In multiplayer on a dedicated server with everyone having the mod, when anyone places a bed on the boat and sets their spawn point there, it will remove it from being a spawn point after a few seconds of the boat sitting there without moving. We tried dying after to see if it was a visual bug but it sent us back to the original spawn point of the server.
When we raised the ship up with the debug tools the spawnpoint stayed, so it seems to be caused by the waves.
I am attaching server logs and player logs, in that order in the logs section. The player is in a different timezone than the server so the logs will show 3 pm for the player and 4 pm for the server.
Steps to reproduce
place bed in custom boat
claim bed
set bed as spawn point
after a few seconds it will remove it as a spawn point
die and it will send you back to the original spawn
Log outputs
[Info : Unity Log] Am I Host? True
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 14:11:36: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
[Info : Unity Log] 07/31/2024 14:11:36: New connection
[Info : Unity Log] 07/31/2024 14:11:36: Accepting connection k_EResultOK
[Info : Unity Log] 07/31/2024 14:11:36: Connecting to Steamworks.SteamNetworkingIdentity
[Info : Unity Log] 07/31/2024 14:11:36: Got status changed msg k_ESteamNetworkingConnectionState_Connected
[Info : Unity Log] 07/31/2024 14:11:36: Connected
[Info : Unity Log] 07/31/2024 14:11:36: Got connection SteamID 76561198863537755
[Info : Unity Log] Sending PlantEverything version 1.18.1 and minimum version 1.18.1 to the client.
[Info : Unity Log] Sending Valheim Plus version 0.9.13.3 and minimum version 0.9.13.3 to the client.
[Info : Unity Log] Sending Warfare version 1.7.5 and minimum version 1.7.5 to the client.
[Info : Unity Log] Sending Therzie.Warfare PieceManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Warfare ItemManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Warfare SkillManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Armory version 1.2.1 and minimum version 1.2.1 to the client.
[Info : Unity Log] Sending Therzie.Armory PieceManager version 1.2.1 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Armory ItemManager version 1.2.1 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Quick Stack - Store - Sort - Trash - Restock version 1.4.8 and minimum version 1.4.8 to the client.
[Info : Unity Log] Received Valheim Plus version 0.9.13.3 and minimum version 0.9.13.3 from the client.
[Info : Warfare] Version check, local: 1.7.5, remote: 1.7.5
[Info : Unity Log] 07/31/2024 14:11:36: Console: [Info : Warfare] Version check, local: 1.7.5, remote: 1.7.5
[Info : Warfare] Adding peer (76561198863537755) to validated list
[Info : Unity Log] 07/31/2024 14:11:36: Console: [Info : Warfare] Adding peer (76561198863537755) to validated list
[Info : Unity Log] Received Warfare version 1.7.5 and minimum version 1.7.5 from the client.
[Info : Armory] Version check, local: 1.2.1, remote: 1.2.1
[Info : Unity Log] 07/31/2024 14:11:36: Console: [Info : Armory] Version check, local: 1.2.1, remote: 1.2.1
[Info : Armory] Adding peer (76561198863537755) to validated list
[Info : Unity Log] 07/31/2024 14:11:36: Console: [Info : Armory] Adding peer (76561198863537755) to validated list
[Info : Unity Log] Received Armory version 1.2.1 and minimum version 1.2.1 from the client.
[Info : Unity Log] 07/31/2024 14:11:36: Got handshake from client 76561198863537755
[Info : Unity Log] 07/31/2024 14:11:39: Network version check, their:27, mine:27
[Info : Unity Log] 07/31/2024 14:11:39: Server: New peer connected,sending global keys
[Info :Jotunn.Managers.SynchronizationManager+<>c__DisplayClass38_0+<<ZNet_RPC_Post_PeerInfo>g__SynchronizeInitialData|0>d] Sending initial data to peer #1642615509
[Info : Unity Log] 07/31/2024 14:11:39: Console: [Info :Jotunn.Managers.SynchronizationManager+<>c__DisplayClass38_0+<<ZNet_RPC_Post_PeerInfo>g__SynchronizeInitialData|0>d] Sending initial data to peer #1642615509
[Info :Valheim Plus] VPlus configuration synced to peer #1642615509
[Info : Unity Log] 07/31/2024 14:11:42: Console: [Info :Valheim Plus] VPlus configuration synced to peer #1642615509
[Info : Unity Log] 07/31/2024 14:12:03: Got character ZDOID from Sulane : 1642615509:1
[Info : Unity Log] 07/31/2024 14:12:03: Console: <color=orange>Sulane</color>: <color=#FFEB04FF>I HAVE ARRIVED!</color>
[Info :Valheim Plus] Received 658 map ranges from peer #1642615509.
