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[Brickadia](https://brickadia.com/) is a block-building game a la Roblox, Blockland, or Lego. The game is in development, and currently not released.
However, it recently made a duo of releases tha…
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I am on Ubuntu 18.04 with wine 5.0.3 and winetricks 20201206. Here's my output for `>brickadia.sh install`. I perform a fresh install of Proton 4.11:
```
Directory to store files needed for Brick…
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Here's an example. CM and ABP tasks are scheduled at roughly the same time. CM task is usually quite fine grained, while ABP has few very long ones. But the engine has no way to know this! So it often…
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Attempting to configure with 2019 option reports missing VS 2019. I'm looking at cmake files but it's utterly confusing. Anyone has any idea how to add a 2022 build?
I can't believe that I just upd…
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Basically a way for someone to claim blocks they placed so that someone else can't move them, defends against griefers
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- *Related to https://github.com/godotengine/godot-proposals/issues/3854
and https://github.com/godotengine/godot-proposals/issues/3919.*
### Describe the project you are working on
The Godot e…
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Getting some errors running our build script on a new computer using version 5.3.0:
```
********** 1 / 2 REGENERATE PROJECT FILES **********
Running packman in preparation for cmake ...
Processi…
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Epic recently added support for compiling Unreal Engine with clang for win64, and it seems to result in all around slightly better code. So it'd be interesting to try this for physx aswell!
Unfortu…
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I am not seeing how to use the new hardening features when including snmalloc as a header-only library on Windows. There doesn't seem to be any #define or similar mentioned in the documentation? Is it…
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Hello
I would like to get this out first
I read contributing guideline, but because of Epic EULA I cannot just plop here it's entire source code, some assignee or contributor to LLVM can quite eas…