-
Using the lastest `main` and:
```
PhysicsPlugins::default()
.build()
.disable::()
.disable::()
.disable::(),
```
…
-
The play animation system always runs:
https://github.com/merwaaan/bevy_spritesheet_animation/blob/bf5861f68ad07c86440ea6378bfd302f390bcfbc/src/plugin.rs#L75
This means if your app wants to paus…
-
Using Maplibre to create Maps in Bevy is very difficult / verbose and requires alot of hacking. Since Maplibre uses similar rendering to Bevy, and there is scope for including "Map rendering" as part …
-
**Tested on:** `0.1.0-alpha.1` in Blender `4.2.3 LTS` with default plugin settings.
**Setup:** I have a World scene and Library scene as suggested in the documentation. Prepared 2 blueprints for my…
-
Key terms:
- pane
- workspace
- gizmo (bevy_gizmos sense)
- gizmo (transform gizmo sense, needs a new word)
- tool
- toolbar
- command palette
- dropdown menu
- plugin (bevy_app::Plugin sen…
-
I would like the update of the k-d tree to be updated before the systems I have dependent on it in the `FixedUpdate` schedule. But there does not seem to exist support for setting schedule to `FixedUp…
-
log config:
```rust
let log_plugin = LogPlugin {
level: log::Level::INFO,
filter: "info,capture_bevy_logs=info".into(),
custom_layer: bevy_console::make_layer,
};
```
command u…
-
**Description**
I am testing a bevy example application (with wayland enabled) compiled to a IMX8 (ARM64) target running Vivante GPU driver and OpenGL ES 2.0. Below is the command I am using to execu…
-
## Bevy version
0.15.0
## System information
cargo 1.83.0 (5ffbef321 2024-10-29)
Fedora Linux 41 (Workstation Edition)
## What you did
```
$ cargo new game
$ cd game
$ cargo add bevy
$ cargo run
…
-
I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would esta…