zunath / SWLOR_NWN

Star Wars: Legends of the Old Republic server code, a persistent world for Neverwinter Nights
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Revamp - Bugs #7 #1421

Closed zunath closed 2 years ago

zunath commented 2 years ago

Tracking bugs found in revamp testing. New thread created as the old one was getting cluttered.

Bug ticket 1: https://github.com/zunath/SWLOR_NWN/issues/1130 Bug ticket 2: https://github.com/zunath/SWLOR_NWN/issues/1359 Bug ticket 3: https://github.com/zunath/SWLOR_NWN/issues/1380 Bug ticket 4: https://github.com/zunath/SWLOR_NWN/issues/1387 Bug ticket 5: https://github.com/zunath/SWLOR_NWN/issues/1396 Bug ticker 6: https://github.com/zunath/SWLOR_NWN/issues/1402

zunath commented 2 years ago

It's possible to double search scavenge points. Click on one from an angle where you can't open it. Then move around and click again from when you can. Opening it will result in two search rolls with two chances to spawn contents - but still only XP based on the second roll.

zunath commented 2 years ago

The code in the attack roll that determines the character's facing uses their facing -before- the attack not their facing during it. If a character turns to attack, they will be treated as having their old facing for the purpose of backstab calculations. This is abusable.

zunath commented 2 years ago

Bug Report The cloud effect from Bombs (Fire and Gas) do not damage the player who used them, allowing you to stand in clouds of fire and toxic gas. Epic as it is, might not be the best ;)

Bug Report Fire/Gas Bombs from Devices do not do damage to anyone.

Bug Report Incendiary bomb rank 1 does not seem to be doing any damage tested it on diffrent enermys

zunath commented 2 years ago

There is no way to access the lower portions of the Republic Base as their is no key item that allows the doors to be opened to the transition.

Bug Report The Jedi Temple is missing more doors. Door to the Training Room, door to the Dormitories, door to the hallway to the Council Chambers, Archives, and Hangar are all missing.

zunath commented 2 years ago

Bug Report Sometimes in combat, using a heal/buff ability after targetting hostiles, it instead attacks the intended target of the buff/heal ability.

Bug Report Using a med kit while in combat makes you attack who you use the medkit on.

zunath commented 2 years ago

Bug Report The chairs on the east side of the dining table in the Jedi Temple Dorm area have their sitting-triggers facing backwards.

Bug Report Seats in the temple dining room main chairs (east side) have the sit emote facing the wrong way.

Bug Report I can't sit on the seats near the pyre.

zunath commented 2 years ago

Bug Report These valley nashtahs and charmogs are not fighting back while I am wacking them. I am not using any stun abilities so it may be a bug cause they didnt do that before. This is the area to the west of the main city on starting planet the second instance area it is mountianous and full of these valley creatures.

Bug Report The Mandalorian enemies in the Mandalorian Facility aren't attacking when aggroed. When attacked, they don't fight back, though some animations play as normal.

Bug Report I seem to be able to shoot enemies from so far away with my blaster rifle that they just don't aggro at all.

Bug Report Force Drain taking much longer than 6 seconds to fire another blast.

Bug Report May or may not have already been reported, I forget. Just throwing out there that as it stands NPC's are very slow to respond when DM's give them commands (such as trying to give them new equipment, teleport them places, or ordering them to move). Not sure how much can be done about this, though.

Zun note: Probably lag related.

zunath commented 2 years ago

Bug Report Damage amplifiiers for ships seem to not stack. With each other. Considering damage and what you fight, it may be a non-issue.

zunath commented 2 years ago

Bug Report Pistols when you use rapid shot and 0 ranks in pistol mastery get 4 attacks per round. Getting pistol mastery 1 reduces the amount of attacks to 3 per round when rapid shot is enabled.

Bug Report I noticed as I was levelign Qotuk that with a twin blade he has base 4 attacks per round without any perk investment. When I took the initial perk that added additional attacks his attack rate actually reduced to 3 per round.

zunath commented 2 years ago

Bug Report Striking Cobra III is not able to be activated. Upon clicking it in the quickbar, it says that it can only be used on enemies, but it is unavailable to be used on enemies. I think it is supposed to be coded to be an attack steroid like Electric Fist, but it does not.

