Open GoogleCodeExporter opened 9 years ago
Added usability flag.
Original comment by igorpana...@gmail.com
on 23 Aug 2009 at 7:17
The link to desing documentation:
http://docs.google.com/present/edit?id=0AdDYiCWRZI__ZGR0enhmejNfMmRjZjg0cmQ3&hl=
en
After the document will be accepted the feature to be implemented.
Original comment by igorpana...@gmail.com
on 31 Aug 2009 at 12:59
updated your doc
Original comment by mortijs-...@yahoo.de
on 31 Aug 2009 at 8:40
Almost all changes are applied to doc.
The doc is updated.
There is remain only a few questions:
The variables to control increasing/decreasing in different states. We would do
them
as factor again, but we can't because they depend on player movement. So,
instead I
think that we may apply them as more variables:
g_anticamp_factor_<safe, initial, danger, scary, suffer>_<jump, run, walk,
crawl,
stand>
But that seems to be 25 variables.. So, any ideas?
Original comment by igorpana...@gmail.com
on 1 Sep 2009 at 5:37
i would make 2 variable-groups:
g_anticamp_factor_<save, initial, danger, scary, suffer>
g_anticamp_factor2_<jump, run, walk, crawl, stand>
in code you just need to multiply them to get the wanted result.
and i updated the doc once more
we still need to do some detailed designing before you start to code
Original comment by mortijs-...@yahoo.de
on 1 Sep 2009 at 8:44
Do you plan to activate anti-camp feature as default in every mode and
player-role?
IMHO, it should be a default option only for robbers in BR mode. Maybe I'll get
the
answer from the document mentioned above (have no access).
BTW, would you like this kind of posts in here or rather in forum section?
Original comment by dowos...@gmail.com
on 8 Nov 2009 at 11:37
We at the design stage of the whole anti-camp thing, I mean we didn't started
to
implement the feature. We have to finish doc first. So, I think it is better to
read
the doc first and then to add comments inside the doc (just take a look as it
done by
others) or to discussion board. Not a big deal to add here comments as well
until
they are concerned the feature and not just discussion.
Or probably you'll want just to improve the doc. If you are really interested
in the
improvements - let me or anyone else here know and we'll include you to
project
members in no time (if you don't afraid of spam ;)), so you'll get the access
to all
the docs.
And about anti-camp activation - I never though about initial values. Probably
I
would suggest to have them to "off" state and let each admin to activate them
if
he/she'll want to. As well as vote options for the stuff. I want to do so
because
this thing is created to get spoil-players off the game and I hope that by
default we
suggest that we have no-fun-spoil-players. Still I agree, we may let it do as
you
suggest. Probably you better to add the comments or whole page about default
values
if you wish to the document.
Original comment by igorpana...@gmail.com
on 8 Nov 2009 at 9:05
Original comment by igorpana...@gmail.com
on 23 Nov 2009 at 11:44
Original issue reported on code.google.com by
kikc...@gmail.com
on 23 Aug 2009 at 2:08Attachments: