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Attempting to incbanner an image from Bank 8 (in this case the shared bank -128kRAM) and show it in Bank 2 displays the following compile error:
`*** (22): ERROR, plotbanner didn't find a banner heig…
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From the docs, the default location for Display List List and Display Lists is stored in $1800 to $1FFF. With Extra DL Memory enabled, $1800 to $28FF is consumed, and I assume $2040 to $20FF and $2140…
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I tried plotsprite4 for my latest game project and that is because I really want to fix the sprite limit issue. When I compile it to run on the emulator, it only showed the only a small part of the sp…
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Add some sort of context help keyword selection to RandomTerrain's bB and 7800basic documentation. This could be integrated on the following ways:
* Set cursor on keyword and press F1 (or other)
…
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A user reports this problem, maybe you know something?
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1025675
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When a game was compiled with v.0.18 and a trackball is plugged in and moved. It is trigger reset, pause, and other weird stuff to be happening. Even for programs that do not use the trackball. Does t…
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Currently 7800basic refuses to include indexed png if they have a byte_depth > 2. however, there are many PNG editors that always save indexed images with byte_depth 8, even if the palette has the rig…
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Is there a way an index system be added to the next version. Like have "SpriteIndex On" at the top.
Within the program instead of
incgraphic sprite001.png
plotsprite sprite001 1 16 36
it wil…
ghost updated
3 years ago
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Verify, validate and copy .CC2 files when compiling for 7800basic. I think these are currently set just for 144k builds.
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Hello, please could we have the same colouring for referencing higher bank numbers, such as 11, 23 etc like we do for 1, 2, 3?
It loses that nice colour highlighting on bigger ROMs with more banks.…