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zwcloud
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MeshTerrainEditor-issues
Mesh Terrain Editor issue tracking and online docs
https://zwcloud.github.io/MeshTerrainEditor-issues/
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In converter/creator, if Name is all spaces, after selecting any output directory. The warning about same named folder will popup.
#198
zwcloud
closed
3 years ago
1
Jump to activation dialog for possible MTE Pro users.
#197
zwcloud
closed
3 years ago
1
Snapshooter generates black images
#196
zwcloud
closed
3 years ago
1
URP mesh-terrain is darker than builtin pipeline.
#195
zwcloud
closed
3 years ago
1
Lightmode shadowmask doesn't create shadow on the mesh-terrain.
#194
zwcloud
closed
3 years ago
1
Cannot open the documentation on macOS via the help button
#193
zwcloud
opened
3 years ago
0
Don't reinitialize MTE after exiting play mode immediately.
#192
zwcloud
closed
3 years ago
1
Display offline activation code as QR Code
#191
zwcloud
closed
3 years ago
1
Check if this is an expected behavior: whether to calculate tangent of mesh saved in *.fbx influences the lighting result on the mesh.
#190
zwcloud
opened
3 years ago
0
Support modifying extra common shader properties in MTEShaderGUI
#189
zwcloud
closed
3 years ago
1
Support customize output files organization, especially for tiled mesh-terrains.
#187
zwcloud
opened
3 years ago
0
Support assign custom shader when creating a mesh-terrain with the creator.
#186
zwcloud
closed
3 years ago
1
NRE when using conversion API
#185
zwcloud
closed
3 years ago
2
Fbx file created by MTE is too large.
#184
zwcloud
closed
3 years ago
3
Update docs TODO
#183
zwcloud
closed
2 years ago
0
Detect and warn about duplicated MeshTerrainEditor content.
#182
zwcloud
closed
3 years ago
1
Prefab without Renderer cannot be paint with Object Painter.
#181
zwcloud
closed
3 years ago
0
Brush doesn't show surface normal for URP.
#180
zwcloud
opened
3 years ago
1
Provide more info in MTE.xml for plugin writers.
#179
zwcloud
opened
3 years ago
0
Add a converter from Unity terrain to texture-array based mesh-terrain.
#178
zwcloud
closed
3 years ago
1
Support Unity 2020.3
#177
zwcloud
closed
3 years ago
0
Warn for scaled mesh-terrains.
#176
zwcloud
closed
3 years ago
0
Warn about split numbers that is not a multiple of control texture size.
#175
zwcloud
closed
3 years ago
1
Fix compile warning UnityWebRequest.isNetworkError and UnityWebRequest.isHttpError obsolete
#174
zwcloud
closed
3 years ago
0
Supports 12 textures on one single mesh-terrain via a texture-array-based shader.
#173
zwcloud
closed
3 years ago
1
Remove prefix "IN" from invocie number input by user automatically to reduce confusion.
#172
zwcloud
closed
3 years ago
1
Normal-map baking: extend the base-map baker
#171
zwcloud
closed
3 years ago
2
Ensure compatiblilty with Unity 2021.1 beta
#170
zwcloud
closed
3 years ago
0
Provide terrain shader that applies vertex color.
#169
zwcloud
closed
2 years ago
0
Provide an option to perserve normal when converting a mesh to mesh-terrain and when saving the mesh.
#168
zwcloud
closed
3 years ago
1
MTE/Unlit shaders make a black mesh-terrain.
#167
zwcloud
closed
3 years ago
1
Modify saved fbx mesh name instead of "default"
#166
zwcloud
closed
3 years ago
1
Check if the file name already exists in output path for creator and converter.
#165
zwcloud
closed
3 years ago
1
Improve texture painter performance when editing large numbers of tiled mesh-terrains.
#164
zwcloud
closed
3 years ago
1
Cannot paint textures on some blocks of 27x27 tiled mesh-terrains
#163
zwcloud
closed
3 years ago
1
Provide an option to perserve uv when converting a mesh to mesh-terrain.
#162
zwcloud
closed
3 years ago
1
Converted multiple mesh-terrains' edge doesn't fit their neightbors for layer textures.
#161
zwcloud
closed
3 years ago
2
The textured brush is too bright for a sand or snow texture.
#160
zwcloud
closed
3 years ago
2
UnityException: Find is not allowed to be called during serialization, call it from OnEnable instead.
#159
zwcloud
closed
3 years ago
2
Conversion APIs doesn't work when splitting a Unity terrain into multiple parts.
#158
zwcloud
closed
3 years ago
1
Support toggle on smoothness texture later; don't enable smoothness texture feature when creating a mesh-terrain or converting a terrain.
#157
zwcloud
closed
3 years ago
1
Support changing language without recompiling.
#156
zwcloud
opened
3 years ago
0
Huge memory usage of texture painter
#155
zwcloud
closed
3 years ago
1
When converting a terrain to a mesh-terrain, save uv2(lighting map uv) in converted mesh. 转换模型的时候,把地形的2uv导出来
#154
zwcloud
closed
3 years ago
1
Keep uv2 of existing mesh made by 3D modeling software, when saving a mesh. 保留原模型的2uv如max制作的带2uv的模型
#153
zwcloud
closed
3 years ago
1
Support circular brush in Height Tools.
#152
zwcloud
closed
3 years ago
1
Add button to extend material layers in shader UI
#151
zwcloud
closed
3 years ago
1
Automatically pull latest release info and notify the user.
#150
zwcloud
closed
3 years ago
1
Add slope tool to height tools
#149
zwcloud
opened
4 years ago
0
ShaderUI support adjust tiled mesh-terrains' property at the same time.
#148
zwcloud
closed
3 years ago
1
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