[x] Flying Automatic ascend/descend toggle option for flight. Still no increase to speed (increasing speed causes massive friction, likely needs to be solved in it's own feature set)
[x] Flying unrealistically uses the direction it is going instead of the wind push.
[x] Flying can use the rudder instead of the sails. But sails will still unfurl. (not fixing that in this update)
Rudder
[x] Adds support for rudder speeds based on the Back, Slow, Half, Full speeds of base game
[x] Rudder speeds are configurable
[x] Rudder turn rates are increased significantly at lower speeds. (QOL fix)
New Prefabs and Tweaks
[x] Many new prefabs added though they may not be available / ready for release 2.0.0. Prefabs relate to hull, hull ribs, hull keel, and slabs to create the topmost hull sections.
[x] Updates unity to latest compatible with valheim.
[x] Adds blender file for vehicle meshes and designs
[x] Tweaks a bunch of textures to better render
[x] Makes black marble texture compatible with moving vehicles (no world position)
Collisions
[x] Collision logic works well
[x] Adds Collider debuggers for the ship
[x] Add logic to only set colliders for the ship hull to prevent topheavy ships from smashing obstacles due to their box collider invisibly hitting the rock in the sea.
Changes
Flying
Rudder
New Prefabs and Tweaks
Collisions