zombieprocess / foundryvtt-dnd5e-config

Version control for the configs we use, and particularly keep track of the modules and their setup
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foundryvtt-dnd5e-config

Version control for the configs we use, and particularly keep track of the modules and their setup.

Organization and layout based on this project:
https://github.com/jbowensii/FOUNDRYVTT-DnD5e-Base-Game-Configuration

Foundational approach

directory structure and file summary

$ tree -F -L 3 foundryvtt-dnd5e-config/
foundryvtt-dnd5e-config/
├── foundry-settings-export.json          <== Server config export
├── modules/                              <== Module configs exports
│   ├── compendium-folders/
│   │   ├── compendium-folders.json
│   │   └── README.md
│   └── midi-qol/
│       └── fvtt-midi-qol-settings.json
└── README.md                             <== This README

3 directories, 5 files

Modules

Base Foundry Enhancements :building_construction:

These modules modify Foundry but pretty much fix components that are not mature or address some shortcomings.

Click to expand Manage Modules > `Button` - `Minimal UI` - Does just that, collapses tray for abilities and macros, same for logged in users, drops the Foundryvtt icon which just takes up space. - [`scaleGrid`](https://foundryvtt.com/packages/scaleGrid) - Grid Scaler tool to quickly match the scene grid to your map's grid. Works with both squares and hexes. - `Selective Show` - **DO NOT NEED in v10** - function is added into core - `Settings Extender` - module dependency - `socketlib` - module dependency - [`tagger`](https://foundryvtt.com/packages/tagger) - creates tags on game objects/assets which enables more elegant automations - `Token Mold` - fix and improve token creation from actors with templates - `Tokenizer` - Edit/Add frames around tokens - [`tidy-ui-game-settings`](https://foundryvtt.com/packages/tidy-ui_game-settings) - Improves the game settings UI and significantly improves the Module Settings - adds search and collapses all the module settings. This should be in CORE FoundryVTT.

DnD 5e and Game Automation | Ease of Play :crossed_swords:

These modules are what makes Foundry use Dungeons and Dragons 5e rules and includes automations or improvements for players making things run much smoother.

Click to expand - `Active Token Effects` - `Active-Auras` - `Better Rolls for 5e` - `Beyond20 companion module` - `Combat Enhancements` - modification for combat tracker to include HP tracking, clears targets on "next turn" - `Combat Ready!` - Helps combat flow better with notifications like "Next Up" and if you want timers for turns. - `Dfreds Convenient Effects` - scripted macros and effects for abilities, mechanics and spells which can be added to players and npcs. - `Dfreds Droppables` - - `Dice So Nice!` - Adds 3D configurable dice to the VTT - `DNDBeyond Character Sheet for 5E` - Reskin of the default character sheet - `DNDBeyond NPC Sheet` - Reskin of the default NPC sheet - `FXMaster` - Adds additional effects, like weather, environment and matching sounds, pull these in on demand. - `Group Initiative` - Group monster rolls - `Health Estimate` - Lets people know approximate health of tokens that are not their own - `Initiative Double Click` - enables fixing Initiative rolls/ordering during combat - `Item Macro` - `Automatic Automations` | `Sequencer` | `JB2A` (Tightly coupled) - `Dynamic Active Effects SRD` - - `Dynamic Effects using Active Effects` - `Let Me Roll that For You` (LMRTFY) - prompts for roll, like saving throws - `MidiQOL` | `Dynamic Active Effects` (DAE) | `Times Up` (Tightly coupled) - high level of automation and effects - `Midi SRD` - `Token Magic Effects` - `Mob Attack Tool` - Combine attacks from many creatures into one - [`Monks Active Tiles`](https://foundryvtt.com/packages/monks-active-tiles) - Enables tile automations like teleporting, traps, etc. - `Perfect Vision` - **MIGHT be going away in v10** because this is in the core - `Splatter` - blood Splatter on "bloodied" and death - [`Token Attacher`](https://foundryvtt.com/packages/token-attacher) - Enables easier token/tile management and automations like vehicles and things that move

GM Addons to make game prep easier :world_map:

These modules are focused around the GM, creating new content or running a session.

Click to expand - [`border control`](https://foundryvtt.com/packages/Border-Control) - toggle borders on/off for tiles, very useful for scenes that use lots of assets - `Moulinette Core` - `Moulinette Game Icons (module)` - `Moulinette Image Search (module)` - `Moulinette Scenes (module)` - `Moulinette Sound & SoundPad (module)` - `Moulinette Tiles (module)` - [`multilevel Tokens`](https://foundryvtt.com/packages/multilevel-tokens/) - Adds several helpful token automation features for multi-level maps. Simulated height/vision, teleport between levels. Specifically for maps that show multiple levels on one map.

Integrations with other tools/sites :hammer_and_wrench:

These modules are for bridging and integrating with other tools, like D&D Beyond or The Forge VTT.

Click to expand - [`D&D Beyond Importer`](https://foundryvtt.com/packages/ddb-importer) - Mature DDB import and sync tool. Patreon supported. Can sync players back to D&D Beyond. - `The Forge: More Awesomeness` - forge module dependency, need API key to configure forge storage use

Evaluating/Testing :sparkles:

These modules are being evaluated and may be used permanently or removed depending on how well they add to the experience. (In order of adding to the list/maturity)

Click to expand - `Argon - Combat HUD` (active) - adds a fancy RPG game interface to skills and items. - `Combat Carousel` (active) - adds alternative combat tracker available during combats. - `Combat Utility Belt` - (installed but disabled) - might not need it anymore with other automations - `DnD5e UI` (installed but disabled) - Creates nice cards in chat, tab icons change which might require some getting used to - [`FoundryVTT Automated Polymorpher`](https://foundryvtt.com/packages/automated-polymorpher) - For performing Polymorph, Wildshapes, and Disguise self just like the summoner. - Support for flying among other things coming up - [Better Roofs](https://theripper93.com/#/module/betterroofs) - draw roofs when it makes sense, and obscure inside buildings for better immersion. - [Levels](https://theripper93.com/#/module/levels) - works in conjunction with better roofs - [Wall Height](https://theripper93.com/#/module/wall-height) - Now walls have height - so in theory you can fly over them - [automated-evocations](https://theripper93.com/#/module/automated-evocations) - Summoning done right, makes it so easy

Future stuff :soon:

This module list is needed for future improvements or evaluated to replace one of our existing tools. Or even something that we are curious about.

Click - DDB Gamelog (DND Beyond)? - `Forien's Quest Log` (installed but disabled) - could be useful? Ask the players - Monk's Tokenbar (LMRTFY alternative?) - [Plutonium 5e.tools](https://5e.tools/plutonium.html) - This could possibly replace `Moulinette` modules and more! Lots of promise! - Appears to support adventure imports, as well as monsters, spells, items - For easier prep - adds art browser, asset finder/explorer - Easier management - utils for cleaning, moving, organizing - `tabletopaudio` (installed but disabled) - integration with the website https://tabletopaudio.com/ - can create audio streams players can tune in to - Status Icons?