Open GoogleCodeExporter opened 9 years ago
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
Some additional fixes are applied in r114.
Still there are some stress tests to be performed:
1. Loading/saving items, weapons, configs.
2. Changing them via files and in game.
Also I would like to add some command like Conq` has told:
config [items|weapons|gravity] list
This one will printout current configuration.
And probably this command should be in CGAME instead of GAME to allow every
player to
know current configuration (but there is a side impact - some players may want
to
request this list too often to harm the game, so the game will be lagged).
And in this case I suggest the server variable "g_allowConfigListToClient" will
be
very helpful.
Original comment by igorpana...@gmail.com
on 24 Nov 2009 at 1:58
And as overall remark - this thing is huge.
Is it be possible to make it shorter?
Probably with some macro or array of structures like in server commands.
I mean there are too much typings of the same actions. During
loading/saving/modifying/sending. And again too much code duplication - once we
need to
add new item/weapon member to structure - we have about 4 places where we can
make a
mistake.
Original comment by igorpana...@gmail.com
on 24 Nov 2009 at 4:11
Original issue reported on code.google.com by
kikc...@gmail.com
on 3 Oct 2009 at 11:34