the input mesh topologically challenging. [Info : Unity Log] 07/26/2024 15:59:32: Setting selected recipe 2
Do you have a problem with a new raft?
Possible causes (but likely a mesh issue when it reaches a specific size)
Also could be a buggy mesh. https://discussions.unity.com/t/physx-simplex-input-points-appers-to-be-coplanar/872938/4
Do you have any broken custom sails? The sails object mesh collider might be the problem here.
i've got the same problem, Mp server only mods are: Valheimraft, Jotunn, Bepinexpack_valheim.
For me it only happends when my boat touches shallow grounds. i can sail fine at deep waters, but as soon as it touches any type of surface it bounches and flinges anyone away if not securiely seated in a chair.
so the more shallow waters can cause this? even if the boat doesnt touch any part of the seafloor?
so the more shallow waters can cause this? even if the boat doesnt touch any part of the seafloor?
..No, When boat touches seafloor it bounches up into the air, every time.
Look at the config value positionAutoFixThreshold set it to 10 or higher. Maybe that fixes it?
Position auto fix is meant to prevent a boat from being spawned under the ground. However if you built your boat center to be underwater or above water it might get more finicky...
Have to fix all this but it's a bigger change for position spawning and keeping the boat origin in the center of all the pieces.
Got the same issue with:
raftcreative
modeHere's an example of it happening. Happens 100% of the time, whether I'm moving or not:
https://github.com/user-attachments/assets/0891a7a5-c3ee-47f4-b0bc-040b0f28e0fa
Files (World, config and logs): LaunchedInSky.zip
Confirm it happens in shallow waters even if there is no contact. In the middle of the sea and it happened solely because I touched shallow waters. Yellow mark is about when I got on the boat after being yeeted into the sky.
Looks like this was fixed with v2.2.4 I stood around my ship for 15 minutes while AFK and I wasn't launched. Also tried jumping around, walking up and down stairs, walking in tight areas and everything was good.
If other people with the same issue could test and confirm, this issue (along with all the duplicates) could be closed
EDIT: Definitely fixed. Played all day yesterday to test and I wasn't launched a single time.
What happened?
Hi, we're playing with a mod on a multiplayer server. After the 2.2.1 update, the ships started jumping unpredictably. When I board and the ship jumps, it launches me into the sky. This happens regardless of the number of players on the server, the number of players on the boat, and whether there are ladders or sails or not. It's very difficult to play with these issues. I don't think Valheimraft is conflicting with the other mods I'm using.
ive set ExperimentalJitterFix to false bu it won't help I also tried playing with Infinity Hammer and odin architect disabled, but it didn't help.
I share logs from client:
Steps to reproduce
No response
Log outputs
Environment