Open GoogleCodeExporter opened 9 years ago
Just for me (and everyone) to understand correctly.
You want to remove DUEL-mode to keep code simple, but at the same time you add a
remade DUEL-mode again (which is pretty much the old one ingame) by adding two
new
variables and using a slightly modified version of the already present TDM-mode.
Is this correct?
Original comment by mortijs-...@yahoo.de
on 8 Sep 2009 at 8:33
Not by TDM, but RTP.
RTP is mode when if you die during round you won't spawn until next round (like
BR
without money).
I see current duels as particular case of this RTP mode.
The main difference between them is these two variables. Plus maybe some
variable to
control weapon damage&spread. But it is somewhere in other issue.
The only thing I haven't took is 3 players duel which is last man standing.
Probably better to create that mode instead of DUEL. Or make it is submode for
DM
with some variable on (g_lastManStanding).
Seems we have to discuss it more to understand what exactly will be instead of
duels.
Original comment by igorpana...@gmail.com
on 8 Sep 2009 at 8:46
My first request is not correct. SG DUEL mode is not RTP and can't be replaced
by it in any way.
Current duels have main idea that a few people playing at the same time in
different places of map simultaneously.
Like 4 map parts and up to 12 players dueling (divided by 4 groups with
changing people). Such thing is unique for SG.
By removing DUEL I mean to remove this mode and all support of such mode at all.
Instead I suggest to introduce "Last Man Standing" and "Tournament".
In "Last Man Standing" each of players has only 1 life, so no respawn until
next round.
- The improvement comparing to SG DUEL is that we may have now "duels" for more
than 3 players in one small map (any map).
- What we lose by removing SG DUEL is simultaneous play of 4 groups maximum.
There are some ways of doing it like make each group of players undependable
and invisible for each other. But still server will have to handle 4
(n?) games at one map instead of 1 which is not a good way.
Probably we just don't need such mode. Because in competition games we will run
each duel just at different dedicated server.
But again - idea of two cowboys standing against each other will be playable
via Last Man Standing. Just no possibility to play in 4 groups up to
3 people in each.
And for such idea the two things about hiding gun and crosshairs at the
beginning will be implemented.
"Tournament" is simple 1vs1 system from Q3. The point is to have two players
playing until they've reached frag limit and then looser is replaced
by spectator.
Original comment by igorpana...@gmail.com
on 10 Nov 2009 at 9:00
Original issue reported on code.google.com by
igorpana...@gmail.com
on 8 Sep 2009 at 6:02