[Info : Unity Log] 07/31/2024 14:12:03: Console: [Info :Valheim Plus] Received 658 map ranges from peer #1642615509.
[Info :Valheim Plus] -------------------------- Packages: 1
[Info : Unity Log] 07/31/2024 14:12:03: Console: [Info :Valheim Plus] -------------------------- Packages: 1
[Info :Valheim Plus] Sent map updates to all clients (659 map ranges, 1 chunks)
[Info : Unity Log] 07/31/2024 14:12:03: Console: [Info :Valheim Plus] Sent map updates to all clients (659 map ranges, 1 chunks)
[Info : Unity Log] 07/31/2024 14:16:10: Connections 1 ZDOS:212904 sent:0 recv:372
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 14:25:02: RPC_Disconnect
[Info : Warfare] Peer (76561198863537755) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 14:25:02: Console: [Info : Warfare] Peer (76561198863537755) disconnected, removing from validated list
[Info : Armory] Peer (76561198863537755) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 14:25:02: Console: [Info : Armory] Peer (76561198863537755) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:795 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:798 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:3 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:791 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:1 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:797 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:799 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Destroying abandoned non persistent zdo 1642615509:796 owner 1642615509
[Info : Unity Log] 07/31/2024 14:25:02: Disposing socket
[Info : Unity Log] 07/31/2024 14:25:02: Closing socket 76561198863537755
[Info : Unity Log] 07/31/2024 14:25:02: send queue size:0
[Info : Unity Log] 07/31/2024 14:25:03: Disposing socket
[Info : Unity Log] 07/31/2024 14:25:03: Got status changed msg k_ESteamNetworkingConnectionState_None
[Info : Unity Log] 07/31/2024 14:26:10: Connections 0 ZDOS:212896 sent:0 recv:0
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 14:28:50: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
[Info : Unity Log] 07/31/2024 14:28:50: New connection
[Info : Unity Log] 07/31/2024 14:28:50: Accepting connection k_EResultOK
[Info : Unity Log] 07/31/2024 14:28:50: Connecting to Steamworks.SteamNetworkingIdentity
[Info : Unity Log] 07/31/2024 14:28:50: Got status changed msg k_ESteamNetworkingConnectionState_Connected
[Info : Unity Log] 07/31/2024 14:28:50: Connected
[Info : Unity Log] 07/31/2024 14:28:50: Got connection SteamID 76561198863537755
[Info : Unity Log] Sending PlantEverything version 1.18.1 and minimum version 1.18.1 to the client.
[Info : Unity Log] Sending Valheim Plus version 0.9.13.3 and minimum version 0.9.13.3 to the client.
[Info : Unity Log] Sending Warfare version 1.7.5 and minimum version 1.7.5 to the client.
[Info : Unity Log] Sending Therzie.Warfare PieceManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Warfare ItemManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Warfare SkillManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Armory version 1.2.1 and minimum version 1.2.1 to the client.
[Info : Unity Log] Sending Therzie.Armory PieceManager version 1.2.1 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Armory ItemManager version 1.2.1 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Quick Stack - Store - Sort - Trash - Restock version 1.4.8 and minimum version 1.4.8 to the client.
