foundryvtt-dnd5e-config
Version control for the configs we use, and particularly keep track of the modules and their setup.
Foundational approach
- D&D Beyond Character sheets are the place of record for characters
- At the beginning of a session we should sync into Foundry/Forge VTT
- At the end of a session (or before we play next) we ensure D&D Beyond player character sheets are updated.
- No secrets are stored in the config files (apiKey, passwords, user accounts, etc.)
directory structure and file summary
$ tree -F -L 3 foundryvtt-dnd5e-config/
foundryvtt-dnd5e-config/
├── foundry-settings-export.json <== Server config export
├── modules/ <== Module configs exports
│ ├── compendium-folders/
│ │ ├── compendium-folders.json
│ │ └── README.md
│ └── midi-qol/
│ └── fvtt-midi-qol-settings.json
└── README.md <== This README
3 directories, 5 files
Modules
Base Foundry Enhancements :building_construction:
These modules modify Foundry but pretty much fix components that are not mature or address some shortcomings.
Click to expand
Manage Modules > `Button`
- `Minimal UI` - Does just that, collapses tray for abilities and macros, same for logged in users, drops the Foundryvtt icon which just takes up space.
- [`scaleGrid`](https://foundryvtt.com/packages/scaleGrid) - Grid Scaler tool to quickly match the scene grid to your map's grid. Works with both squares and hexes.
- `Selective Show` - **DO NOT NEED in v10** - function is added into core
- `Settings Extender` - module dependency
- `socketlib` - module dependency
- [`tagger`](https://foundryvtt.com/packages/tagger) - creates tags on game objects/assets which enables more elegant automations
- `Token Mold` - fix and improve token creation from actors with templates
- `Tokenizer` - Edit/Add frames around tokens
- [`tidy-ui-game-settings`](https://foundryvtt.com/packages/tidy-ui_game-settings) - Improves the game settings UI and significantly improves the Module Settings - adds search and collapses all the module settings. This should be in CORE FoundryVTT.
DnD 5e and Game Automation | Ease of Play :crossed_swords:
These modules are what makes Foundry use Dungeons and Dragons 5e rules and includes automations or improvements for players making things run much smoother.
Click to expand
- `Active Token Effects`
- `Active-Auras`
- `Better Rolls for 5e`
- `Beyond20 companion module`
- `Combat Enhancements` - modification for combat tracker to include HP tracking, clears targets on "next turn"
- `Combat Ready!` - Helps combat flow better with notifications like "Next Up" and if you want timers for turns.
- `Dfreds Convenient Effects` - scripted macros and effects for abilities, mechanics and spells which can be added to players and npcs.
- `Dfreds Droppables` -
- `Dice So Nice!` - Adds 3D configurable dice to the VTT
- `DNDBeyond Character Sheet for 5E` - Reskin of the default character sheet
- `DNDBeyond NPC Sheet` - Reskin of the default NPC sheet
- `FXMaster` - Adds additional effects, like weather, environment and matching sounds, pull these in on demand.
- `Group Initiative` - Group monster rolls
- `Health Estimate` - Lets people know approximate health of tokens that are not their own
- `Initiative Double Click` - enables fixing Initiative rolls/ordering during combat
- `Item Macro`
- `Automatic Automations` | `Sequencer` | `JB2A` (Tightly coupled)
- `Dynamic Active Effects SRD` -
- `Dynamic Effects using Active Effects`
- `Let Me Roll that For You` (LMRTFY) - prompts for roll, like saving throws
- `MidiQOL` | `Dynamic Active Effects` (DAE) | `Times Up` (Tightly coupled) - high level of automation and effects
- `Midi SRD`
- `Token Magic Effects`
- `Mob Attack Tool` - Combine attacks from many creatures into one
- [`Monks Active Tiles`](https://foundryvtt.com/packages/monks-active-tiles) - Enables tile automations like teleporting, traps, etc.
- `Perfect Vision` - **MIGHT be going away in v10** because this is in the core
- `Splatter` - blood Splatter on "bloodied" and death
- [`Token Attacher`](https://foundryvtt.com/packages/token-attacher) - Enables easier token/tile management and automations like vehicles and things that move
GM Addons to make game prep easier :world_map:
These modules are focused around the GM, creating new content or running a session.
Click to expand
- [`border control`](https://foundryvtt.com/packages/Border-Control) - toggle borders on/off for tiles, very useful for scenes that use lots of assets
- `Moulinette Core`
- `Moulinette Game Icons (module)`
- `Moulinette Image Search (module)`
- `Moulinette Scenes (module)`
- `Moulinette Sound & SoundPad (module)`
- `Moulinette Tiles (module)`
- [`multilevel Tokens`](https://foundryvtt.com/packages/multilevel-tokens/) - Adds several helpful token automation features for multi-level maps. Simulated height/vision, teleport between levels. Specifically for maps that show multiple levels on one map.
Integrations with other tools/sites :hammer_and_wrench:
These modules are for bridging and integrating with other tools, like D&D Beyond or The Forge VTT.
Click to expand
- [`D&D Beyond Importer`](https://foundryvtt.com/packages/ddb-importer) - Mature DDB import and sync tool. Patreon supported. Can sync players back to D&D Beyond.
- `The Forge: More Awesomeness` - forge module dependency, need API key to configure forge storage use
Evaluating/Testing :sparkles:
These modules are being evaluated and may be used permanently or removed depending on how well they add to the experience. (In order of adding to the list/maturity)
Click to expand
- `Argon - Combat HUD` (active) - adds a fancy RPG game interface to skills and items.
- `Combat Carousel` (active) - adds alternative combat tracker available during combats.
- `Combat Utility Belt` - (installed but disabled) - might not need it anymore with other automations
- `DnD5e UI` (installed but disabled) - Creates nice cards in chat, tab icons change which might require some getting used to
- [`FoundryVTT Automated Polymorpher`](https://foundryvtt.com/packages/automated-polymorpher) - For performing Polymorph, Wildshapes, and Disguise self just like the summoner.
- Support for flying among other things coming up
- [Better Roofs](https://theripper93.com/#/module/betterroofs) - draw roofs when it makes sense, and obscure inside buildings for better immersion.
- [Levels](https://theripper93.com/#/module/levels) - works in conjunction with better roofs
- [Wall Height](https://theripper93.com/#/module/wall-height) - Now walls have height - so in theory you can fly over them
- [automated-evocations](https://theripper93.com/#/module/automated-evocations) - Summoning done right, makes it so easy
Future stuff :soon:
This module list is needed for future improvements or evaluated to replace one of our existing tools. Or even something that we are curious about.
Click
- DDB Gamelog (DND Beyond)?
- `Forien's Quest Log` (installed but disabled) - could be useful? Ask the players
- Monk's Tokenbar (LMRTFY alternative?)
- [Plutonium 5e.tools](https://5e.tools/plutonium.html) - This could possibly replace `Moulinette` modules and more! Lots of promise!
- Appears to support adventure imports, as well as monsters, spells, items
- For easier prep - adds art browser, asset finder/explorer
- Easier management - utils for cleaning, moving, organizing
- `tabletopaudio` (installed but disabled) - integration with the website https://tabletopaudio.com/ - can create audio streams players can tune in to
- Status Icons?