A library for loading glTF 2.0 assets into iOS runtime.
gltf-mac is actively underdevelopment thus being not production-ready.
Here is one of my favorite DSLR lenses, Canon EF 24-70mm f/2.8L II USM, only in 3D! 🥳
Published by Andrea Spognetta, CC Attribution-NonCommercial
To run the example project, clone the repo, and run pod install
from the Example directory first.
gltf-mac is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'GLTFMac'
Here's some of the greatest libraries for loading/saving glTF assets written in C/C++.
There are some other cool run-out-of-box libraries that you should definitely check out.
DamagedHelmet.glb
by theblueturtle_, CC BY-NCentrance_hall_1k_blurred.png
by Sergej Majboroda, CC0 Public Domain See the NOTICES file for more info.
Minseo Park, studio61315@gmail.com
gltf-mac is available under the MIT license. See the LICENSE file for more info.