[Info : Warfare] Version check, local: 1.7.5, remote: 1.7.5
[Info : Unity Log] 07/31/2024 14:28:50: Console: [Info : Warfare] Version check, local: 1.7.5, remote: 1.7.5
[Info : Warfare] Adding peer (76561198863537755) to validated list
[Info : Unity Log] 07/31/2024 14:28:50: Console: [Info : Warfare] Adding peer (76561198863537755) to validated list
[Info : Unity Log] Received Warfare version 1.7.5 and minimum version 1.7.5 from the client.
[Info : Armory] Version check, local: 1.2.1, remote: 1.2.1
[Info : Unity Log] 07/31/2024 14:28:50: Console: [Info : Armory] Version check, local: 1.2.1, remote: 1.2.1
[Info : Armory] Adding peer (76561198863537755) to validated list
[Info : Unity Log] 07/31/2024 14:28:50: Console: [Info : Armory] Adding peer (76561198863537755) to validated list
[Info : Unity Log] Received Armory version 1.2.1 and minimum version 1.2.1 from the client.
[Info : Unity Log] Received Valheim Plus version 0.9.13.3 and minimum version 0.9.13.3 from the client.
[Info : Unity Log] 07/31/2024 14:28:50: Got handshake from client 76561198863537755
[Info : Unity Log] 07/31/2024 14:29:06: Network version check, their:27, mine:27
[Info : Unity Log] 07/31/2024 14:29:06: Server: New peer connected,sending global keys
[Info :Jotunn.Managers.SynchronizationManager+<>c__DisplayClass38_0+<<ZNet_RPC_Post_PeerInfo>g__SynchronizeInitialData|0>d] Sending initial data to peer #1387586309
[Info : Unity Log] 07/31/2024 14:29:06: Console: [Info :Jotunn.Managers.SynchronizationManager+<>c__DisplayClass38_0+<<ZNet_RPC_Post_PeerInfo>g__SynchronizeInitialData|0>d] Sending initial data to peer #1387586309
[Info :Valheim Plus] VPlus configuration synced to peer #1387586309
[Info : Unity Log] 07/31/2024 14:29:10: Console: [Info :Valheim Plus] VPlus configuration synced to peer #1387586309
[Info : Unity Log] 07/31/2024 14:29:33: Got character ZDOID from Sulane : 1387586309:1
[Info : Unity Log] 07/31/2024 14:29:33: Console: <color=orange>Sulane</color>: <color=#FFEB04FF>I HAVE ARRIVED!</color>
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 14:32:53: Got status changed msg k_ESteamNetworkingConnectionState_Connecting
[Info : Unity Log] 07/31/2024 14:32:53: New connection
[Info : Unity Log] 07/31/2024 14:32:53: Accepting connection k_EResultOK
[Info : Unity Log] 07/31/2024 14:32:53: Connecting to Steamworks.SteamNetworkingIdentity
[Info : Unity Log] 07/31/2024 14:32:53: Got status changed msg k_ESteamNetworkingConnectionState_Connected
[Info : Unity Log] 07/31/2024 14:32:53: Connected
[Info : Unity Log] 07/31/2024 14:32:53: Got connection SteamID 76561198053464602
[Info : Unity Log] Sending PlantEverything version 1.18.1 and minimum version 1.18.1 to the client.
[Info : Unity Log] Sending Valheim Plus version 0.9.13.3 and minimum version 0.9.13.3 to the client.
[Info : Unity Log] Sending Warfare version 1.7.5 and minimum version 1.7.5 to the client.
[Info : Unity Log] Sending Therzie.Warfare PieceManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Warfare ItemManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Warfare SkillManager version 1.7.5 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Armory version 1.2.1 and minimum version 1.2.1 to the client.
[Info : Unity Log] Sending Therzie.Armory PieceManager version 1.2.1 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Therzie.Armory ItemManager version 1.2.1 and minimum version 0.0.0 to the client.
[Info : Unity Log] Sending Quick Stack - Store - Sort - Trash - Restock version 1.4.8 and minimum version 1.4.8 to the client.
[Info : Unity Log] Received Valheim Plus version 0.9.13.3 and minimum version 0.9.13.3 from the client.
