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Requests is great and battle-tested, but suffers from a number of issues, which may never get fixed due to feature freeze:
* no default timeouts (work-around: [TimeoutHTTPAdapter](https://github.co…
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Make the system upgradable, ideally using battle tested and standardized upgrade patterns.
Here we'll have to figure some things out.
It's likely we can easily implement a UUPS pattern on the StakeMan…
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek…
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###### *Reposting my comment (see [#38](https://github.com/jleclanche/python-bna/issues/38#issuecomment-2373679400)) as a new issue.*
Hello everyone. Thanks to `@BillyCurtis` and `@Gigafrost`, I …
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Tested on both english patched and clean dump of the game on standalone Kronos 2.5.0 on windows 10.
English Patch: https://www.romhacking.net/translations/1622/
Test were done against Mednafen.
…
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Hello, I am writing to see if this project is still actively maintained. I has been 1.5 years since a commit has been made to the repo.
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version 47.7
Units that are shown as being mounted or loaded onto other units are not appearing once the game starts.
This appears to be happening when a unit list is created and saved then loaded…
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The Unlicense doesn’t dedicate the source code to the public domain in all jurisdictions. It also is not as battle-tested as CC0.
https://chrismorgan.info/blog/unlicense/
https://lists.opensource.…
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### Prerequisites and Pre-Issue Checklist
- [X] I'm reporting the issue to the correct repository:
- [MegaMek](https://github.com/MegaMek/megamek/issues)
- [MegaMekLab](https://github.com/MegaMek/meg…
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Instead of reimplementing your own `Ownership` contract, use the one provided by OpenZeppelin (Ownable2Step), since it is well-tested and optimized.