Overall description of the new feature:
There is only one font (with three different sizes) in CG assets.
It is possible to make there more user-defined fonts to use each in
different HUD&UI stuff.
SG already has own system for drawing numbers - that one is to be removed
and new flexible font&draw string functions to be created.
To replace with new function most of current text drawings.
(Possibly just to replace current CG_drawString())
In HUD.menu it should looks like:
itemDef {
...
font "myFont1"
...
}
Variables to control the new feature:
via HUD&UI files
Functions to look at:
CG_Text_Paint()
CG_OwnerDraw()
Original issue reported on code.google.com by igorpana...@gmail.com on 11 Sep 2009 at 1:57
Original issue reported on code.google.com by
igorpana...@gmail.com
on 11 Sep 2009 at 1:57