[Info : Warfare] Version check, local: 1.7.5, remote: 1.7.5
[Info : Unity Log] 07/31/2024 14:32:53: Console: [Info : Warfare] Version check, local: 1.7.5, remote: 1.7.5
[Info : Warfare] Adding peer (76561198053464602) to validated list
[Info : Unity Log] 07/31/2024 14:32:53: Console: [Info : Warfare] Adding peer (76561198053464602) to validated list
[Info : Unity Log] Received Warfare version 1.7.5 and minimum version 1.7.5 from the client.
[Info : Armory] Version check, local: 1.2.1, remote: 1.2.1
[Info : Unity Log] 07/31/2024 14:32:53: Console: [Info : Armory] Version check, local: 1.2.1, remote: 1.2.1
[Info : Armory] Adding peer (76561198053464602) to validated list
[Info : Unity Log] 07/31/2024 14:32:53: Console: [Info : Armory] Adding peer (76561198053464602) to validated list
[Info : Unity Log] Received Armory version 1.2.1 and minimum version 1.2.1 from the client.
[Info : Unity Log] 07/31/2024 14:32:53: Got handshake from client 76561198053464602
[Info : Unity Log] 07/31/2024 14:32:56: Network version check, their:27, mine:27
[Info : Unity Log] 07/31/2024 14:32:56: Server: New peer connected,sending global keys
[Info :Jotunn.Managers.SynchronizationManager+<>c__DisplayClass38_0+<<ZNet_RPC_Post_PeerInfo>g__SynchronizeInitialData|0>d] Sending initial data to peer #1686595544
[Info : Unity Log] 07/31/2024 14:32:56: Console: [Info :Jotunn.Managers.SynchronizationManager+<>c__DisplayClass38_0+<<ZNet_RPC_Post_PeerInfo>g__SynchronizeInitialData|0>d] Sending initial data to peer #1686595544
[Info :Valheim Plus] VPlus configuration synced to peer #1686595544
[Info : Unity Log] 07/31/2024 14:32:58: Console: [Info :Valheim Plus] VPlus configuration synced to peer #1686595544
[Info : Unity Log] 07/31/2024 14:33:13: Got character ZDOID from Dingo : 1686595544:1
[Info : Unity Log] 07/31/2024 14:33:13: Console: <color=orange>Dingo</color>: <color=#FFEB04FF>I HAVE ARRIVED!</color>
[Info :Valheim Plus] Received 663 map ranges from peer #1686595544.
[Info : Unity Log] 07/31/2024 14:33:13: Console: [Info :Valheim Plus] Received 663 map ranges from peer #1686595544.
[Info :Valheim Plus] -------------------------- Packages: 1
[Info : Unity Log] 07/31/2024 14:33:13: Console: [Info :Valheim Plus] -------------------------- Packages: 1
[Info :Valheim Plus] Sent map updates to all clients (659 map ranges, 1 chunks)
[Info : Unity Log] 07/31/2024 14:33:13: Console: [Info :Valheim Plus] Sent map updates to all clients (659 map ranges, 1 chunks)
[Info : Unity Log] 07/31/2024 14:36:10: Connections 2 ZDOS:212902 sent:368 recv:783
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] Am I Host? True
[Info : Unity Log] 07/31/2024 14:36:23: Available space to current user: 33442938880. Saving is blocked if below: 23973716 bytes. Warnings are given if below: 47947432
[Info : Unity Log] 07/31/2024 14:36:23: Sending message to save player profiles
[Info : Unity Log] 07/31/2024 14:36:23: Sent to 76561198863537755
[Info : Unity Log] 07/31/2024 14:36:23: Sent to 76561198053464602
[Info : Unity Log] 07/31/2024 14:36:23: PrepareSave: clone done in 65ms
[Info : Unity Log] 07/31/2024 14:36:23: PrepareSave: ZDOExtraData.PrepareSave done in 17 ms
[Info : Unity Log] Am I Host? True
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 14:46:10: Connections 2 ZDOS:212920 sent:405 recv:858
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 14:55:58: Random event set:foresttrolls
[Info : Unity Log] 07/31/2024 14:56:10: Connections 2 ZDOS:212928 sent:421 recv:727
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 15:06:10: Unloading unused assets
[Info : Unity Log] 07/31/2024 15:06:10: Connections 2 ZDOS:212920 sent:341 recv:603
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] Am I Host? True
[Info : Unity Log] 07/31/2024 15:06:23: Available space to current user: 33435598848. Saving is blocked if below: 23974166 bytes. Warnings are given if below: 47948332
[Info : Unity Log] 07/31/2024 15:06:23: Sending message to save player profiles
[Info : Unity Log] 07/31/2024 15:06:23: Sent to 76561198863537755
[Info : Unity Log] 07/31/2024 15:06:23: Sent to 76561198053464602
[Info : Unity Log] 07/31/2024 15:06:23: PrepareSave: clone done in 29ms
[Info : Unity Log] 07/31/2024 15:06:23: PrepareSave: ZDOExtraData.PrepareSave done in 17 ms
[Info : Unity Log] Am I Host? True
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info : Unity Log] 07/31/2024 15:16:10: Connections 2 ZDOS:212918 sent:498 recv:764
[Info :Valheim Plus] Saved 29728 map points to disk.
