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- `three` version: 0.161.0
- `@react-three/fiber` version: 8.17.10
- `@react-three/drei` version: 9.114.3
- `node` version: 18.20.3
- `npm` (or `yarn`) version: 10.7.0
### Problem descripti…
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Just some ideas for optimization:
1. Wide BVH: The standard BVH (and in our current implementation) uses binary trees. We can use n-ary trees (for n = 4/8) instead to make the tree shallower and re…
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More efficient than Octree from https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/
vorg updated
9 months ago
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A **Bounding Volume Hierarchy (BVH)** is better suited for complex and dynamic objects, like polygons with rotations or irregular shapes. Unlike **QuadTrees**, which work best for simple, axis-aligned…
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### Scene System (#21)
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Features:
- use existing BVH/Octree implementation and update it to update dynamically
- must be done in a way as to not effect framerate
- tree building optimi…
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These functions call code from libigl that builds a BVH/octree and then uses that for executing the query, which is fine for code that calls these functions infrequently on large arrays of query point…
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write() raise Error while it write _get_hierarchy_string(). The error is
`IndexError: key CHANNELS not found`
The error occur when it try to access the child with _End Site_, which should have no _C…
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i tried to build this project but this error keeps coming
`==== Building fmt (debug) ====
Creating debug
Creating obj/debug/fmt
format.cc
ostream.cc
posix.cc
Linking fmt
==== Building sim (d…
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[Taichi] version 0.8.1, llvm 10.0.0, commit cc2dd342, win, python 3.8.13
[Taichi] Starting on arch=cuda
2527
Generated Objects
Traceback (most recent call last):
File "E:/files/作业/计算机图形学/TinyRa…
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## Context
The current version of BVH construction is written in a ~150 lines of TypeScript code. This code works well for small models, but for larger models, the page hangs for a bit and becomes un…