Closed zunath closed 2 years ago
It's possible to double search scavenge points. Click on one from an angle where you can't open it. Then move around and click again from when you can. Opening it will result in two search rolls with two chances to spawn contents - but still only XP based on the second roll.
The code in the attack roll that determines the character's facing uses their facing -before- the attack not their facing during it. If a character turns to attack, they will be treated as having their old facing for the purpose of backstab calculations. This is abusable.
Bug Report
Seems the ui bugs out when you go from ship to land, my HP bar is stacked up all of saying i have 40 HP /40 like my ship when it also displays the normal amounts
Bug Report
Dying in space while piloting a ship, and then respawning appears to result in respawning as the ship model,
not the character model. This happened when I was DM killed so I could return to the hanger quickly by respawn.
I had 50 piloting, 5 perks invested to pilot the ship, and I was piloting the Striker with no modifications.
Bug Report
Logging out and back in after being subdued, but before the knockdown has expired, seems to cause the "Fatigued" debuff to not take effect, resulting in being much less slowed down
Zun note: Not going to bother with this one. If it becomes a real problem of players abusing it, we can revisit it. I'm fine with it for now though.
Bug Report
Auto-crafting a basic knife ended up with myself getting stuck on the crafting interface.
Bug Report
Went to autocraft a Basic Longsword and it is stuck at max progress. No way to close the screen or anything.
Bug Report
autocrafting bugs out the window, requires the client to be restarted to work again.
Bug Report
~~I went to craft via the auto-crafter in engineering, specifically the 1x Armor Enhancement: - Craftsmanship - Smithery, and after reaching max progress,
it's gotten me stuck at what I would presume would be max progress before simply hanging there. I've been here for about ten minutes so I think it's a bug?~~
Bug Report
Using the autocrafting feature for noodles caused the progress to go to 26/25 and get stuck.
Bug Report
Tried autocrafting Combat Laser III. The progress bar went to 143/137 and got stuck there. I can't even close the window.
Bug Report
While AI works fine to reacquire targets after recovering from most crowd control (yay!), there is still an issue where after recovering from Force Stun and Mind Trick enemies will not attack any targets until something happens to generate enmity with them again.
Bug Report
Saber Strike and Force Spark appear to be bugged still. They don't apply a debuf to evasion, or it doesn't display correctly.
Bug Report
DM's cannot hear speech when possessing NPC's, over any channel (holonet, talk, dm, etc.)
Bug Report The cloud effect from Bombs (Fire and Gas) do not damage the player who used them, allowing you to stand in clouds of fire and toxic gas. Epic as it is, might not be the best ;)
Bug Report Fire/Gas Bombs from Devices do not do damage to anyone.
Bug Report Incendiary bomb rank 1 does not seem to be doing any damage tested it on diffrent enermys
Bug Report
Unintentional, but you can use the Knockdown ability from martial arts with seemingly any weapon (or at least, with blaster rifles). Honestly I kind of like having it be versatile and another source of CC for players, and it requires a decent investment in the skill to access... but at the same time is definitely a bug.
Zun note: I'm fine with this. wontfix
There is no way to access the lower portions of the Republic Base as their is no key item that allows the doors to be opened to the transition.
Bug Report The Jedi Temple is missing more doors. Door to the Training Room, door to the Dormitories, door to the hallway to the Council Chambers, Archives, and Hangar are all missing.
Bug Report
Stuck in Sith base, no transition out.
Area Name
Viscara - Sith Lake Outpost
Area Tag
ViscaraSithLakeOutpostInterior
Area Resref
v_sithlake_int
Bug Report
Players with high force skill ranks and low lightsaber skill ranks are unable to gain XP unless they disable the Force XP share option in their settings menu.
Bug Report
Force XP share does not apply to Saberstaffs. Update the setting option too.
Bug Report
It seems that killing things with a saberstaff, at least the Twin Electroblade 1, is not giving xp towards any skills in combat.
Zun note: Ensure the following items are NOT enhancements. Enhancements cannot and should not be stackable.
Bug Report
Strange Pineapple does not stack in Inventory.