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 15:22:57: RPC_Disconnect
[Info : Warfare] Peer (76561198053464602) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 15:22:57: Console: [Info : Warfare] Peer (76561198053464602) disconnected, removing from validated list
[Info : Armory] Peer (76561198053464602) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 15:22:57: Console: [Info : Armory] Peer (76561198053464602) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 15:22:57: Destroying abandoned non persistent zdo 1686595544:4746 owner 1686595544
[Info : Unity Log] 07/31/2024 15:22:57: Destroying abandoned non persistent zdo 1686595544:4706 owner 1686595544
[Info : Unity Log] 07/31/2024 15:22:57: Destroying abandoned non persistent zdo 1686595544:1 owner 1686595544
[Info : Unity Log] 07/31/2024 15:22:57: Disposing socket
[Info : Unity Log] 07/31/2024 15:22:57: Closing socket 76561198053464602
[Info : Unity Log] 07/31/2024 15:22:57: send queue size:0
[Info : Unity Log] 07/31/2024 15:22:57: Disposing socket
[Info : Unity Log] 07/31/2024 15:22:57: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
[Info : Unity Log] 07/31/2024 15:22:57: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
[Info : Unity Log] 07/31/2024 15:22:57: Got status changed msg k_ESteamNetworkingConnectionState_None
[Info : Unity Log] 07/31/2024 15:26:10: Connections 1 ZDOS:212932 sent:0 recv:320
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 15:27:48: Console: <color=orange>Sulane</color>: <color=#FFFFFFFF></color>
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 15:36:10: Connections 1 ZDOS:212933 sent:0 recv:471
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] Am I Host? True
[Info : Unity Log] 07/31/2024 15:36:24: Available space to current user: 33403510784. Saving is blocked if below: 23978366 bytes. Warnings are given if below: 47956732
[Info : Unity Log] 07/31/2024 15:36:24: Sending message to save player profiles
[Info : Unity Log] 07/31/2024 15:36:24: Sent to 76561198863537755
[Info : Unity Log] 07/31/2024 15:36:24: PrepareSave: clone done in 31ms
[Info : Unity Log] 07/31/2024 15:36:24: PrepareSave: ZDOExtraData.PrepareSave done in 17 ms
[Info : Unity Log] Am I Host? True
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 15:46:10: Connections 1 ZDOS:212939 sent:0 recv:214
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 15:51:55: Got character ZDOID from Sulane : 0:0
[Info : Unity Log] 07/31/2024 15:52:09: Got character ZDOID from Sulane : 1387586309:3879
[Info : Unity Log] 07/31/2024 15:56:10: Connections 1 ZDOS:212942 sent:0 recv:217
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:06:10: Unloading unused assets
[Info : Unity Log] 07/31/2024 16:06:10: Connections 1 ZDOS:212937 sent:0 recv:348
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] Am I Host? True
[Info : Unity Log] 07/31/2024 16:06:24: Available space to current user: 33403400192. Saving is blocked if below: 23987070 bytes. Warnings are given if below: 47974140
[Info : Unity Log] 07/31/2024 16:06:24: Sending message to save player profiles
[Info : Unity Log] 07/31/2024 16:06:24: Sent to 76561198863537755