Bug Report Striking Cobra (katar skill) tells you that you have to target an enemy with it but it doesn't give you a targeting reticle when you select it. It just procs that error in your combat log

Bug Report The 'Cobra Strike' perk appears to not be functioning. I can't use it from my hotbar and I can't target enemies using the radial menu and use it from there. Everytime I do, I am hit with the message 'You may only use this ability on enemies'.

zunath commented 2 years ago

Bug Report Reviors in the Viscara - Deep Mountains have a tendency to spawn on the high mountain edges that are not accessible.

zunath commented 2 years ago

Bug Report there is no animation on force healing

zunath commented 2 years ago

Bug Report Repeat quests of a specific type will show up as "Accepted" in the Hunters' Guild, despite not accepting them.

Bug Report The agricultural guild is showing "Accepted" for quest I had completed prior to the last server reset, though it allows me to accept them again.

Bug Report Possible this has already been reported. Tasks from guild masters do not update their status properly. For example if you have accepted and completed a Hunter task to take out X number of a creature it will still show ACCEPTED if it populates again and you don't have it in your quest log.

Bug Report Some hunters quests are showing as accepted before even taking the quest, so on clicking into the quest as if to turn in the quest, it asks if you want to accept the quest, does not change to available by backing out.

zunath commented 2 years ago

Bug Report Not sure if Force Stun is worked as intended. Force Stun III states that it effects 'all targets within 10m', however when I tested it on a group of 3, it appears to have applied to the first enemy on which my roll succeeded, then it jumped to a 2nd enemy, but my roll failed. It did not jump to the third enemy after that. Appears to be working as more of a chain than a 'effects all targets within 10m'.

zunath commented 2 years ago

Bug Report While possessing an Jedi Temple Guard NPC I was unable to hear a Wookie player at all. I assume it's because the NPC doesn't know Shyriiwook, but I wasn't even able to hear the untranslated growling.

zunath commented 2 years ago

Bug Report The Vellen Flesheaters in the Swamp drop the Coxxion Base map instead of the Swamp map.

The Western Swamplands or whatever it's called does seem to drop the correct map however.

zunath commented 2 years ago

Bug Report Twin Electroblade II deals no damage when Rage power is used. Re-equipping does not fix this.

zunath commented 2 years ago

Bug Report Hey! I'm trying to use Slam I against Sith Apprentice Ghosts and I get a message saying that the ability can only be used against enemies.

Bug Report Slam for staffs seems to have the same issue I mentioned before with Poison Fang for katars.

zunath commented 2 years ago

QUEST ISSUES:

Bug Report Issue : Quest not accepting.

Location : Hutlar.

NPC : Guylan Verruchi.

Summary : The quest given by Guylan regarding the power structures that have to be checked isn't accepting properly upon completion of the dialogue. Quest log doesn't update, system messages don't verify it's been accepted and the aforementioned power structures aren't interactable.

Bug Report Hutlar power conduit quest doesn't activate when you talk to the quest-giver. The conversation happens as normal, but the journal doesn't update and the conduits can't be interacted with.

Bug Report The avenging the captain quest on Veles does not give a reward if you choose the 'continue' option instead of one of the weapons

Bug Report The quest 'Stuff Keeps Breaking!' demands 1 flawed leather, 1 flawed electronics and 1 agate. When I delivered the quest it said 'it requires 0 agate' and then ate all three items without giving mission completion.

Bug Report Quests here still require repair kits with Farah that no longer exist.

Bug Report The hunters guild gives a quest for 6x Mandalorian Polearm Parts and another one for 6x Mandalorian Blaster Parts. Several runs of the Mandalorian compound results in only drops of spears, pistols, and blaster rifles no parts, which don't count towards quest turn in. I believe the nessicary items have been removed from the loot table on rework.

