Closed zunath closed 2 years ago
Bug Report
Not always getting XP when using a Medpack to heal. I am fighting Sand Demons. When I do get XP, I get 950. My First Aid skill is 43. So, I should be getting aleast something. This was working before the server upgrade.
Area Name
Tatooine - Flatlands
Area Tag
TatooineAnchorheadFlatlands
Area Resref
tat_anc_flatlnd2
Per player: Med kit used during battle both during and after combat. Player was running around solo and tagging targets with their weapon prior to using the ability.
Zun note: I believe this is working as intended. Player probably wasn't tagging enemies and using the ability during combat.
After receiving damage, the HP bar in the main screen depletes according to the amount of damage taken
~~However, when you rest after the encounter to regenerate your lost health, the HP bar does not show your HP increasing.
You can see your HP increasing in the character screen (C).~~
After resting and as the HP value still shows erroneous value, the HP bar updates to correct value either: if you take damage again or use a skill that affects your HP.
The HP bar of the HUD (where it lists HP STM FP) doesn't accurately track health. Character Sheet and the health bar next to my portrait does. Right now I have 230/230 HP but the HUD bar says 164/230
HP stops updating on the custom GUI panel when resting, but the HP is displayed correctly in the character sheet and next to my portrait. Transitioning to another area causes the custom gui HP to display correctly.
Bug Report
Tranquiliser Shot III does not work. The allies of the target who has been hit, despite being right next to him, continue acting normally against the advertised effect of the ability. To reproduce the issue, bunch up a group of melee-armed enemies and use the ability.
I accidentally logged out during a holocall and now I can't move, even after doing /endcall.
Bug Report
Logging in as a DM gives me player speed, not DM speed. This is fixed by immediately becoming a porg via ##SetAppearance 10035. Once again, porgs prove the masters of time and space.
Bug Report
Enemies keep aggroing through walls. This leads to them all rushing around to come try and gank me.
Area Name
Viscara - Coxxion Base
Area Tag
v_cox_base
Area Resref
v_cox_base
Bug Report
Battle Insight's description should be changed to alter "AB" to "Accuracy."
Descriptions of all evasion based abilities are using the raw AC value instead of the evasion value which is 5 times higher
Bug Report Not sure how to replicate it, but I managed to use my harvester on a plagionite ore node when it was about 1/3 done mining to get multiple uses stacked up and mine it faster than intended
Figured out how to replicate it. Activating the harvester, side-stepping / moving to stop the action bar, then trying again. It doesn't affect the resource payout/make the player get more than they should from a resource node, just makes the process faster.
Bug Report Neutral NPC's will attack players when players heal/buff the NPC's.
Bug Report Shin part #142 and #143 are not evenly sized on the cathar body type. The left shin on both of these are smaller than the right.
Shirri A'Sar (The1Kobra) [QRHL4UNJ]
Bug Report
For some reason, shurikens are only getting 1 APR, even when I have throwing weapons mastery.
Area Name
Tatooine - North Mine Cliffs
Area Tag
anchor_entr_mine
Area Resref
tat_anc_nminecli
Position
(29.141638, 13.7421665, 29.141638)
Date Reported
2022-08-05 11:31:43
Player ID
0815f365-6d28-4111-bcaa-fae2da0b95a4
Genevieve Haught (Inkish) [QR64REMH] Bug Report Refinery just ate my ore
Bug Report When adding 2 stacks of raw ore (6 veldite, 8 scordspar) to a refinery, I accidentally walked away from the refinery and rather than returning the ore, it just ate it. The expected behavior would be returning the ore to the inventory if the player moves too far away.
Bug Report
Frag Grenade can be used through walls. Enemies agro through the wall also.
In the Viscara - Mandalorian Facility, the hallways that is separated from the War Hero room by a wall, enemies can be agroed through the wall and then killed with grenades or any other "aoe" effect.
Bug Report The exit of the cantina on Tatooin still exit ont the "old" map
Bug Report Might already have been reported, but with DM-spawned ships (namely those spawned via DMFI tools) there's an issue where they often don't stop attacking after dying, even after their bodies despawn. Players have to transition to a new area in order to avoid being eventually killed.
Bug Report Holocom allows you to call DM Avatars.
Provoke or some AOE effect aggro'd the entirety of the Mandalorian Facility, causing a TPK.
Forza Belt is mistakenly categorized under cloaks rather than belts.
Bug Report
Not a big issue, but got a message on Hutlar in the combat log that said "Its hot, and clouds are dotted around. Travels will be tiring - you should wear light clothing." Not sure if this can be removed as an option for Hutlar. Doesn't really fit.
Bug Report
repair hull module heals shield before it can heal hull. I believe it's not ment to heal the shield?
Zun note: Make sure this isn't just the auto shield regen
Zun note: Couldn't reproduce. Likely related to the player misunderstanding automatic shield regen.
Bug Report When I am over-encumbered, toggling the Dash ability off and on seems to remove my encumbered speed penalty entirely.
Tracking bugs found in revamp testing. New thread created as the old one was getting cluttered.
Bug ticket 1: https://github.com/zunath/SWLOR_NWN/issues/1130 Bug ticket 2: https://github.com/zunath/SWLOR_NWN/issues/1359 Bug ticket 3: https://github.com/zunath/SWLOR_NWN/issues/1380 Bug ticket 4: https://github.com/zunath/SWLOR_NWN/issues/1387 Bug ticket 5: https://github.com/zunath/SWLOR_NWN/issues/1396 Bug ticket 6: https://github.com/zunath/SWLOR_NWN/issues/1402 Bug ticket 7: https://github.com/zunath/SWLOR_NWN/issues/1421