[Info : Unity Log] 07/31/2024 16:06:24: PrepareSave: clone done in 12ms
[Info : Unity Log] 07/31/2024 16:06:24: PrepareSave: ZDOExtraData.PrepareSave done in 36 ms
[Info : Unity Log] Am I Host? True
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:16:10: Connections 1 ZDOS:212952 sent:0 recv:312
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:26:10: Connections 1 ZDOS:212930 sent:0 recv:379
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:36:10: Connections 1 ZDOS:212918 sent:0 recv:129
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] Am I Host? True
[Info : Unity Log] 07/31/2024 16:36:24: Available space to current user: 33407234048. Saving is blocked if below: 23994300 bytes. Warnings are given if below: 47988600
[Info : Unity Log] 07/31/2024 16:36:24: Sending message to save player profiles
[Info : Unity Log] 07/31/2024 16:36:24: Sent to 76561198863537755
[Info : Unity Log] 07/31/2024 16:36:24: PrepareSave: clone done in 27ms
[Info : Unity Log] 07/31/2024 16:36:25: PrepareSave: ZDOExtraData.PrepareSave done in 23 ms
[Info : Unity Log] Am I Host? True
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:42:08: RPC_Disconnect
[Info : Warfare] Peer (76561198863537755) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 16:42:08: Console: [Info : Warfare] Peer (76561198863537755) disconnected, removing from validated list
[Info : Armory] Peer (76561198863537755) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 16:42:08: Console: [Info : Armory] Peer (76561198863537755) disconnected, removing from validated list
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6128 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6171 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6183 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6614 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6615 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6292 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:6324 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Destroying abandoned non persistent zdo 1387586309:3879 owner 1387586309
[Info : Unity Log] 07/31/2024 16:42:08: Disposing socket
[Info : Unity Log] 07/31/2024 16:42:08: Closing socket 76561198863537755
[Info : Unity Log] 07/31/2024 16:42:08: send queue size:0
[Info : Unity Log] 07/31/2024 16:42:08: Disposing socket
[Info : Unity Log] 07/31/2024 16:42:08: Got status changed msg k_ESteamNetworkingConnectionState_ClosedByPeer
[Info : Unity Log] 07/31/2024 16:42:08: Socket closed by peer Steamworks.SteamNetConnectionStatusChangedCallback_t
[Info : Unity Log] 07/31/2024 16:42:08: Got status changed msg k_ESteamNetworkingConnectionState_None
[Info : Unity Log] 07/31/2024 16:46:10: Connections 0 ZDOS:212911 sent:0 recv:0
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:54:03: Game - OnApplicationQuit
[Info : Unity Log] Am I Host? True
[Info : Unity Log] 07/31/2024 16:54:03: Available space to current user: 33372000256. Saving is blocked if below: 23990400 bytes. Warnings are given if below: 47980800
[Info : Unity Log] 07/31/2024 16:54:03: Shutting down
[Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:54:03: Console: [Info :Valheim Plus] Saved 29732 map points to disk.
