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This code gives the reflected image of the input as output. Now I dare you to re-reflect that reflected image.
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How can I automatically map models like the ones below?
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```java
public class RewardClaim {
private PlayerEntity owner; // PlayerEntity extends Entity which has a .getId()
}
```
Maps …
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From shadow team: The team is documenting feedback on GitHub, using it as a foundation for reflective discussions and strategy adjustments. They also focus on continuous improvement by addressing chal…
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### Is there an existing issue for the same tech request?
- [X] I have checked the existing issues.
### Does this tech request not affect user experience?
- [X] This tech request doesn't affect use…
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### Environment
Second Life Release 7.1.5.8443591509 (64bit)
Release Notes
You are at 26.1, 168.6, 23.0 in Pasta Cake located at simhost-0b894bb5b68ec8052.agni
SLURL: http://maps.secondlife.com/…
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On direct comparison between console version and PC (reference: Cousins Bellic), there's very evidently much high specular highlights along the edges of vehicle bodies to external light sources (espec…
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**Please describe your :rocket: feature request.**
Add the -b / --reflect flag to the MCX simulation without breaking any existing reflectance behavior (https://mcx.space/wiki/index.cgi?Doc/mcx_help)…
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The only minus thing in this amazing asset, not supporting transparent surfaces. I believe you can make it.
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Consider file [`A.hs`](https://github.com/ucsd-progsys/liquidhaskell/blob/ec68ad1e80eeacfe2f1fc09d976c44162994668b/tests/todo/T1326A.hs) that uses reflection and defines a data type `Term` with a meas…
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### For?
S&Box
### What can't you do?
I am unable to set the projection matrix of a camera. This could let us do more advanced effects like oblique projections and planar reflections.
### How woul…