Bug Report Mandalorians do not seem to be dropping weapon parts such as vibroblades or blaster parts.

zunath commented 2 years ago

Bug Report I'm unsure if this is a bug but 2 enchancements failed to apply on a Falchion ship. The first one was Explosive Damage III, the second Capacitor III. The ship itself was succesfuly made though. Skill rank is 50 and I've all the feats except the Engi Equipment.

Zun note: Make sure this isn't an item property missing from the 2das. Possible the player failed the roll too.

Zun note: No issue found. Player likely failed the roll.

zunath commented 2 years ago

Bug Report Katar ability when trying to use it says "you may only use this ability on enemies" however it is supposed to apply to the next attack

Bug Report Quick Draw and Double Shot both say they are instant abilities, but they have a casting timer like most other abilities. This is misleading, and makes the abilities practically pointless as just shooting results in practically the same effect.

zunath commented 2 years ago

Bug Report Adhesive Grenade does not wear off on other PCs without them logging out.

Bug Report It appears as if the skill Adheisive grenade at least at the highest level, does not work. Every enemy i have used it on, it hasn't done anything.

zunath commented 2 years ago

Bug Report Treatment Kit 1 does not seem to consume Medical Supplies on use. (Also does not give XP, though unsure if that's a bug)

zunath commented 2 years ago

Bug Report The 2nd level of vegetable patch doesn't seem to be spawning. I also would suggest that the swamp vines would share the same loot table or any loot table since they don't seem to have one?

zunath commented 2 years ago

Bug Report Power attack doesnt seem to do anything. When attacking an enemy the accuracy was the same as when I had the setting off. So, I assume the damage might also be the same

Bug Report Power Attack does not update DMG increase on the character sheet, and does not update hit chance on the combat log. Either it just doesn't display or doesn't work.

zunath commented 2 years ago

Bug Report Using offensive abilities like double-shot and rocket do not break the stealth of the stealh field generator ability.

zunath commented 2 years ago

Bug Report Kolto Recovery III is not healing allies that are nearby

zunath commented 2 years ago

Bug Report It also appears that even with the proper dual wield feats, your maluses are -30%/-30% not -20%/-20%

zunath commented 2 years ago

Bug Report It seems that Kolto grenades stack when used in succession on the player. I do not know if this is intentional or not but i thought i'd report it anyway.

zunath commented 2 years ago

Bug Report Re-applying Burst of Speed while you already have it, or waiting until it wears off, lowers your speed until you toggle dash back off and on.

Bug Report When combining Dash with Burst of Speed movement speed effect and when Burst of Speed runs out one needs to disable and enable Dash in order to get the two to stack again.

zunath commented 2 years ago

Bug Report Looted Mon Calan Seaweed of a Vegetable Patch on Hutlar.

zunath commented 2 years ago

Bug Report Force Powers Disturbance and Spark do not appear to reduce a target's accuracy or evasion as it specifies it does.

Bug Report Ability Saber Strike (one-handed) does not appear to reduce a target's evasion.

zunath commented 2 years ago

Bug Report Evasion does not seem to scale with agility. I have signifcantly more than my friend, but we both have identical evasion.

Zun note: May be a display issue on the character sheet

zunath commented 2 years ago

Bug Report Circle Slash 1 is not affecting multiple enemies. Might be the larger models of enemies but I didn't notice it affecting smaller models either.

Zun note: Player reported they were out of range.

zunath commented 2 years ago

Bug Report Level 1 Crippling Shot does not seem to be adding any damage or inflicting blind at all. Using a rifle.

Bug Report Crippling Shot doesn't seem to activate. No additional damage and no Bind on multiple enemies.

Bug Report Crippling shot not firing, it is charging me stamina, I hit a bunch of stuff and then it doesn't trigger and then deactivates.

Zun note: This works fine. Players are misunderstanding the ability.

zunath commented 2 years ago

Bug Report So I noticed that my Wookiee is super slow, and when I wear a helmet it appears to be SUPER large. I also feel like my Wookiee has shrunk, or appears small to me, but I could also be miss seeing things.