[Info : Unity Log] 07/31/2024 16:54:03: ZNet Shutdown
[Info : Unity Log] 07/31/2024 16:54:03: PrepareSave: clone done in 23ms
[Info : Unity Log] 07/31/2024 16:54:03: PrepareSave: ZDOExtraData.PrepareSave done in 22 ms
[Info : Unity Log] 07/31/2024 16:54:04: Unloading unused assets
[Info : Unity Log] 07/31/2024 16:54:04: Sending disconnect msg
[Info : Unity Log] ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized
[Info : Unity Log] 07/31/2024 16:54:04: Disposing socket
[Info : Unity Log] 07/31/2024 16:54:04: Stopping listening socket
[Info : Unity Log] 07/31/2024 16:54:04: Last socket, unregistering callback
[Info : Unity Log] 07/31/2024 16:54:04: ZSteamSocket UnregisterGlobalCallbacks, existing sockets:0
[Info : Unity Log] 07/31/2024 16:54:04: Stopping build thread
[Info : Unity Log] 07/31/2024 16:54:06: ZNet OnDestroy
[Info : Unity Log] 07/31/2024 16:54:06: Net scene destroyed
[Info : Unity Log] 07/31/2024 16:54:06: Steam manager on destroy
------------
PLAYER LOGS
------------
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane over-board, players remaining 0
07/31/2024 15:40:59: Is mine
07/31/2024 15:40:59: Not current spawn point
07/31/2024 15:40:59: exporeusre check 0.8823529 True
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane on-board, total onboard 0
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane over-board, players remaining 0
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane on-board, total onboard 0
07/31/2024 15:41:05: Activating default element Continue
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
07/31/2024 15:41:11: Activating default element Continue
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane over-board, players remaining 0
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
07/31/2024 15:41:31: Setting selected recipe 1
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane on-board, total onboard 0
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Warning:ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player Sulane detected leaving ship, but not within the ship's player list
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane over-board, players remaining 0
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane over-board, players remaining 0
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane on-board, total onboard 1
[Warning:ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player detected entering ship, but they are already added within the list of ship players
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane on-board, total onboard 0
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.Controllers.VehicleOnboardController] Player: Sulane over-board, players remaining 0
07/31/2024 15:41:45: Is mine
07/31/2024 15:41:45: Not current spawn point
07/31/2024 15:41:45: exporeusre check 0.9411765 True
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
07/31/2024 15:41:56: Activating default element Continue
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
[Debug :ValheimVehicles.Vehicles.VehicleMovementController] Setting anchor to: True the new movementFlag should be IsAnchored
Am I Host? False
Am I Host? False
07/31/2024 15:42:05: Available space to current user: 38126706688. Saving is blocked if below: 209761624 bytes. Warnings are given if below: 419523248
07/31/2024 15:42:05: Shutting down
07/31/2024 15:42:05: Minimap: compressed mapData 8389274 => 10701 bytes
07/31/2024 15:42:05: Cloud Save: 23212 bytes. /characters/sulane.fch.new
07/31/2024 15:42:05: Steam writing file chunks 1 / 1, (23212 bytes)
07/31/2024 15:42:05: Steam Cloud Move: 23212 bytes. /characters/sulane.fch -> /characters/sulane.fch.old
07/31/2024 15:42:05: Steam writing file chunks 1 / 1, (23212 bytes)
07/31/2024 15:42:05: Steam Cloud Move: 23212 bytes. /characters/sulane.fch.new -> /characters/sulane.fch
07/31/2024 15:42:05: Steam writing file chunks 1 / 1, (23212 bytes)
07/31/2024 15:42:05: Considering autobackup. World time: 7966.919, short time: 7200, long time: 43200, backup count: 4
07/31/2024 15:42:05: No autobackup needed yet...
Am I Host? False
[Info :Valheim Plus] Unpatching.
[Error :Valheim Plus] Couldn't transpile `Player.UpdatePlacementGhost`!
[Error :Valheim Plus] Couldn't transpile `Player.UpdatePlacementGhost`!
[Info :Valheim Plus] Successfully unpatched.
[Info :Valheim Plus] Found config file at: 'C:\Program Files (x86)\Steam\steamapps\common\Valheim\BepInEx\config\valheim_plus.cfg'
[Info :Valheim Plus] Loading config...
[Info :Valheim Plus]
[Info :Valheim Plus] [AdvancedBuildingMode] Section is NOT enabled.
[Info :Valheim Plus]
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[Info :Valheim Plus]
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[Info :Valheim Plus]
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[Info :Valheim Plus]
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[Info :Valheim Plus]
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[Info :Valheim Plus] [Server] Section is enabled.
