This file contains the following sections:
LICENSE GENERAL NOTES COMPILING ON WIN32 COMPILING ON GNU/LINUX COMPILING ON MAC
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
Some source code in this release is not covered by the GPL:
lines file(s) 4299 code/qcommon/unzip.c 4546 code/libs/pak/unzip.cpp Copyright (C) 1998 Gilles Vollant zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
lines file(s) 299 code/qcommon/md4.c 277 common/md4.c Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
License to copy and use this software is granted provided that it is identified as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater ial mentioning or referencing this software or this function. License is also granted to make and use derivative works provided that such work s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig est Algorithm<94> in all material mentioning or referencing the derived work. RSA Data Security, Inc. makes no representations concerning either the merchanta bility of this software or the suitability of this software for any particular p urpose. It is provided <93>as is<94> without express or implied warranty of any kind.
checksums are used to validate pak files
lines file(s) 1324 code/game/bg_lib.c Copyright (c) 1992, 1993 The Regents of the University of California. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
lines file(s) 330 code/client/snd_adpcm.c Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the names of Stichting Mathematisch Centrum or CWI not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission.
STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
code/jpeg-6 code/libs/jpeg6 Copyright (C) 1991-1995, Thomas G. Lane
Permission is hereby granted to use, copy, modify, and distribute this software (or portions thereof) for any purpose, without fee, subject to these conditions: (1) If any part of the source code for this software is distributed, then this README file must be included, with this copyright and no-warranty notice unaltered; and any additions, deletions, or changes to the original files must be clearly indicated in accompanying documentation. (2) If only executable code is distributed, then the accompanying documentation must state that "this software is based in part on the work of the Independent JPEG Group". (3) Permission for use of this software is granted only if the user accepts full responsibility for any undesirable consequences; the authors accept NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code, not just to the unmodified library. If you use our work, you ought to acknowledge us.
NOTE: unfortunately the README that came with our copy of the library has been lost, so the one from release 6b is included instead. There are a few 'glue type' modifications to the library to make it easier to use from the engine, but otherwise the dependency can be easily cleaned up to a better release of the library.
A short summary of the file layout:
code/ Quake III Arena source code ( renderer, game code, OS layer etc. ) code/bspc bot routes compiler source code lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm ) code/tools/q3asm/ assembly to qvm bytecode compiler
While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
VC9 / Visual C++ 2008 project files are provided: code/quake3.sln
To compile the qvms, you need to run some batch files: you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path ( some precompiled binaries are provided in lcc/bin and code/win32/mod-sdk-setup/bin ) the qvm batch files are in code/game code/cgame code/q3_ui code/ui ..
A Makefile is available in the base source folder. Just run "make" to start compiling. As Scons is still used for the compilation, you will need the perl interpreter on your station.
All needed tools will be compiled and you will found binaries and QVMs in the "install" subfolder.
You can also start "make mod-pk3" to have a pk3 with only the QVMs engine in the "install" subfolder.
If you only need a statically linked dedicated server, you can also start "make engine-static"
Packagers, you can "export DEFAULT_BASEDIR" from the shell to setup a default basepath where you want the game installed by your package. Then the engine will search the game there before anywhere else.
We are awaiting a source drop of updated an XCode project file