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hello. is it possible to make audiogames in piston?
is there a guide to create an audio game in piston?
an audiogame is a computer game for the blind that uses only audio to present the gameplay. al…
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After cloning the repository locally, I faced build errors in audiogame-tools > engine > resonator > data-pool.ts file line 2. Module eventemitter3 is not defined in the project which is throwing erro…
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Hi,
I am using allegro to get keyboard input, and really all I wanted was to get a keyboard hook on all platforms (as I am making mainly audiogames, aimed at the blind, and some screen readers, namely…
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Hiya,
I'm trying to convert my [audiogame project](https://git.2mb.codes/~lilmike/love-escape-the-celler) to use ripple and advanced sound library, and am running into an issue: As the code stands,…
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### Description
In my audiogame I want to use OpenAL with reverb effects and HRTF. In old OpenTK subset version 1.0 I was able to set HRTF in AudioContext constructor via useHRTF parameter. Now I'd l…
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Hi, Hello, developer. First of all, I want to make it clear that I did not register a successful audiogames forum here, so I came here.
I use a translator to write, because I don't know any language …
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Prototype
[Toby-Proximity-Prototype-Front-Back-Pitch.zip](https://github.com/user-attachments/files/16639602/Toby-Proximity-Prototype-Front-Back-Pitch.zip)
Thread: https://forum.audiogames.net/pos…
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Hello,
First, thank you for this project, it can be a good base and reference for me to use in case of learning about audio game development.
But there is an issue:
I am a blind player and this gam…
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Inspired by game [Lost and Hound](https://www.google.com/search?q=game+lost+%2526+hound) in [this video](https://www.youtube.com/watch?v=oKgN4va-gas&t=178) and famous [`Set Homes`](https://github.com…
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