[Info :Valheim Plus] [Server] Updating maxPlayers from 2 to 10
[Info :Valheim Plus] [Server] Done with section.
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[Info :Valheim Plus] [ValheimPlus] Done with section.
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[Info :Valheim Plus]
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[Info :Valheim Plus]
[Info :Valheim Plus] Downloading config from: 'https://github.com/Grantapher/ValheimPlus/releases/download/0.9.13.3/valheim_plus.cfg'
[Info :Valheim Plus] Applying patches.
[Info :Valheim Plus] Patches successfully applied.
07/31/2024 15:42:09: ZNet Shutdown
07/31/2024 15:42:09: Unloading unused assets
07/31/2024 15:42:09: Sending disconnect msg
07/31/2024 15:42:09: Sent to 90200500462943249
07/31/2024 15:42:09: Released session ticket
ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Uninitialized
07/31/2024 15:42:09: Disposing socket
07/31/2024 15:42:09: Closing socket 90200500462943249
07/31/2024 15:42:09: send queue size:0
Unloading 2 Unused Serialized files (Serialized files now loaded: 1155)
07/31/2024 15:42:09: Last socket, unregistering callback
07/31/2024 15:42:09: ZSteamSocket UnregisterGlobalCallbacks, existing sockets:0
07/31/2024 15:42:09: Disposing socket
07/31/2024 15:42:09: Last socket, unregistering callback
07/31/2024 15:42:09: ZSteamSocket UnregisterGlobalCallbacks, existing sockets:0
07/31/2024 15:42:09: Local player destroyed
Unloading 57366 unused Assets to reduce memory usage. Loaded Objects now: 270537.
Total: 914.799200 ms (FindLiveObjects: 123.111500 ms CreateObjectMapping: 56.781400 ms MarkObjects: 352.902800 ms DeleteObjects: 382.003100 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1144)
07/31/2024 15:42:11: ZNet OnDestroy
07/31/2024 15:42:11: Net scene destroyed
UnloadTime: 65.968500 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
07/31/2024 15:42:11: Audioman already exist, destroying self
07/31/2024 15:42:12: Steam initialized, persona:Cleric
07/31/2024 15:42:12: PlayFab custom ID set to "Steam_76561198863537755"
07/31/2024 15:42:12: Using default prefs
07/31/2024 15:42:12: Valheim version: 0.218.19 (network version 27)
07/31/2024 15:42:12: Worldgenerator version setup:2
[Info :Jotunn.Managers.CommandManager] Adding 5 commands to the Console
07/31/2024 15:42:12: Render threading mode:MultiThreaded
07/31/2024 15:42:12: Checking for installed DLCs
07/31/2024 15:42:12: DLC:beta installed:False
[Debug :Jotunn.Managers.SynchronizationManager] Gathering config values
Unloading 1966 unused Assets to reduce memory usage. Loaded Objects now: 236433.
Total: 382.467100 ms (FindLiveObjects: 19.195900 ms CreateObjectMapping: 32.394200 ms MarkObjects: 326.560900 ms DeleteObjects: 4.315200 ms)
[Info :Valheim Plus] Version text: "Version 0.218.19 (n-27), ValheimPlus 0.9.13.3 (Grantapher Temporary)"
07/31/2024 15:42:13: Vis equip model set to 1
[Debug : Warfare] ReadConfigValues called
[Debug : Armory] ReadConfigValues called
07/31/2024 15:42:13: Starting music menu
07/31/2024 15:42:15: Stopped music blackforest at 7161223
What happened?
In multiplayer on a dedicated server with everyone having the mod, when anyone places a bed on the boat and sets their spawn point there, it will remove it from being a spawn point after a few seconds of the boat sitting there without moving. We tried dying after to see if it was a visual bug but it sent us back to the original spawn point of the server.
When we raised the ship up with the debug tools the spawnpoint stayed, so it seems to be caused by the waves.
I am attaching server logs and player logs, in that order in the logs section. The player is in a different timezone than the server so the logs will show 3 pm for the player and 4 pm for the server.
Steps to reproduce
Log outputs
Environment