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Before I asked this question, I have tried to search online or going through existing issues. Yet I can't find any solution for this.
I am creating a FMV-like game using Unity which includes a lot …
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**Describe the bug in detail:**
Using the latest 2022 unity, when using USharp video player and having audiolink, When I am auto playing a video upon loading. Any audio source that has a Low Pass f…
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Have been really enjoying using your player, but there is one thing that has been bothering me a little.
When watching 1080p videos with a lot of detail - the aliasing becomes fairly noticeable, es…
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### Please DO NOT LINK / ATTACH YOUR PROJECT FILES HERE
**Describe the issue**
Error event triggered on android 12 sometimes
**Your Setup (please complete the following information):**
- Uni…
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Right now video and Media Player UI only rendered in one eye in VR mode when using Single-Pass Instanced mode.
Starting from Unity 2020.1 they removed regular Single Pass mode support and only left M…
Shii2 updated
5 months ago
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Unity: 2020.3.35
AVPro Capture
**Is your feature request related to a problem?
We just ported our application to mac. On windows we implemented a Spectrum feature using unity's mic API
Unfort…
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Hi All,
Finally, after many months of development, we can announce that we are swiftly moving towards the **release of AVPro Video 3.0**.
It’s been over three years since we released version 2.0…
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Hi RenderHeads,
I've purchased the AVPro Ultra Edition to have support for the spatial audio, and it works as long as I strictly use Facebook Audio 360 with a mkv container.
However, it would be…
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It'd be great if this repo had an example had a way to be free from HAP support to be driven by Unity Video Player or AVPro.
This would unlock mobile XR device support like Quest, Magic Leap, and …
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**Is your feature request related to a problem? Please describe.**
Oculus SDK has introduced the ability to play video on an Overlay layer, bypassing the eye buffer and displaying the video much shar…