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zwcloud
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MeshTerrainEditor-issues
Mesh Terrain Editor issue tracking and online docs
https://zwcloud.github.io/MeshTerrainEditor-issues/
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Texture painter : support painting the same albedo texture when materials use different set of texture arrays.
#147
zwcloud
closed
3 years ago
2
Albedo&Smoothness shader UI tool is not compatible with multiple tiled mesh-terrains
#146
zwcloud
closed
4 years ago
1
Improve user experience on standard/URP albedo&smoothness shader UI tooling
#145
zwcloud
closed
4 years ago
1
For large numbers of mesh-terrains, recorded undo data occupies too much memory.
#144
zwcloud
closed
4 years ago
1
Standard/Diffuse shaders' GUI doesn't support smoothness texture tooling.
#143
zwcloud
closed
3 years ago
1
Display MTE version in creator, converter and editor windows.
#142
zwcloud
closed
4 years ago
1
Support reading smoothness from mask map when converting a unity terrain.
#141
zwcloud
closed
2 years ago
1
Compatibility issue with latest FBX Exporter
#140
zwcloud
closed
4 years ago
1
Error when using mesh toolbox: MissingReferenceException when hold shift and drag to unselect vertices.
#139
zwcloud
closed
4 years ago
1
Pause MTE functionality when a camera is selected.
#138
zwcloud
closed
4 years ago
1
Merge MTEShaderGUI and MTEStandardShaderGUI
#137
zwcloud
closed
3 years ago
1
Base-map baker: support realtime light and baked lighting.
#136
zwcloud
closed
4 years ago
1
Add shader: use alpha channel of albedo texture as smoothness of that layer.
#135
zwcloud
closed
4 years ago
1
In several 5-Texture-no-fog shaders, tilling-offset of 4th layer is incorrectly used on 5th layer.
#134
zwcloud
closed
4 years ago
0
Make every 5-Textures shader support per-layer metallic and smoothness property.
#133
zwcloud
closed
4 years ago
1
Support normal intensity in all legacy and standard terrain shaders.
#132
zwcloud
closed
4 years ago
1
Provide triplanar mapping shader.
#131
zwcloud
opened
4 years ago
1
When using an image with alpha channel as a layer texture, icons in the texture list become blank or very faint.
#130
zwcloud
closed
3 years ago
1
Enhance basemap baker; 增强Basemap生成工具
#129
zwcloud
closed
4 years ago
0
some details in object painter
#128
zwcloud
closed
3 years ago
0
Cross render-pipeline shader import solution
#127
zwcloud
opened
4 years ago
1
Prefab without collider component cannot be removed by the object painter brush.
#126
zwcloud
opened
4 years ago
0
Button icons become blank after opening/creating a scene.
#125
zwcloud
closed
4 years ago
1
希望将刷草时的面片转成模型网格,不依赖运行时脚本
#124
zwcloud
closed
4 years ago
1
支持在自定义的UV的模型上刷贴图;Support painting on a mesh-terrain with custom uv
#123
zwcloud
closed
4 years ago
1
Improve compatibility with Unity 2019.4
#122
zwcloud
closed
4 years ago
1
提供其他形状的地形高度工具的笔刷 Provide brush of other shapes for height tools
#121
zwcloud
opened
4 years ago
0
Get NRE when open the converter and select a Unity terrain.
#120
zwcloud
closed
4 years ago
1
When splitting a Unity terrain, tilling of layer textures doesn't apply.
#119
zwcloud
closed
4 years ago
1
Poor performance for smooth tool on mesh with large numbers of vertices.
#118
zwcloud
closed
4 years ago
1
Get warning: Unable to find style 'GridList' in skin 'GameSkin'
#117
zwcloud
closed
3 years ago
2
NRE after deleting a mesh-terrain from scene.
#116
zwcloud
closed
4 years ago
1
NullReferenceException occurred when choosing a layer texture for multiple editing targets.
#115
zwcloud
closed
4 years ago
1
Preview objects are left in scene as hidden GameObjects.
#114
zwcloud
closed
4 years ago
1
Provide guide on how to use a custom control map created by 3rd-party softwares like photoshop.
#113
zwcloud
closed
4 years ago
1
调整linear空间下笔刷强度的修改方式 Adjust brush strength differently for linear color space
#112
zwcloud
closed
4 years ago
1
物体绘制:加入“数值范围内随机大小”的功能 Object Painter: add function to vary the size of paint objects randomly in a range
#111
zwcloud
closed
4 years ago
1
记忆选项:物体绘制工具的容器 Remember the setting: Object Painter's Container
#110
zwcloud
closed
4 years ago
1
Improve warning `Warning_CannotFindMeshTerrain`
#109
zwcloud
closed
4 years ago
0
The setting *vertex count* are misleading when splitting a Unity terrain into mesh-terrains.
#108
zwcloud
closed
4 years ago
0
Mesh-terrains are placed on a different place than original Unity terrain after splitting.
#107
zwcloud
closed
4 years ago
0
Visualize splitting grid before converting a Unity terrain into split mesh-terrains.
#106
zwcloud
closed
4 years ago
1
Support rotating the brush when painting a layer texture. 支持旋转印花笔刷
#105
zwcloud
closed
2 years ago
1
Paint on multiple-meshes as a whole mesh-terrain.
#104
zwcloud
opened
4 years ago
0
Provide hotkeys to select a layer texture for texture painter.
#103
zwcloud
closed
4 years ago
1
Support split into pieces when converting a Unity terrain to mesh-terrain.
#102
zwcloud
closed
4 years ago
1
The mesh terrain created by the Mesh Converter is incorrect.
#101
zwcloud
opened
4 years ago
0
Provide more sizes when creating a flow-map.
#100
zwcloud
opened
4 years ago
0
Provide function to adjust painted object position after changing the height of a mesh-terrain.
#99
zwcloud
opened
4 years ago
0
Implement undo/redo for object painter.
#98
zwcloud
closed
4 years ago
1
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