fixes floating player issue after removing a collision logic item that looked unnecessary 🫤
add a bunch of helpful commands
vehicle rotate moves the vehicle based on x y z or defaults to just fixing rotation on X and Z axis (sets to 0). (may need to set rigidbody to kinematic)
vehicle toggleOceanSway permanently disable sway. (and turn on again)
vehicle move moves the vehicle based on x y z (requires kinematic toggle)
creative now properly rotates I was using floats for 0. 0 != 0f
vehicle rotate
moves the vehicle based onx y z
or defaults to just fixing rotation on X and Z axis (sets to 0). (may need to set rigidbody to kinematic)vehicle toggleOceanSway
permanently disable sway. (and turn on again)vehicle move
moves the vehicle based onx y z
(requires kinematic toggle)0 != 0f