Bug Report Base movespeed is slower than it should be. Estimate around 25% less, as Dash II lets me move at normal runspeed. Problem appeared after the 2022-07-09 update or one of its hotfixes.

Bug Report Permanently slowed. Dash enabled has me at normal speed; dash disabled has me 'running' very slowly. No amount of cycling or putting force speed on/off has changed it.

Bug Report Enlarged helmet on Wookie playermodel. Unsure if this has been reported before as this has occurred several days ago. Also feels like playermodel has shrunk and I'm not as tall as I should be.

zunath commented 2 years ago

Bug Report Eclipse Bracer and Ring reported as "Heavy Armor" in the combat log, but do not appear to affect activation speed, vs the gear unequiped.

Force Breach and Saber Throw

Zun note: Player had Argos Bracer equipped which is heavy armor.

zunath commented 2 years ago

Bug Report For Althea: The use of Elven Race for her character pheno?

zunath commented 2 years ago

~~Need a check on either the key system script that HolmstN wrote - or, failing that reimplimentation, a new script written to automatically close and relock a door (after perhaps 15-30 seconds) after it's unlocked via the default NwN key mechanics. HolmstN's script details: https://github.com/zunath/SWLOR_NWN/pull/1185~~

Zun note: Announcer is replacing this system with standard NWN locks.

zunath commented 2 years ago

Bug Report I crafted a Hull Repairer II with two Module Bonus III successfully applied to it yet when I inspect the module it shows "Bad Strref" for the actual enhancement in the description. Going to make an unmodified module to test it but suspect this is likely bugged.

image

zunath commented 2 years ago

Bug Report Furniture: 'Bench', Not Sittable/Clickable

zunath commented 2 years ago

Bug Report Can't use RPXP / Available XP to level languages? Not sure if bug, but it just gobbles it.

You have to unlock one of your levelled skills, and it will go down a level but you will be able to level languages

Bug Report When you lock all skills, you cannot learn more languages, and if you unlock ome skill, you lose a level when levelling a language.

zunath commented 2 years ago

Bug Report There is a bug with the Twi'lek .2da files controlling the camera. When using a Twi'lek character, your camera is off-center and low, when zoomed in, you are staring at their pelvis, causing everything to seem eerily off-center. It's unpleasant, but I'm a little OCD, so that checks out.

Bug Report That bug about cameras zooming in on twi'lek chests probably isn't limited to twi'leks, on account of the fact I can't stare into my beautiful shining red eyes properly anymore. (Chiss (males?) also got the dodgy camera zoom)

zunath commented 2 years ago

Qyilisc Zseralaskh (The1Kobra) [QRHL4UNJ] Bug Report For some reason on my merchant class ship is not registering any high powered modules when I go to ship view. Have a Mining Laser 4 and 4xLaser 3s

Zun note: Player needs to add the modules to their hot bar.

zunath commented 2 years ago

Bug Report Force Mind I is using 100% of my FP regardless of how much I have. I don't have Force Mind II so I don't know if that has the same behavior. I am wearing FP altering gear.

zunath commented 2 years ago

Bug Report The rendering on planets is very poor, you essentially have to fly into the planet before you can actually see it making it very hard to find where your going for the first time. I would also suggest adding map pins for warp gates and planets, even selling star maps as these are civilized systems where people should know where they are going! Thanks.

Zun note: Make the planets and other celestial bodies static.

zunath commented 2 years ago

Bug Report When changing appearance the colours I click don't match the colours that it changes to. (At least for me)

Zun note: Cannot reproduce

zunath commented 2 years ago

Bug Report Veles R&D building entrance spawns you in facing the transition, so you often end up double transistioning as well.

zunath commented 2 years ago

Bug Report When powering a refinery, putting more than one power core stacked into the refinery does not extend the duration of operation. Puting a second core in while it is in operation SEEMS to extend the duration to the value of an additional core.

Zun note: Not bothering with this one as we'll be replacing this system with #1437

zunath commented 2 years ago

Bug Report When in ship mode, it's possible to enter stealth mode. Don't think it does anything but it seems like a bug.