Bug Report
"Vegetable Clump" item does not stack in inventory.
Bug Report
Mushroooms also dont stack in inventory. Seems to be common for cooking items apart form meat, which does stack correctly.
Bug Report
Steel does not stack in the inventory unlike Aluminum.
Bug Report
Steel doesn't stack
Bug Report
Crystals and Obsidian also do not stack in the inventory, unlike Aluminum.
Bug Report
Flour, Sugar, Distilled water, and butter should become stackable based on the amount needed per food item.
Bug Report
Many of the cooking items do not seem to stack, such as Flour, Chocolate, Fruits and Veggies, Viscaran Rosemary, and Honey like more just haven't seen them yet.
Bug Report
Viscaran Flour does not stack.
Bug Report
Bright flour does not stack.
Bug Report
Viscaran Rosemary does not stack
Bug Report
Viscaran Orange does not stack
Bug Report
Agate only is stacking to 10
Bug Report
Noted that you logged agate only stacking to 10 as a bug; I would like to confirm that Rubies also only stack to 10. Presumably, all gems follow this pattern.
Bug Report
System.NullReferenceException: Object reference not set to an instance of an object.
at SWLOR.Game.Server.Service.Space.CalculateChanceToHit(UInt32 attacker, UInt32 defender) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Service\Space.cs:line 1333
at SWLOR.Game.Server.Feature.ShipModuleDefinition.MissileLauncherModuleDefinition.PerformAttack(UInt32 activator, UInt32 target, Int32 dmg, Int32 attackBonus, Nullable`1 hitOverride) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Feature\ShipModuleDefinition\MissileLauncherModuleDefinition.cs:line 32
at SWLOR.Game.Server.Feature.ShipModuleDefinition.MissileLauncherModuleDefinition.<>cDisplayClass3_1.
at SWLOR.Game.Server.Core.CoreGameManager.SWLOR.Game.Server.Core.ICoreEventHandler.OnClosure(UInt64 eid, UInt32 oidSelf) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Core\CoreGameManager.cs:line 75
Zun note: happening because of the delay on missiles targeting a destroyed/null target.
Bug Report
Exception type: System.Collections.Generic.KeyNotFoundException
Message : Conversation 'PublicStarport' is not registered. Did you create a class for it?
Stacktrace:
at SWLOR.Game.Server.Service.Dialog.GetConversation(String key) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Service\Dialog.cs:line 61
at SWLOR.Game.Server.Service.Dialog.LoadConversation(UInt32 player, UInt32 talkTo, String class, Int32 dialogNumber) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Service\Dialog.cs:line 583
at SWLOR.Game.Server.Service.Dialog.StartConversation(UInt32 player, UInt32 talkTo, String class) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Service\Dialog.cs:line 519
at SWLOR.Game.Server.Feature.PlaceableScripts.GenericConversation() in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Feature\PlaceableScripts.cs:line 103
at SWLOR.Game.Server.Core.Internal.RunScripts(String script) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Core\Internal.cs:line 143
Bug Report
Trying to land from Hutlar Orbit is not possible, it offers no options.
Bug Report
Apparently, there is no option to craft saberstaves in the Smithing skill (or any other crafting skill). Only 1-h lightsabers are available.
Bug Report Sometimes in combat, using a heal/buff ability after targetting hostiles, it instead attacks the intended target of the buff/heal ability.
Bug Report Using a med kit while in combat makes you attack who you use the medkit on.
Bug Report The chairs on the east side of the dining table in the Jedi Temple Dorm area have their sitting-triggers facing backwards.
Bug Report Seats in the temple dining room main chairs (east side) have the sit emote facing the wrong way.
Bug Report I can't sit on the seats near the pyre.
Bug Report
Unable to edit the appearance of finesse vibroblades, the NUI says "no item is equipped or equipped items cannot be modified."
Ophidian Knife
Bug Report "this ship's controls are in use" on the ship (light freighter) after using the /exit command to exit deep space mode.
Bug Report The many rp merchants in town in Tatooine don't function anymore. Like Verpex.
