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## Proposal
FillPortion units are a way to specify a portion of the total available space that an element should take up.
For example, if you have a container with a width 100px and you have 3 ch…
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Here in the Cargo.toml file, the bevy_lunex is specified as computer loacal path, when i using the newest bevy_lunex the project throw out the error:
```
no function or associated item named `new` …
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First of all, thanks for the lovely crate :heart_hands:
I haven't seen anything about UI navigation with keyboard or controller input. I don't think it's supported in bevypunk either.
So I have…
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Currently, most elements simply contain a reference to `WhNode`, a struct that basically contains a 1:1 set of `Style` properties, with a few extra fields for `BackgroundColor`, `Image`, and `BorderCo…
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I have configured `bevy_mod_picking` in my project like this:
```rust
DefaultPickingPlugins
.build()
.disable::()
.add(MyOwnCustomInputPlugin)
```
But unfortunately, `bevy_lunex…
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So running the worldspace example leads to an
in gfx-rs/wgpu#4430: `ERROR app: Shader compilation failed: ERROR: 0:? : '' : Total size of declared private variables exceeds implementation-defin…
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Thanks for building such an awesome showcase!
I just compiled it and tested it myself, though there's quite a noticeable delay when moving my mouse to click buttons. I ran in release mode, and my P…
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Does lunex support web/wasm? Is bevy punk on web already I can see?
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Using multiple cameras is quite common, for example with a HUD or minimap.
Currently, this line panics when multiple cameras exist:
https://github.com/bytestring-net/bevy-lunex/blob/672d977d793bd21…