Bug Report
Womprats still have "On Hit: Slow = DC 16"
Bug Report
Gostian Astroids give wrong ores when harvested.
Bug Report
Gostian Asteroid gave me Barinium.
Bug Report These valley nashtahs and charmogs are not fighting back while I am wacking them. I am not using any stun abilities so it may be a bug cause they didnt do that before. This is the area to the west of the main city on starting planet the second instance area it is mountianous and full of these valley creatures.
Bug Report The Mandalorian enemies in the Mandalorian Facility aren't attacking when aggroed. When attacked, they don't fight back, though some animations play as normal.
Bug Report I seem to be able to shoot enemies from so far away with my blaster rifle that they just don't aggro at all.
Bug Report Force Drain taking much longer than 6 seconds to fire another blast.
Zun note: Probably lag related.
Bug Report
I think Sand Beetles still have base-game damage reduction -/4 against physical
Zun note: This isn't on their skin. Either it's already been fixed or some other effect was granting the resistance. Regardless, I'm fine with it working that way.
01:40:19 INF] C# Script 'open_citizenship' threw an exception. Details:
swlor-server_1 |
swlor-server_1 | Exception type: System.NullReferenceException
swlor-server_1 | Message : Object reference not set to an instance of an object.
swlor-server_1 | Stacktrace:
swlor-server_1 | at SWLOR.Game.Server.Service.Property.OpenCitizenshipMenu() in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Service\Property.cs:line 2100
swlor-server_1 | at SWLOR.Game.Server.Core.Internal.RunScripts(String script) in C:\Projects\SWLOR_NWN\SWLOR.Game.Server\Core\Internal.cs:line 143
Zun note: Happens as a DM.
Bug Report
Sand demons have on-hit paralysis DC 16
Bug Report
Hey! Provoke I and Provoke II do not seem to be working very well. Most of the times the mobs just ignore me after I use the abilities.
Bug Report Damage amplifiiers for ships seem to not stack. With each other. Considering damage and what you fight, it may be a non-issue.
Bug Report
Ran into a bug on Shirri with his HP calculations, I had enough gear to give him a good amount of HP, and it turned out to reduce his total HP count from 510 to 280 when everything was equipped. Below is his stat/gearblock:
23 VIT
Torso: Forza Tunic (+20 HP)
Belt: Byysk Belt (+25 HP)
Helm: Quark Help (+45 HP)
Arms: Quark Bracer (+40 HP)
Cloak: Agent Cloak
Boots: Quark Leggings (+45 HP)
Amulet: Byysk Necklace (+25 HP)
Ring1: Byysk Ring (+25 HP)
Ring2: Agent Ring
Having all +HP pieces equipped reduces HP count to 280 from a higher value.
Bug Report
Equipping Supreme Cap reduces HP cap significantly.
With current equipment (Eclipse Armor, Belt, Rings, Necklace, and Cloak + Supreme Gloves, and Boots) I have 295 max HP.
When equipping the Supreme Cap this reduces to 80.
Bug Report
equipping T5 transcendant cap causes Vilnia's HP to drop from 355 to 120
Bug Report
Filling the last equippable slot for either armor/jewelry causes max HP to effectively halve.
for some visual clarification this is HP after equipping every slot
this is after, say, unequipping a single ring
Bug Report
Max HP does not update correctly when equpping/unequpping gear until a healing ability is used.
Bug Report
My chest armors have completely stopped giving stats, both my craftset and my combat set.
Zun note: Implemented a fix for item swapping. We'll need to manually fix any players who submit a ticket.
Bug Report Pistols when you use rapid shot and 0 ranks in pistol mastery get 4 attacks per round. Getting pistol mastery 1 reduces the amount of attacks to 3 per round when rapid shot is enabled.
Bug Report
Can't enter the Big hole. I have never had this problem before, I swear; it's just nervousness.
Area Name
Tatooine - Arid Hilly Desert
Area Tag
anchor_rte_com02
Area Resref
tat_anc_aridhill
Bug Report
The transition here has a placeable right next to it that needs to be moved a bit back so that it can be approached, as it blocks movement coming up to it.
Area Name
Mon Cala - Sharptooth Jungle - South
Area Tag
MonCalaCoralIslesSharptoothJungl
Area Resref
moncalajungelsu
Bug Report Striking Cobra III is not able to be activated. Upon clicking it in the quickbar, it says that it can only be used on enemies, but it is unavailable to be used on enemies. I think it is supposed to be coded to be an attack steroid like Electric Fist, but it does not.
Bug Report The 'Cobra Strike' perk appears to not be functioning. I can't use it from my hotbar and I can't target enemies using the radial menu and use it from there. Everytime I do, I am hit with the message 'You may only use this ability on enemies'.
Bug Report Reviors in the Viscara - Deep Mountains have a tendency to spawn on the high mountain edges that are not accessible.
Bug Report
After completing the Mandalorian Leader quest, the choice rewards all only say continue.
Bug Report there is no animation on force healing
Bug Report
This prefab is subject to weather.
Area Name
[Prefab] Ships
Area Tag
Pref_ShipBattle
Area Resref
pref_shipbattle
Bug Report Repeat quests of a specific type will show up as "Accepted" in the Hunters' Guild, despite not accepting them.
Bug Report The agricultural guild is showing "Accepted" for quest I had completed prior to the last server reset, though it allows me to accept them again.
Bug Report Possible this has already been reported. Tasks from guild masters do not update their status properly. For example if you have accepted and completed a Hunter task to take out X number of a creature it will still show ACCEPTED if it populates again and you don't have it in your quest log.
Bug Report Some hunters quests are showing as accepted before even taking the quest, so on clicking into the quest as if to turn in the quest, it asks if you want to accept the quest, does not change to available by backing out.
Bug Report
Ophidian Great Sword's appearance cannot be modified, and the base model has a visual bug of a bag tacked onto it.
Bug Report
Several players are experiencing an issue where they cannot use abilities. They receive a message indicating "You are busy." Dying and respawning does not fix.
Zun note: Could have been related to the auto craft bug. Closing it for now.
Bug Report
~~Mon Cala refineries are non functional, behaving like containers and not taking power cores and
taking ore while active.~~
Bug Report
For some reason some meat refuses to stack despite other instances of the exact same meat being stackable.
Zun note: Likely related to legacy items mixed in with new items.
Bug Report
Scordspar Veins say they require "a level 1 harvester or higher" when using a level 1 harvester.
Zun note: off by one error probably
Bug Report
Mon Cala Amphi-Hydrus don't have electrical damage nor do they use their abilities.
Zun note: Not sure this is a bug.
Zun note: Closing this out for now. Not really a bug, just a difference between legacy and revamp.
Bug Report
Apart from the Dockhand and vendors there seem to be no other NPCs in The Elite Hotel on Mon Cala. The random civilians that used to be there in legacy are now missing.
Zun note: Crossing this out. Whoever added the NPCs needs to make the changes as they were not provided for the revamp update despite repeated requests.
Bug Report
All hunters guild bags from T2 to T5 have the wrong type of weight reduction added to them. They only reduce the weight of the bag itself, not the contents within the bag.
Bug Report Not sure if Force Stun is worked as intended. Force Stun III states that it effects 'all targets within 10m', however when I tested it on a group of 3, it appears to have applied to the first enemy on which my roll succeeded, then it jumped to a 2nd enemy, but my roll failed. It did not jump to the third enemy after that. Appears to be working as more of a chain than a 'effects all targets within 10m'.
Tracking bugs found in revamp testing. New thread created as the old one was getting cluttered.
Bug ticket 1: https://github.com/zunath/SWLOR_NWN/issues/1130 Bug ticket 2: https://github.com/zunath/SWLOR_NWN/issues/1359 Bug ticket 3: https://github.com/zunath/SWLOR_NWN/issues/1380 Bug ticket 4: https://github.com/zunath/SWLOR_NWN/issues/1387 Bug ticket 5: https://github.com/zunath/SWLOR_NWN/issues/1396